Merge pull request #21 from Trimutex/development

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Gregory 2023-09-14 22:26:12 -05:00 committed by GitHub
commit a0c2e7778a
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8 changed files with 71 additions and 26 deletions

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@ -6,6 +6,7 @@ add_executable(snakeplusplus
./snake.cpp
./playerinterface.cpp
./common.cpp
./botinterface.cpp
)
target_include_directories(snakeplusplus PUBLIC ${CMAKE_CURRENT_LIST_DIR})

26
src/botinterface.cpp Executable file
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@ -0,0 +1,26 @@
#include "botinterface.hpp"
#include "common.hpp"
#include <SFML/System/Vector2.hpp>
namespace snakeplusplus
{
PlayerDirection lastKnownDirection = kNone;
PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation)
{
sf::Vector2f directionDelta;
directionDelta = *snakeHeadLocation - *foodLocation;
if ((directionDelta.y > 0)
&& (lastKnownDirection != kDown))
{ lastKnownDirection = kUp; }
else if ((directionDelta.y < 0)
&& (lastKnownDirection != kUp))
{ lastKnownDirection = kDown; }
else if ((directionDelta.x > 0)
&& (lastKnownDirection != kRight))
{ lastKnownDirection = kLeft; }
else if ((directionDelta.x < 0)
&& (lastKnownDirection != kLeft))
{ lastKnownDirection = kRight; }
return lastKnownDirection;
}
}

12
src/botinterface.hpp Executable file
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@ -0,0 +1,12 @@
#ifndef BOTINTERFACE_HPP
#define BOTINTERFACE_HPP
#include "common.hpp"
#include <SFML/System/Vector2.hpp>
namespace snakeplusplus
{
PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation);
}
#endif

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@ -1,7 +1,7 @@
// GameState.cpp
#include <stdexcept>
#include <SFML/Graphics.hpp>
#include <tuple>
#include "botinterface.hpp"
#include "common.hpp"
#include "playerinterface.hpp"
#include "gamestate.hpp"
@ -10,7 +10,7 @@ namespace snakeplusplus
{
GameEngine::GameEngine()
{
snakeplusplus::InitializeGenerator();
InitializeGenerator();
return;
}
@ -24,10 +24,10 @@ namespace snakeplusplus
void GameEngine::Reset()
{
graphics.CheckContinue();
graphics.CheckContinue(isBotControlled);
player.Reset();
PrepareGameBoard();
isGameOver = 0;
isGameOver = false;
return;
}
@ -35,7 +35,7 @@ namespace snakeplusplus
{
while (graphics.IsOpen())
{
if (isGameOver) {Reset();}
if (isGameOver) { Reset(); }
UpdatePlayerSpeed();
PlaceNewSnakePart(MovePlayer());
RegenerateFood();
@ -88,8 +88,7 @@ namespace snakeplusplus
playerFood.GenerateNewFood(GetGameBoundaries());
newLocation = playerFood.location;
}
if (isUpdated)
gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
if (isUpdated) { gameBoard.at(newLocation.y).at(newLocation.x) = 'X'; }
return;
}
@ -99,40 +98,44 @@ namespace snakeplusplus
sf::Vector2f boardDimensions = GetGameBoundaries();
gameBoard.resize(boardDimensions.y, std::vector<char> (boardDimensions.x, ' '));
// Snake setup
player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
{
player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
char* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
player.body.push(locationState);
*locationState = 'O';
}
// Food setup
{
playerFood.GenerateNewFood(boardDimensions);
sf::Vector2f newLocation = playerFood.location;
gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
}
playerFood.GenerateNewFood(boardDimensions);
gameBoard.at(playerFood.location.y).at(playerFood.location.x) = 'X';
return;
}
void GameEngine::UpdatePlayerSpeed(void)
{
switch (GetPlayerInput()) {
PlayerDirection controller;
if (isBotControlled) { controller = GetBotInput(&player.headLocation, &playerFood.location); }
else { controller = GetPlayerInput(); }
switch (controller) {
case kUp:
if (player.speed.y == kUnitSpeed) { break; }
player.speed.x = 0;
player.speed.y = -1;
player.speed.y = -kUnitSpeed;
break;
case kLeft:
player.speed.x = -1;
if (player.speed.x == kUnitSpeed) { break; }
player.speed.x = -kUnitSpeed;
player.speed.y = 0;
break;
case kRight:
player.speed.x = 1;
if (player.speed.x == -kUnitSpeed) { break; }
player.speed.x = kUnitSpeed;
player.speed.y = 0;
break;
case kDown:
if (player.speed.y == -kUnitSpeed) { break; }
player.speed.x = 0;
player.speed.y = 1;
player.speed.y = kUnitSpeed;
break;
default:
break;

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@ -8,6 +8,8 @@
namespace snakeplusplus
{
const int kUnitSpeed = 1;
class GameEngine
{
public:
@ -21,6 +23,7 @@ namespace snakeplusplus
Snake player;
Food playerFood;
bool isGameOver = 0;
bool isBotControlled = 1;
void DisplayEndScreen(void);
void Loop(void);
sf::Vector2f MovePlayer(void);

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@ -38,9 +38,9 @@ namespace snakeplusplus
return;
}
void PlayerOutput::CheckContinue(void)
void PlayerOutput::CheckContinue(bool isBotControlled)
{
sf::Event event;
if (isBotControlled) { return; }
DisplayEndScreen();
while (true)
{
@ -108,7 +108,6 @@ namespace snakeplusplus
void PlayerOutput::CheckWindowEvents(void)
{
sf::Event event;
while (gameWindow.pollEvent(event))
{
if ((event.type == sf::Event::Closed)

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@ -16,7 +16,7 @@ namespace snakeplusplus
sf::Vector2f gameBoundaries;
PlayerOutput(void);
bool IsOpen(void);
void CheckContinue(void);
void CheckContinue(bool isBotControlled);
void DisplayGameState(std::vector< std::vector<char> >& gameBoard);
void StartGameWindow(void);
private:
@ -28,8 +28,9 @@ namespace snakeplusplus
sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings;
sf::RectangleShape drawObject;
sf::Event event;
bool isWindowAlive;
sf::Time delay = sf::milliseconds(60);
sf::Time delay = sf::milliseconds(50);
};
}

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@ -24,8 +24,8 @@ namespace snakeplusplus
// Returns a new food object for the snakeFood
void Food::GenerateNewFood(sf::Vector2f boundaries)
{
location.x = snakeplusplus::GenerateRandomNumber(boundaries.x);
location.y = snakeplusplus::GenerateRandomNumber(boundaries.y);
location.x = GenerateRandomNumber(boundaries.x);
location.y = GenerateRandomNumber(boundaries.y);
return;
}
}