refactor: merge final cleanups before working on AI #6
@ -39,4 +39,6 @@ private:
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double average = 0;
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double average = 0;
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};
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};
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inline std::unique_ptr<GameEngine> g_pEngine;
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#endif
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#endif
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@ -1,8 +1,9 @@
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#include "gamestate.hpp"
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#include "gamestate.hpp"
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#include <memory>
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int main(void)
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int main(void)
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{
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{
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GameEngine game;
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g_pEngine = std::make_unique<GameEngine>();
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game.Start();
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g_pEngine->Start();
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return 0;
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return 0;
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}
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}
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