ai: added basic decision making based on sensors, needs weights and weight adjustment

This commit is contained in:
Trianta 2024-08-14 03:35:04 -05:00
parent f055ab4078
commit a5902171ec
5 changed files with 188 additions and 5 deletions

View File

@ -16,6 +16,8 @@ AISnake::AISnake() {
PlayerDirection AISnake::GetInput(const sf::Vector2f* source)
{
if (g_pEngine->state.m_bSmart)
return CurrentBestDecision();
sf::Vector2f directionDelta;
if (!source)
return kUp;
@ -222,3 +224,129 @@ void AISnake::EmptyPath(void) {
while (!botPathUnsanitized.empty())
botPathUnsanitized.pop();
}
// Main method for using AI snake
PlayerDirection AISnake::CurrentBestDecision(void) {
// Reset probabilities
probabilityUp = 0.25;
probabilityDown = 0.25;
probabilityLeft = 0.25;
probabilityRight = 0.25;
// Calculate options
CheckLocalFreedom();
CheckFoodDirection();
// Deny impossible movement
RemoveImpossibleChoice();
// Make decision
if (probabilityUp > probabilityDown) {
if (probabilityUp < probabilityLeft)
return kLeft;
if (probabilityUp < probabilityRight)
return kRight;
return kUp;
} else {
if (probabilityDown < probabilityLeft)
return kLeft;
if (probabilityDown < probabilityRight)
return kRight;
return kDown;
}
}
// Improves probability based on amount of local open spaces
// TODO: Add weights
void AISnake::CheckLocalFreedom(void) {
std::array<sf::Vector2f, 4> choices;
std::array<double, 4> chances;
chances.fill(0);
choices.fill(g_pEngine->GetHeadLocation());
choices[0].y += 1;
choices[1].x += 1;
choices[2].y -= 1;
choices[3].x -= 1;
for (int i = 0; i < 4; ++i) {
try {
if (g_pEngine->gameBoard.at(choices[i].y).at(choices[i].x).m_bSnake) {
chances[i] = 0;
continue;
}
if (g_pEngine->gameBoard.at(choices[i].y).at(choices[i].x).m_bFood) {
chances[0] = 0;
chances[1] = 0;
chances[2] = 0;
chances[3] = 0;
chances[i] = 1;
break;
}
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
double openSpaces = 0;
bool foodNearby = false;
for (int j = -1; j < 2; ++j) {
for (int k = -1; k < 2; ++k) {
try {
if (!g_pEngine->gameBoard.at(choices[i].y + j).at(choices[i].x + k).m_bSnake)
++openSpaces;
if (g_pEngine->gameBoard.at(choices[i].y + j).at(choices[i].x + k).m_bFood)
foodNearby = true;
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
}
chances[i] = openSpaces * 0.11111111111;
if (foodNearby)
chances[i] = 1; // Ignore chance, be greedy because food
}
probabilityDown *= chances[0];
probabilityRight *= chances[1];
probabilityUp *= chances[2];
probabilityLeft *= chances[3];
}
// Improves probability that direction of food is best option
// TODO: Add weights
void AISnake::CheckFoodDirection(void) {
sf::Vector2f delta = g_pEngine->GetHeadLocation() - g_pEngine->GetFoodLocation();
if (delta.x > 0)
probabilityLeft *= 2;
if (delta.x < 0)
probabilityRight *= 2;
if (delta.y > 0)
probabilityUp *= 2;
if (delta.y < 0)
probabilityDown *= 2;
std::array<sf::Vector2f, 4> choices;
choices.fill(g_pEngine->GetHeadLocation());
choices[0].y += 1;
choices[1].x += 1;
choices[2].y -= 1;
choices[3].x -= 1;
}
void AISnake::RemoveImpossibleChoice(void) {
if (g_pEngine->GetPlayerSize() == 1)
return; // Player can go any direction
PlayerDirection currentDirection = g_pEngine->GetCurrentDirection();
switch (currentDirection) {
case (kUp):
probabilityDown = 0;
break;
case (kDown):
probabilityUp = 0;
break;
case (kLeft):
probabilityRight = 0;
break;
case (kRight):
probabilityLeft = 0;
break;
default:
std::cout << "[ERR - AI] Impossibility defaulted somehow??" << std::endl;
break;
}
}

View File

@ -21,6 +21,8 @@ private:
double average = 0;
double probabilityBFS = 0.800;
bool pathFailed = false;
// Generic search algorithms
std::stack<sf::Vector2f> botPathUnsanitized;
void BFS(const sf::Vector2f& source);
void DFS(const sf::Vector2f& source);
@ -29,6 +31,18 @@ private:
void UpdateAverage(const int size);
void TrimPath(void);
void EmptyPath(void);
// Unsupervised learning
// Make decisions about current state of board
double probabilityUp = 0.25;
double probabilityDown = 0.25;
double probabilityLeft = 0.25;
double probabilityRight = 0.25;
PlayerDirection CurrentBestDecision(void);
void CheckLocalFreedom(void);
void CheckFoodDirection(void);
void RemoveImpossibleChoice(void);
};
#endif

View File

@ -31,11 +31,15 @@ void GameEngine::Reset()
PrepareGameBoard();
state.m_bIsGameOver = false;
if (state.m_bIsBotControlled) {
while (!bot.path.empty())
bot.path.pop();
if (!state.m_bSmart) {
while (!bot.path.empty())
bot.path.pop();
}
if (state.m_bNoDisplay)
graphics.SetShowGame(false);
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
if (state.m_bSkipIterations)
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
graphics.SetShowGame(true);
}
}
@ -66,6 +70,32 @@ sf::Vector2f GameEngine::GetGameBoundaries(void)
return graphics.gameBoundaries;
}
PlayerDirection GameEngine::GetCurrentDirection(void) {
if (player.speed.x) {
if (player.speed.x > 0)
return kRight;
else
return kLeft;
} else {
if (player.speed.y > 0)
return kDown;
else
return kUp;
}
}
int GameEngine::GetPlayerSize(void) {
return player.body.size();
}
sf::Vector2f GameEngine::GetHeadLocation(void) {
return player.headLocation;
}
sf::Vector2f GameEngine::GetFoodLocation(void) {
return playerFood.location;
}
void GameEngine::PlaceNewSnakePart(sf::Vector2f location) {
if (!player.speed.x && !player.speed.y) { return; }
try {

View File

@ -5,6 +5,7 @@
#include <SFML/Graphics.hpp>
#include <memory>
#include "botinterface.hpp"
#include "common.hpp"
#include "snake.hpp"
#include "playerinterface.hpp"
@ -21,13 +22,17 @@ public:
unsigned char m_bIsGameOver : 1 = 0;
unsigned char m_bIsBotControlled : 1 = 0;
unsigned char m_bNoDisplay : 1 = 0;
unsigned char _3 : 1 = 0;
unsigned char _4 : 1 = 0;
unsigned char m_bSmart : 1 = 0;
unsigned char m_bSkipIterations : 1 = 0;
unsigned char _5 : 1 = 0;
unsigned char _6 : 1 = 0;
unsigned char _7 : 1 = 0;
} state;
std::vector< std::vector<GameSpace> > gameBoard;
PlayerDirection GetCurrentDirection(void);
int GetPlayerSize(void);
sf::Vector2f GetHeadLocation(void);
sf::Vector2f GetFoodLocation(void);
private:
PlayerOutput graphics;
Snake player;

View File

@ -28,6 +28,12 @@ int main(int argc, char* argv[]) {
} else if (args[i].compare("--auto") == 0) {
g_pEngine->state.m_bIsBotControlled = true;
std::cout << "[LOG - Main] Bot control enabled" << std::endl;
} else if (args[i].compare("--smart") == 0) {
g_pEngine->state.m_bSmart = true;
std::cout << "[LOG - Main] Using AI" << std::endl;
} else if (args[i].compare("--skip") == 0) {
g_pEngine->state.m_bSkipIterations = true;
std::cout << "[LOG - Main] Only showing every 50 epochs" << std::endl;
} else if (args[i].compare("-h") == 0 || args[i].compare("--help") == 0) {
Help();
return 0;