Cleaned up code for readability

This commit is contained in:
TriantaTV 2023-03-12 08:50:50 -05:00
parent 153b4e1367
commit de189301d4
8 changed files with 133 additions and 78 deletions

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@ -2,7 +2,9 @@ INC := -I include
STD := -std=c++11 STD := -std=c++11
SFML := -lsfml-graphics -lsfml-window -lsfml-system SFML := -lsfml-graphics -lsfml-window -lsfml-system
all: dirs compile link all: compile link
fresh: dirs compile link
dirs: dirs:
mkdir bin build mkdir bin build

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@ -1,22 +1,32 @@
// GameState.h // GameState.h
#ifndef GAMESTATE_H #ifndef GAMESTATE_H
#define GAMESTATE_H #define GAMESTATE_H
#include <SFML\Graphics.hpp> #include <SFML\Graphics.hpp>
#include "Snake.h"
class GameState class GameState
{ {
private:
public: public:
sf::VideoMode gameVideoMode;
sf::RenderWindow gameWindow;
GameState(); GameState();
GameState(int newHorizontal, int newVertical); GameState(int newHorizontal, int newVertical);
void startNewGame(); void StartGame(void);
sf::Vector2f GetGameBoundaries(void);
/* /*
gameGridHorizontal = (videoSizeHorizontal // 25) * 25; gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
gameGridVertical = (videoSizeVertical // 25) * 25; gameGridVertical = (videoSizeVertical // 25) * 25;
*/ */
// sf::Vector2f GetGameBoundaries(); protected:
;
private:
sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings;
SnakeFood playerFood;
Snake player;
sf::Time delay;
void RegenerateFood(void);
void RunGameLoop(void);
void RenderWindow(void);
}; };
#endif #endif

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@ -11,9 +11,6 @@ bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position)
class Snake class Snake
{ {
private:
std::deque<sf::RectangleShape> snakeBody;
int snakeDirection = 0;
public: public:
Snake(); Snake();
Snake(sf::Vector2f head); Snake(sf::Vector2f head);
@ -21,10 +18,15 @@ public:
sf::RectangleShape GetSnakeHead(); sf::RectangleShape GetSnakeHead();
void DisplaySnake(sf::RenderWindow& window); void DisplaySnake(sf::RenderWindow& window);
void MoveSnake(SnakeFood& playerFood, sf::VideoMode gameVideoMode); void MoveSnake(SnakeFood& playerFood, sf::VideoMode gameVideoMode);
void SnakeFoodCollision(SnakeFood& snakeFood, sf::VideoMode gameVideoMode);
void CheckDirection(); void CheckDirection();
bool CheckBoundaries(); bool CheckBoundaries();
bool IsSelfCollision(sf::RectangleShape testRectangle); bool IsSelfCollision(sf::RectangleShape testRectangle);
bool IsTouchingObject(sf::RectangleShape object);
protected:
;
private:
std::deque<sf::RectangleShape> snakeBody;
int snakeDirection = 0;
}; };

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@ -1,18 +1,24 @@
// SnakeFood.h // SnakeFood.h
#ifndef SNAKEFOOD_H #ifndef SNAKEFOOD_H
#define SNAKEFOOD_H #define SNAKEFOOD_H
#include <random> #include <random>
#include <SFML\Graphics.hpp> #include <SFML\Graphics.hpp>
extern const int kGridSize;
class SnakeFood class SnakeFood
{ {
private:
public: public:
sf::RectangleShape snakeFoodObject;
std::default_random_engine generator;
SnakeFood(); SnakeFood();
SnakeFood(sf::Vector2f snakeFoodSize); SnakeFood(sf::Vector2f snakeFoodSize);
void GenerateNewLocation(int horizontalLocation, int verticalLocation); void GenerateNewFood(sf::Vector2f windowSize);
sf::RectangleShape GetFoodObject(void);
protected:
;
private:
sf::RectangleShape snakeFoodObject;
std::default_random_engine generator;
int GenerateRandomNumber(int generationLimit); int GenerateRandomNumber(int generationLimit);
}; };

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@ -6,42 +6,68 @@
GameState::GameState() GameState::GameState()
{ {
sf::VideoMode tempVideoMode(1024, 725); delay = sf::milliseconds(100);
gameVideoMode = tempVideoMode; gameVideoSettings = sf::VideoMode(1024, 725);
sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus"); gameWindow.create(gameVideoSettings, "SnakePlusPlus");
return; return;
} }
GameState::GameState(int newHorizontal, int newVertical) GameState::GameState(int maxHorizontal, int maxVertical)
{ {
sf::VideoMode tempVideoMode(newHorizontal, newVertical); delay = sf::milliseconds(100);
gameVideoMode = tempVideoMode; gameVideoSettings = sf::VideoMode(maxHorizontal, maxVertical);
sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus"); gameWindow.create(gameVideoSettings, "SnakePlusPlus");
return; return;
} }
void GameState::startNewGame() void GameState::StartGame()
{ {
gameWindow.create(gameVideoMode, "SnakePlusPlus"); gameWindow.create(gameVideoSettings, "SnakePlusPlus");
sf::Time delay = sf::milliseconds(100); Snake player(sf::Vector2f(kGridSize,kGridSize));
int snakeDirection = 0; SnakeFood playerFood(sf::Vector2f(kGridSize,kGridSize));
Snake player(sf::Vector2f(25,25)); RunGameLoop();
SnakeFood playerFood(sf::Vector2f(25,25)); }
sf::Vector2f GameState::GetGameBoundaries(void)
{
sf::Vector2f boundaries;
boundaries.x = gameVideoSettings.width;
boundaries.y = gameVideoSettings.height;
return boundaries;
}
// Generates new food until not colliding with player
void GameState::RegenerateFood(void)
{
// Keep making new food until generating a valid spot
while (player.IsTouchingObject(playerFood.GetFoodObject()))
playerFood.GenerateNewFood(GetGameBoundaries());
return;
}
void GameState::RunGameLoop(void)
{
sf::Event event;
while (gameWindow.isOpen()) while (gameWindow.isOpen())
{ {
sf::Event event;
while (gameWindow.pollEvent(event)) while (gameWindow.pollEvent(event))
{ {
if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) if ((event.type == sf::Event::Closed) ||
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
gameWindow.close(); gameWindow.close();
} }
player.CheckDirection(); player.CheckDirection();
player.MoveSnake(playerFood, gameVideoMode); player.MoveSnake(playerFood, gameVideoSettings);
gameWindow.clear(); RegenerateFood();
player.DisplaySnake(gameWindow); RenderWindow();
gameWindow.draw(playerFood.snakeFoodObject);
gameWindow.display();
sf::sleep(delay); sf::sleep(delay);
} }
} }
void GameState::RenderWindow(void)
{
gameWindow.clear();
player.DisplaySnake(gameWindow);
gameWindow.draw(playerFood.GetFoodObject());
gameWindow.display();
}

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@ -5,19 +5,37 @@
#include "Snake.h" #include "Snake.h"
#include "SnakeFood.h" #include "SnakeFood.h"
// General constructor for snake class
Snake::Snake()
{
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
}
// Constructor for snake with position
Snake::Snake(sf::Vector2f headSize)
{
sf::RectangleShape newBodyPart(headSize);
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
}
// Get a new coordinate position based on snake direction // Get a new coordinate position based on snake direction
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position) sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position)
{ {
if (direction == 0) if (direction == 0)
return position; return position;
if (direction == 1) if (direction == 1)
position.x -= 25; position.x -= kGridSize;
if (direction == 2) if (direction == 2)
position.y -= 25; position.y -= kGridSize;
if (direction == 3) if (direction == 3)
position.y += 25; position.y += kGridSize;
if (direction == 4) if (direction == 4)
position.x += 25; position.x += kGridSize;
return position; return position;
} }
@ -70,7 +88,7 @@ void Snake::MoveSnake(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
if (CheckBoundaries()) if (CheckBoundaries())
return; return;
newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition); newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
sf::RectangleShape newBodyPart(sf::Vector2f(25,25)); sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
newBodyPart.setPosition(newHeadPosition); newBodyPart.setPosition(newHeadPosition);
if (IsSelfCollision(newBodyPart)) // Do nothing if self collision if (IsSelfCollision(newBodyPart)) // Do nothing if self collision
{ {
@ -78,9 +96,8 @@ void Snake::MoveSnake(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
} }
newBodyPart.setFillColor(sf::Color::Green); newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_front(newBodyPart); snakeBody.push_front(newBodyPart);
if (!GlobalCollision(GetSnakeHead().getPosition(), snakeFood.snakeFoodObject.getPosition())) if (!GlobalCollision(GetSnakeHead().getPosition(), snakeFood.GetFoodObject().getPosition()))
snakeBody.pop_back(); snakeBody.pop_back();
SnakeFoodCollision(snakeFood, gameVideoMode);
return; return;
} }
@ -123,30 +140,16 @@ bool Snake::IsSelfCollision(sf::RectangleShape testRectangle)
return false; return false;
} }
// If player collides with food then generate until no longer collided with food // Checks if snake position matches object position
void Snake::SnakeFoodCollision(SnakeFood& snakeFood, sf::VideoMode gameVideoMode) bool Snake::IsTouchingObject(sf::RectangleShape object)
{ {
while(IsSelfCollision(snakeFood.snakeFoodObject)) for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
{ {
snakeFood.GenerateNewLocation(gameVideoMode.width, gameVideoMode.height); if ((*snakeBodyPart).getPosition().x != object.getPosition().x)
continue;
if ((*snakeBodyPart).getPosition().y != object.getPosition().y)
continue;
return true;
} }
return; return false;
}
// General constructor for snake class
Snake::Snake()
{
sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
}
// Constructor for snake with position
Snake::Snake(sf::Vector2f head)
{
sf::RectangleShape newBodyPart(head);
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
} }

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@ -2,11 +2,12 @@
#include <iostream> #include <iostream>
#include <SFML\Graphics.hpp> #include <SFML\Graphics.hpp>
#include "SnakeFood.h" #include "SnakeFood.h"
#include "Snake.h"
const int kGridSize = 25;
SnakeFood::SnakeFood() SnakeFood::SnakeFood()
{ {
snakeFoodObject.setSize(sf::Vector2f(25,25)); snakeFoodObject.setSize(sf::Vector2f(kGridSize,kGridSize));
snakeFoodObject.setFillColor(sf::Color::Red); snakeFoodObject.setFillColor(sf::Color::Red);
} }
@ -16,26 +17,31 @@ SnakeFood::SnakeFood(sf::Vector2f snakeFoodSize)
snakeFoodObject.setFillColor(sf::Color::Red); snakeFoodObject.setFillColor(sf::Color::Red);
} }
void SnakeFood::GenerateNewLocation(int horizontalLocation, int verticalLocation) // Returns a new food object for the snakeFood
void SnakeFood::GenerateNewFood(sf::Vector2f windowSize)
{ {
sf::Vector2f newPosition; sf::Vector2f newPosition;
newPosition.x = GenerateRandomNumber(horizontalLocation); newPosition.x = GenerateRandomNumber(windowSize.x);
newPosition.y = GenerateRandomNumber(verticalLocation); newPosition.y = GenerateRandomNumber(windowSize.y);
if (GlobalCollision(snakeFoodObject.getPosition(), newPosition))
{
std::cout << "Location error: " << newPosition.x << " " << newPosition.y << '\n';
throw std::runtime_error("Error! New generation on same location");
}
snakeFoodObject.setPosition(newPosition); snakeFoodObject.setPosition(newPosition);
return; // if (GlobalCollision(snakeFoodObject.getPosition(), newPosition))
// {
// std::cout << "Location error: " << newPosition.x << " " << newPosition.y << '\n';
// throw std::runtime_error("Error! New generation on same location");
// }
} }
sf::RectangleShape SnakeFood::GetFoodObject(void)
{
return snakeFoodObject;
}
// Returns a newly generated number
int SnakeFood::GenerateRandomNumber(int generationLimit) int SnakeFood::GenerateRandomNumber(int generationLimit)
{ {
int generatedNumber; int generatedNumber;
std::uniform_int_distribution<> distribution(0, generationLimit); std::uniform_int_distribution<> distribution(0, generationLimit);
generatedNumber = distribution(generator); generatedNumber = distribution(generator);
generatedNumber -= (generatedNumber % 25); generatedNumber -= (generatedNumber % kGridSize);
return generatedNumber; return generatedNumber;
} }

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@ -2,6 +2,6 @@
int main() int main()
{ {
GameState newGame; GameState game;
newGame.startNewGame(); game.StartGame();
} }