Fixed movement and color of snake
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a8eee1db4d
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97085dd314
@ -63,9 +63,10 @@ void Snake::MoveSnake(int snakeDirection)
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sf::Vector2f newHeadPosition;
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sf::Vector2f newHeadPosition;
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newHeadPosition = GetSnakeHeadPosition();
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newHeadPosition = GetSnakeHeadPosition();
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newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
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newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
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sf::RectangleShape newBodyPart(newHeadPosition);
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sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
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newBodyPart.setPosition(newHeadPosition);
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snakeBody.push_back(newBodyPart);
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snakeBody.push_back(newBodyPart);
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// snakeBody.pop_front();
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snakeBody.pop_front();
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return;
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return;
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}
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}
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@ -102,6 +103,7 @@ Snake::Snake()
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Snake::Snake(sf::Vector2f head)
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Snake::Snake(sf::Vector2f head)
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{
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{
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sf::RectangleShape newBodyPart(head);
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sf::RectangleShape newBodyPart(head);
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newBodyPart.setFillColor(sf::Color::Green);
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snakeBody.push_back(newBodyPart);
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snakeBody.push_back(newBodyPart);
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return;
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return;
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}
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}
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@ -27,7 +27,7 @@ int main()
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gameGridVertical = (videoSizeVertical // 25) * 25;
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gameGridVertical = (videoSizeVertical // 25) * 25;
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*/
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*/
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sf::RenderWindow window(sf::VideoMode(videoSizeHorizontal, videoSizeVertical), "SnakePlusPlus");
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sf::RenderWindow window(sf::VideoMode(videoSizeHorizontal, videoSizeVertical), "SnakePlusPlus");
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sf::Time delay = sf::milliseconds(100);
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sf::Time delay = sf::milliseconds(5);
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int snakeDirection = 0;
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int snakeDirection = 0;
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Snake Player(sf::Vector2f(25,25));
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Snake Player(sf::Vector2f(25,25));
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@ -46,7 +46,7 @@ int main()
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if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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window.close();
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window.close();
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}
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}
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sf::Vector2f snakeHeadPosition = Player.GetSnakeHeadPosition();
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// sf::Vector2f snakeHeadPosition = Player.GetSnakeHeadPosition();
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sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
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sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
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// TODO: Split Movement into separate function
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// TODO: Split Movement into separate function
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// Add boundaries
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// Add boundaries
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@ -67,9 +67,8 @@ int main()
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// snakeFood.setPosition(snakeFoodPosition.x, snakeFoodPosition.y);
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// snakeFood.setPosition(snakeFoodPosition.x, snakeFoodPosition.y);
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window.clear();
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window.clear();
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window.draw(snakeFood);
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window.draw(snakeFood);
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Player.DisplaySnake(window);
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Player.DisplaySnake(window);
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window.display();
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window.display();
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// sf::sleep(delay);
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sf::sleep(delay);
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}
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}
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}
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}
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