Cleaned up code for readability
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153b4e1367
commit
de189301d4
4
Makefile
4
Makefile
@ -2,7 +2,9 @@ INC := -I include
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STD := -std=c++11
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SFML := -lsfml-graphics -lsfml-window -lsfml-system
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all: dirs compile link
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all: compile link
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fresh: dirs compile link
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dirs:
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mkdir bin build
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@ -1,22 +1,32 @@
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// GameState.h
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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#include <SFML\Graphics.hpp>
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#include "Snake.h"
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class GameState
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{
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private:
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public:
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sf::VideoMode gameVideoMode;
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sf::RenderWindow gameWindow;
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GameState();
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GameState(int newHorizontal, int newVertical);
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void startNewGame();
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void StartGame(void);
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sf::Vector2f GetGameBoundaries(void);
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/*
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gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
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gameGridVertical = (videoSizeVertical // 25) * 25;
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*/
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// sf::Vector2f GetGameBoundaries();
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protected:
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;
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private:
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sf::RenderWindow gameWindow;
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sf::VideoMode gameVideoSettings;
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SnakeFood playerFood;
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Snake player;
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sf::Time delay;
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void RegenerateFood(void);
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void RunGameLoop(void);
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void RenderWindow(void);
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};
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#endif
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@ -11,9 +11,6 @@ bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position)
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class Snake
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{
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private:
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std::deque<sf::RectangleShape> snakeBody;
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int snakeDirection = 0;
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public:
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Snake();
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Snake(sf::Vector2f head);
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@ -21,10 +18,15 @@ public:
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sf::RectangleShape GetSnakeHead();
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void DisplaySnake(sf::RenderWindow& window);
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void MoveSnake(SnakeFood& playerFood, sf::VideoMode gameVideoMode);
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void SnakeFoodCollision(SnakeFood& snakeFood, sf::VideoMode gameVideoMode);
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void CheckDirection();
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bool CheckBoundaries();
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bool IsSelfCollision(sf::RectangleShape testRectangle);
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bool IsTouchingObject(sf::RectangleShape object);
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protected:
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;
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private:
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std::deque<sf::RectangleShape> snakeBody;
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int snakeDirection = 0;
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};
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@ -1,18 +1,24 @@
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// SnakeFood.h
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#ifndef SNAKEFOOD_H
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#define SNAKEFOOD_H
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#include <random>
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#include <SFML\Graphics.hpp>
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extern const int kGridSize;
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class SnakeFood
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{
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private:
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public:
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sf::RectangleShape snakeFoodObject;
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std::default_random_engine generator;
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SnakeFood();
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SnakeFood(sf::Vector2f snakeFoodSize);
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void GenerateNewLocation(int horizontalLocation, int verticalLocation);
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void GenerateNewFood(sf::Vector2f windowSize);
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sf::RectangleShape GetFoodObject(void);
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protected:
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;
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private:
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sf::RectangleShape snakeFoodObject;
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std::default_random_engine generator;
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int GenerateRandomNumber(int generationLimit);
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};
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@ -6,42 +6,68 @@
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GameState::GameState()
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{
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sf::VideoMode tempVideoMode(1024, 725);
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gameVideoMode = tempVideoMode;
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sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus");
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delay = sf::milliseconds(100);
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gameVideoSettings = sf::VideoMode(1024, 725);
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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return;
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}
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GameState::GameState(int newHorizontal, int newVertical)
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GameState::GameState(int maxHorizontal, int maxVertical)
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{
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sf::VideoMode tempVideoMode(newHorizontal, newVertical);
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gameVideoMode = tempVideoMode;
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sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus");
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delay = sf::milliseconds(100);
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gameVideoSettings = sf::VideoMode(maxHorizontal, maxVertical);
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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return;
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}
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void GameState::startNewGame()
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void GameState::StartGame()
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{
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gameWindow.create(gameVideoMode, "SnakePlusPlus");
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sf::Time delay = sf::milliseconds(100);
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int snakeDirection = 0;
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Snake player(sf::Vector2f(25,25));
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SnakeFood playerFood(sf::Vector2f(25,25));
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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Snake player(sf::Vector2f(kGridSize,kGridSize));
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SnakeFood playerFood(sf::Vector2f(kGridSize,kGridSize));
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RunGameLoop();
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}
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sf::Vector2f GameState::GetGameBoundaries(void)
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{
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sf::Vector2f boundaries;
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boundaries.x = gameVideoSettings.width;
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boundaries.y = gameVideoSettings.height;
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return boundaries;
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}
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// Generates new food until not colliding with player
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void GameState::RegenerateFood(void)
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{
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// Keep making new food until generating a valid spot
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while (player.IsTouchingObject(playerFood.GetFoodObject()))
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playerFood.GenerateNewFood(GetGameBoundaries());
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return;
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}
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void GameState::RunGameLoop(void)
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{
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sf::Event event;
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while (gameWindow.isOpen())
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{
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sf::Event event;
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while (gameWindow.pollEvent(event))
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{
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if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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if ((event.type == sf::Event::Closed) ||
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(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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gameWindow.close();
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}
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player.CheckDirection();
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player.MoveSnake(playerFood, gameVideoMode);
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gameWindow.clear();
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player.DisplaySnake(gameWindow);
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gameWindow.draw(playerFood.snakeFoodObject);
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gameWindow.display();
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player.MoveSnake(playerFood, gameVideoSettings);
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RegenerateFood();
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RenderWindow();
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sf::sleep(delay);
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}
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}
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void GameState::RenderWindow(void)
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{
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gameWindow.clear();
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player.DisplaySnake(gameWindow);
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gameWindow.draw(playerFood.GetFoodObject());
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gameWindow.display();
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}
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@ -5,19 +5,37 @@
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#include "Snake.h"
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#include "SnakeFood.h"
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// General constructor for snake class
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Snake::Snake()
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{
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sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_back(newBodyPart);
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return;
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}
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// Constructor for snake with position
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Snake::Snake(sf::Vector2f headSize)
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{
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sf::RectangleShape newBodyPart(headSize);
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_back(newBodyPart);
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return;
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}
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// Get a new coordinate position based on snake direction
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sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position)
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{
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if (direction == 0)
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return position;
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if (direction == 1)
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position.x -= 25;
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position.x -= kGridSize;
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if (direction == 2)
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position.y -= 25;
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position.y -= kGridSize;
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if (direction == 3)
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position.y += 25;
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position.y += kGridSize;
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if (direction == 4)
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position.x += 25;
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position.x += kGridSize;
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return position;
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}
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@ -70,7 +88,7 @@ void Snake::MoveSnake(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
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if (CheckBoundaries())
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return;
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newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
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sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
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sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
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newBodyPart.setPosition(newHeadPosition);
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if (IsSelfCollision(newBodyPart)) // Do nothing if self collision
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{
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@ -78,9 +96,8 @@ void Snake::MoveSnake(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
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}
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_front(newBodyPart);
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if (!GlobalCollision(GetSnakeHead().getPosition(), snakeFood.snakeFoodObject.getPosition()))
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if (!GlobalCollision(GetSnakeHead().getPosition(), snakeFood.GetFoodObject().getPosition()))
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snakeBody.pop_back();
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SnakeFoodCollision(snakeFood, gameVideoMode);
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return;
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}
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@ -123,30 +140,16 @@ bool Snake::IsSelfCollision(sf::RectangleShape testRectangle)
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return false;
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}
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// If player collides with food then generate until no longer collided with food
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void Snake::SnakeFoodCollision(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
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// Checks if snake position matches object position
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bool Snake::IsTouchingObject(sf::RectangleShape object)
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{
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while(IsSelfCollision(snakeFood.snakeFoodObject))
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for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
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{
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snakeFood.GenerateNewLocation(gameVideoMode.width, gameVideoMode.height);
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if ((*snakeBodyPart).getPosition().x != object.getPosition().x)
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continue;
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if ((*snakeBodyPart).getPosition().y != object.getPosition().y)
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continue;
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return true;
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}
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return;
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}
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// General constructor for snake class
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Snake::Snake()
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{
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sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_back(newBodyPart);
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return;
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}
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// Constructor for snake with position
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Snake::Snake(sf::Vector2f head)
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{
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sf::RectangleShape newBodyPart(head);
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_back(newBodyPart);
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return;
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return false;
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}
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@ -2,11 +2,12 @@
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#include <iostream>
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#include <SFML\Graphics.hpp>
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#include "SnakeFood.h"
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#include "Snake.h"
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const int kGridSize = 25;
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SnakeFood::SnakeFood()
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{
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snakeFoodObject.setSize(sf::Vector2f(25,25));
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snakeFoodObject.setSize(sf::Vector2f(kGridSize,kGridSize));
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snakeFoodObject.setFillColor(sf::Color::Red);
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}
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@ -16,26 +17,31 @@ SnakeFood::SnakeFood(sf::Vector2f snakeFoodSize)
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snakeFoodObject.setFillColor(sf::Color::Red);
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}
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void SnakeFood::GenerateNewLocation(int horizontalLocation, int verticalLocation)
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// Returns a new food object for the snakeFood
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void SnakeFood::GenerateNewFood(sf::Vector2f windowSize)
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{
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sf::Vector2f newPosition;
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newPosition.x = GenerateRandomNumber(horizontalLocation);
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newPosition.y = GenerateRandomNumber(verticalLocation);
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if (GlobalCollision(snakeFoodObject.getPosition(), newPosition))
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{
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std::cout << "Location error: " << newPosition.x << " " << newPosition.y << '\n';
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throw std::runtime_error("Error! New generation on same location");
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}
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newPosition.x = GenerateRandomNumber(windowSize.x);
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newPosition.y = GenerateRandomNumber(windowSize.y);
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snakeFoodObject.setPosition(newPosition);
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return;
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// if (GlobalCollision(snakeFoodObject.getPosition(), newPosition))
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// {
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// std::cout << "Location error: " << newPosition.x << " " << newPosition.y << '\n';
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// throw std::runtime_error("Error! New generation on same location");
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// }
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}
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sf::RectangleShape SnakeFood::GetFoodObject(void)
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{
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return snakeFoodObject;
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}
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// Returns a newly generated number
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int SnakeFood::GenerateRandomNumber(int generationLimit)
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{
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int generatedNumber;
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std::uniform_int_distribution<> distribution(0, generationLimit);
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generatedNumber = distribution(generator);
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generatedNumber -= (generatedNumber % 25);
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generatedNumber -= (generatedNumber % kGridSize);
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return generatedNumber;
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}
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int main()
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{
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GameState newGame;
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newGame.startNewGame();
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GameState game;
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game.StartGame();
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}
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