#include <iostream> #include <stdlib.h> #include <SFML\Graphics.hpp> #include <SFML\System.hpp> #include "GameState.h" #include "Snake.h" int main() { // int videoSizeHorizontal, videoSizeVertical; // videoSizeHorizontal = 1024; // videoSizeVertical = 725; /* gameGridHorizontal = (videoSizeHorizontal // 25) * 25; gameGridVertical = (videoSizeVertical // 25) * 25; */ // GameState newGame(1200, 1000); GameState newGame; sf::RenderWindow window(sf::VideoMode(newGame.videoSizeHorizontal, newGame.videoSizeVertical), "SnakePlusPlus"); // window = newGame.window; sf::Time delay = sf::milliseconds(25); int snakeDirection = 0; Snake Player(sf::Vector2f(25,25)); sf::RectangleShape snakeHead(sf::Vector2f(25,25)); sf::RectangleShape snakeFood(sf::Vector2f(25,25)); snakeFood.setFillColor(sf::Color::Red); snakeFood.setPosition(25,25); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) window.close(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) snakeDirection = 1; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) snakeDirection = 2; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) snakeDirection = 3; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) snakeDirection = 4; Player.MoveSnake(snakeFood); window.clear(); window.draw(snakeFood); Player.DisplaySnake(window); window.display(); sf::sleep(delay); } }