refactor: merge final cleanups before working on AI #6
@ -23,17 +23,19 @@ void GameEngine::Start()
|
|||||||
|
|
||||||
void GameEngine::Reset()
|
void GameEngine::Reset()
|
||||||
{
|
{
|
||||||
graphics.CheckContinue(state.m_bIsBotControlled);
|
if (!state.m_bIsBotControlled)
|
||||||
bot.AddIteration(player.body.size());
|
graphics.CheckContinue();
|
||||||
player.Reset();
|
player.Reset();
|
||||||
if (state.m_bIsBotControlled) { while (!bot.path.empty()) { bot.path.pop(); } }
|
|
||||||
PrepareGameBoard();
|
PrepareGameBoard();
|
||||||
state.m_bIsGameOver = false;
|
state.m_bIsGameOver = false;
|
||||||
|
if (state.m_bIsBotControlled) {
|
||||||
|
while (!bot.path.empty())
|
||||||
|
bot.path.pop();
|
||||||
if (state.m_bNoDisplay)
|
if (state.m_bNoDisplay)
|
||||||
graphics.SetShowGame(false);
|
graphics.SetShowGame(false);
|
||||||
else
|
|
||||||
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
|
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
|
||||||
return;
|
bot.AddIteration(player.body.size());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameEngine::Loop(void)
|
void GameEngine::Loop(void)
|
||||||
|
@ -19,7 +19,7 @@ public:
|
|||||||
sf::Vector2f GetGameBoundaries(void);
|
sf::Vector2f GetGameBoundaries(void);
|
||||||
struct GameState {
|
struct GameState {
|
||||||
unsigned char m_bIsGameOver : 1 = 0;
|
unsigned char m_bIsGameOver : 1 = 0;
|
||||||
unsigned char m_bIsBotControlled : 1 = 1;
|
unsigned char m_bIsBotControlled : 1 = 0;
|
||||||
unsigned char m_bNoDisplay : 1 = 0;
|
unsigned char m_bNoDisplay : 1 = 0;
|
||||||
unsigned char _3 : 1 = 0;
|
unsigned char _3 : 1 = 0;
|
||||||
unsigned char _4 : 1 = 0;
|
unsigned char _4 : 1 = 0;
|
||||||
|
@ -11,6 +11,10 @@ int main(int argc, char* argv[])
|
|||||||
if (it->compare("--no-gui") == 0) {
|
if (it->compare("--no-gui") == 0) {
|
||||||
g_pEngine->state.m_bNoDisplay = true;
|
g_pEngine->state.m_bNoDisplay = true;
|
||||||
std::cout << "[LOG - Main] Disabling display" << std::endl;
|
std::cout << "[LOG - Main] Disabling display" << std::endl;
|
||||||
|
} else if (it->compare("--bot") == 0) {
|
||||||
|
g_pEngine->state.m_bIsBotControlled = true;
|
||||||
|
std::cout << "[LOG - Main] Bot control enabled" << std::endl;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
std::cerr << "[ERROR] Argument option not found, exiting..." << std::endl;
|
std::cerr << "[ERROR] Argument option not found, exiting..." << std::endl;
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -37,9 +37,8 @@ PlayerOutput::PlayerOutput(void)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::CheckContinue(bool isBotControlled)
|
void PlayerOutput::CheckContinue()
|
||||||
{
|
{
|
||||||
if (isBotControlled) { return; }
|
|
||||||
DisplayEndScreen();
|
DisplayEndScreen();
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
@ -115,7 +114,7 @@ void PlayerOutput::StartGameWindow(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::SetShowGame(bool isShowing) {
|
void PlayerOutput::SetShowGame(bool isShowing) {
|
||||||
if (isShowing) { delay = sf::milliseconds(2); }
|
if (isShowing) { delay = sf::milliseconds(5); }
|
||||||
else { delay = sf::milliseconds(0); }
|
else { delay = sf::milliseconds(0); }
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -125,8 +124,10 @@ void PlayerOutput::CheckWindowEvents(void)
|
|||||||
while (gameWindow.pollEvent(event))
|
while (gameWindow.pollEvent(event))
|
||||||
{
|
{
|
||||||
if ((event.type == sf::Event::Closed)
|
if ((event.type == sf::Event::Closed)
|
||||||
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) {
|
||||||
gameWindow.close();
|
gameWindow.close();
|
||||||
|
isWindowAlive = false;
|
||||||
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) {
|
||||||
if (delay > sf::milliseconds(16)) { continue; }
|
if (delay > sf::milliseconds(16)) { continue; }
|
||||||
delay += sf::milliseconds(1);
|
delay += sf::milliseconds(1);
|
||||||
|
@ -14,7 +14,7 @@ public:
|
|||||||
sf::Vector2f gameBoundaries;
|
sf::Vector2f gameBoundaries;
|
||||||
PlayerOutput(void);
|
PlayerOutput(void);
|
||||||
bool IsOpen(void);
|
bool IsOpen(void);
|
||||||
void CheckContinue(bool isBotControlled);
|
void CheckContinue();
|
||||||
void DisplayGameState(std::vector< std::vector<GameSpace> >& gameBoard, int score);
|
void DisplayGameState(std::vector< std::vector<GameSpace> >& gameBoard, int score);
|
||||||
void DisplayScore(int score);
|
void DisplayScore(int score);
|
||||||
void StartGameWindow(void);
|
void StartGameWindow(void);
|
||||||
@ -30,7 +30,7 @@ private:
|
|||||||
sf::RectangleShape drawObject;
|
sf::RectangleShape drawObject;
|
||||||
sf::Event event;
|
sf::Event event;
|
||||||
bool isWindowAlive = false;
|
bool isWindowAlive = false;
|
||||||
sf::Time delay = sf::milliseconds(1);
|
sf::Time delay = sf::milliseconds(12);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user