core: fix various bugs and simplify things

This commit is contained in:
Trianta 2024-08-03 01:26:10 -05:00
parent ccf5843e61
commit 722970eb12
8 changed files with 184 additions and 154 deletions

View File

@ -1,5 +1,6 @@
#include "botinterface.hpp" #include "botinterface.hpp"
#include "common.hpp" #include "common.hpp"
#include "gamestate.hpp"
#include <array> #include <array>
#include <cstdlib> #include <cstdlib>
#include <iostream> #include <iostream>
@ -15,9 +16,14 @@ AISnake::AISnake() {
PlayerDirection AISnake::GetInput(const sf::Vector2f* source) PlayerDirection AISnake::GetInput(const sf::Vector2f* source)
{ {
// TODO: Figure out why bot is suddenly going rogue
sf::Vector2f directionDelta; sf::Vector2f directionDelta;
if (*source == path.top()) { path.pop(); } if (!source) {
if (path.empty()) { return kUp; } // Snake is trapped std::cout << "[ERROR - AI] Source was borked, bailing" << std::endl;
return kUp;
}
while (*source == path.top() && !path.empty()) { path.pop(); }
if (path.empty()) { path.push(GetAnyOpenPath(*source)); }
directionDelta = *source - path.top(); directionDelta = *source - path.top();
path.pop(); path.pop();
if ((directionDelta.y == 1) if ((directionDelta.y == 1)
@ -46,30 +52,158 @@ void AISnake::AdjustProbability(double amount)
probabilityBFS += amount; probabilityBFS += amount;
if (probabilityBFS > 1.0) { probabilityBFS = 1.0; } if (probabilityBFS > 1.0) { probabilityBFS = 1.0; }
if (probabilityBFS < 0.0) { probabilityBFS = 0.0; } if (probabilityBFS < 0.0) { probabilityBFS = 0.0; }
std::cout << "[Info - AISnake] New BFS probability: " << probabilityBFS << std::endl; std::cout << "[Info - AI] New BFS probability: " << probabilityBFS << std::endl;
return; return;
} }
void AISnake::AddIteration(const int size)
{
if (size > 40)
{
UpdateAverage(size);
double adjustmentAmount = 0.002;
if (average > size) { AdjustProbability(adjustmentAmount); }
else { AdjustProbability(-adjustmentAmount); }
}
std::cout << "[Info - AI] Current average: " << average << std::endl;
std::cout << "[Info - AI] Previous iteration size: " << size << std::endl;
}
void AISnake::ResetPath(void) {
while (!path.empty()) { path.pop(); }
}
// Gets a new path for the bot to follow // Gets a new path for the bot to follow
// Uses DFS algorithm // Uses DFS algorithm
void AISnake::GetNewPath(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize) void AISnake::GetNewPath(const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize)
{ {
// Search for food // Search for food
/*
BFS(gameBoard, source, boundaries);
if (gameBoard[botPathUnsanitized.top().y][botPathUnsanitized.top().x] != 'X') {
while (!botPathUnsanitized.empty()) { botPathUnsanitized.pop(); }
DFS(gameBoard, source, boundaries);
while (botPathUnsanitized.size() > 15) { botPathUnsanitized.pop(); }
}
*/
// Probability-based approach for fun // Probability-based approach for fun
double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX); double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
if (roll <= probabilityBFS) { BFS(gameBoard, source, boundaries); } if (roll <= probabilityBFS) { BFS(source, boundaries); }
else { DFS(gameBoard, source, boundaries); } else { DFS(source, boundaries); }
UnvisitBoard();
// Create path for food // Create path for food
path.push(botPathUnsanitized.top()); path.push(botPathUnsanitized.top());
botPathUnsanitized.pop(); botPathUnsanitized.pop();
TrimPath();
}
void AISnake::BFS(const sf::Vector2f& source, const sf::Vector2f& boundaries) {
std::queue<sf::Vector2f> search;
bool foodFound = false;
search.push(source);
while (!search.empty()) {
sf::Vector2f currentLocation = search.front();
search.pop();
if (foodFound) { break; }
if (g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited) { continue; }
botPathUnsanitized.push(currentLocation);
std::array<sf::Vector2f, 4> localLocations;
localLocations.fill(currentLocation);
localLocations[0].y += 1;
localLocations[1].x += 1;
localLocations[2].y -= 1;
localLocations[3].x -= 1;
for (sf::Vector2f nearby : localLocations) {
try {
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bFood) {
botPathUnsanitized.push(nearby);
foodFound = true;
break;
}
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bVisited)
continue;
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bSnake)
continue;
search.push(nearby);
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
}
}
void AISnake::DFS(const sf::Vector2f& source, const sf::Vector2f& boundaries) {
std::stack<sf::Vector2f> search;
bool foodFound = false;
search.push(source);
while (!search.empty()) {
sf::Vector2f currentLocation = search.top();
search.pop();
if (foodFound) { break; }
if (g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited) { continue; }
if (g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bFood) { foodFound = true; }
botPathUnsanitized.push(currentLocation);
std::array<sf::Vector2f, 4> localLocations;
localLocations.fill(currentLocation);
localLocations.at(0).y += 1;
localLocations.at(1).x += 1;
localLocations.at(2).y -= 1;
localLocations.at(3).x -= 1;
for (sf::Vector2f nearby : localLocations) {
try {
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bFood) {
botPathUnsanitized.push(nearby);
foodFound = true;
std::cout << "[TRACE - AI] Found food, breaking..." << std::endl;
break;
}
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bVisited)
continue;
if (g_pEngine->gameBoard.at(nearby.y).at(nearby.x).m_bSnake)
continue;
search.push(nearby);
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
}
}
sf::Vector2f AISnake::GetAnyOpenPath(const sf::Vector2f& source) {
sf::Vector2f bail;
sf::Vector2f paths[4];
paths[0] = source;
paths[0].x -= 1;
paths[1] = source;
paths[1].x += 1;
paths[2] = source;
paths[2].y -= 1;
paths[3] = source;
paths[3].y += 1;
for (auto path : paths) {
try {
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake) {
bail = path;
continue;
}
return path;
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
return bail; // Snake is trapped, give up and die
}
void AISnake::UnvisitBoard(void) {
for (auto i : g_pEngine->gameBoard)
for (auto j : i)
j.m_bVisited = false;
}
void AISnake::UpdateAverage(const int size) {
totalLength += size;
amountPlayed += 1;
average = (double)totalLength / amountPlayed;
}
void AISnake::TrimPath(void) {
while (!botPathUnsanitized.empty()) { while (!botPathUnsanitized.empty()) {
sf::Vector2f deltaVector = botPathUnsanitized.top() - path.top(); sf::Vector2f deltaVector = botPathUnsanitized.top() - path.top();
int delta = abs(deltaVector.x) + abs(deltaVector.y); int delta = abs(deltaVector.x) + abs(deltaVector.y);
@ -79,99 +213,3 @@ void AISnake::GetNewPath(const std::vector< std::vector<GameSpace> >& gameBoard,
botPathUnsanitized.pop(); botPathUnsanitized.pop();
} }
} }
void AISnake::BFS(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries) {
std::queue<sf::Vector2f> search;
std::vector<std::vector<bool>> visited(boundaries.y, std::vector<bool> (boundaries.x, false));
bool foodFound = false;
search.push(source);
while (!search.empty()) {
sf::Vector2f currentLocation = search.front();
search.pop();
if (foodFound) { break; }
if (visited.at(currentLocation.y).at(currentLocation.x)) { continue; }
if (gameBoard.at(currentLocation.y).at(currentLocation.x).m_bFood) {
foodFound = true;
}
botPathUnsanitized.push(currentLocation);
std::array<sf::Vector2f, 4> localLocations;
localLocations.fill(currentLocation);
localLocations[0].y += 1;
localLocations[1].x += 1;
localLocations[2].y -= 1;
localLocations[3].x -= 1;
for (auto i : localLocations) {
try {
if (gameBoard.at(i.y).at(i.x).m_bFood) {
botPathUnsanitized.push(i);
foodFound = true;
}
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
for (sf::Vector2f newLocation : localLocations) {
try {
if ((!visited.at(newLocation.y).at(newLocation.x))
&& (gameBoard.at(newLocation.y).at(newLocation.x).m_bFood)
&& (gameBoard.at(newLocation.y).at(newLocation.x).m_bSnake)) {
search.push(newLocation);
}
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
visited.at(currentLocation.y).at(currentLocation.x) = true;
}
}
void AISnake::DFS(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries) {
std::stack<sf::Vector2f> search;
std::vector<std::vector<bool>> visited(boundaries.y, std::vector<bool> (boundaries.x, false));
bool foodFound = false;
search.push(source);
while (!search.empty()) {
sf::Vector2f currentLocation = search.top();
search.pop();
if (foodFound) { break; }
if (visited[currentLocation.y][currentLocation.x]) { continue; }
if (gameBoard[currentLocation.y][currentLocation.x].m_bFood) {
foodFound = true;
}
botPathUnsanitized.push(currentLocation);
std::array<sf::Vector2f, 4> localLocations;
localLocations.fill(currentLocation);
localLocations[0].y += 1;
localLocations[1].x += 1;
localLocations[2].y -= 1;
localLocations[3].x -= 1;
for (auto i : localLocations) {
try {
if (gameBoard.at(i.y).at(i.x).m_bFood) {
botPathUnsanitized.push(i);
foodFound = true;
}
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
for (sf::Vector2f newLocation : localLocations) {
try {
if (newLocation.x < 1 || newLocation.y < 1
|| newLocation.x > boundaries.x - 2
|| newLocation.y > boundaries.y - 2) {
continue;
}
if ((!visited.at(newLocation.y).at(newLocation.x))
&& !(gameBoard.at(newLocation.y).at(newLocation.x).m_bFood)
&& !(gameBoard.at(newLocation.y).at(newLocation.x).m_bSnake)) {
search.push(newLocation);
}
} catch (const std::out_of_range& error) {
continue; // Out of bounds
}
}
visited.at(currentLocation.y).at(currentLocation.x) = true;
}
}

View File

@ -3,22 +3,30 @@
#include "common.hpp" #include "common.hpp"
#include <stack> #include <stack>
#include <vector>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
class AISnake { class AISnake {
public: public:
std::stack<sf::Vector2f> path; std::stack<sf::Vector2f> path;
AISnake(); AISnake();
void GetNewPath(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize); void GetNewPath(const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize);
PlayerDirection GetInput(const sf::Vector2f* source); PlayerDirection GetInput(const sf::Vector2f* source);
void UpdateProbability(int snakeSize); void UpdateProbability(int snakeSize);
void AdjustProbability(double amount); void AdjustProbability(double amount);
void AddIteration(const int size);
void ResetPath(void);
int amountPlayed = 0;
private: private:
int totalLength = 0;
double average = 0;
double probabilityBFS = 0.500; double probabilityBFS = 0.500;
std::stack<sf::Vector2f> botPathUnsanitized; std::stack<sf::Vector2f> botPathUnsanitized;
void BFS(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries); void BFS(const sf::Vector2f& source, const sf::Vector2f& boundaries);
void DFS(const std::vector< std::vector<GameSpace> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries); void DFS(const sf::Vector2f& source, const sf::Vector2f& boundaries);
sf::Vector2f GetAnyOpenPath(const sf::Vector2f& source);
void UnvisitBoard(void);
void UpdateAverage(const int size);
void TrimPath(void);
}; };
#endif #endif

View File

@ -18,6 +18,11 @@ int GenerateRandomNumber(int generationLimit)
} }
GameSpace::GameSpace(void) { GameSpace::GameSpace(void) {
Reset();
}
void GameSpace::Reset(void) {
m_bFood = 0; m_bFood = 0;
m_bSnake = 0; m_bSnake = 0;
m_bVisited = 0;
} }

View File

@ -17,12 +17,13 @@ struct GameSpace {
GameSpace(); GameSpace();
unsigned char m_bFood : 1 = 0; unsigned char m_bFood : 1 = 0;
unsigned char m_bSnake : 1 = 0; unsigned char m_bSnake : 1 = 0;
unsigned char _2 : 1 = 0; unsigned char m_bVisited : 1 = 0; // Used for BFS/DFS
unsigned char _3 : 1 = 0; unsigned char _3 : 1 = 0;
unsigned char _4 : 1 = 0; unsigned char _4 : 1 = 0;
unsigned char _5 : 1 = 0; unsigned char _5 : 1 = 0;
unsigned char _6 : 1 = 0; unsigned char _6 : 1 = 0;
unsigned char _7 : 1 = 0; unsigned char _7 : 1 = 0;
void Reset(void);
}; };
#endif #endif

View File

@ -1,5 +1,4 @@
// GameState.cpp // GameState.cpp
#include <iostream>
#include <stdexcept> #include <stdexcept>
#include <SFML/Graphics.hpp> #include <SFML/Graphics.hpp>
#include "botinterface.hpp" #include "botinterface.hpp"
@ -24,7 +23,8 @@ void GameEngine::Start()
void GameEngine::Reset() void GameEngine::Reset()
{ {
AddIteration(); graphics.CheckContinue(state.m_bIsBotControlled);
bot.AddIteration(player.body.size());
player.Reset(); player.Reset();
if (state.m_bIsBotControlled) { while (!bot.path.empty()) { bot.path.pop(); } } if (state.m_bIsBotControlled) { while (!bot.path.empty()) { bot.path.pop(); } }
PrepareGameBoard(); PrepareGameBoard();
@ -32,25 +32,10 @@ void GameEngine::Reset()
if (state.m_bNoDisplay) if (state.m_bNoDisplay)
graphics.SetShowGame(false); graphics.SetShowGame(false);
else else
graphics.SetShowGame((amountPlayed + 1) % 50 == 0); graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
return; return;
} }
void GameEngine::AddIteration(void)
{
graphics.CheckContinue(state.m_bIsBotControlled);
if (player.body.size() > 40)
{
UpdateAverage();
double adjustmentAmount = 0.002;
if (average > player.body.size()) { bot.AdjustProbability(adjustmentAmount); }
else { bot.AdjustProbability(-adjustmentAmount); }
}
std::cout << "[Info - GameEngine] Current average: " << average << std::endl;
std::cout << "[Info - GameEngine] Previous iteration size: " << player.body.size() << std::endl;
}
void GameEngine::Loop(void) void GameEngine::Loop(void)
{ {
int currentScore = 0; int currentScore = 0;
@ -61,7 +46,6 @@ void GameEngine::Loop(void)
PlaceNewSnakePart(MovePlayer()); PlaceNewSnakePart(MovePlayer());
RegenerateFood(); RegenerateFood();
currentScore = player.body.size() * 100; currentScore = player.body.size() * 100;
//bot.UpdateProbability(player.body.size());
if (!state.m_bNoDisplay) if (!state.m_bNoDisplay)
graphics.DisplayGameState(gameBoard, currentScore); graphics.DisplayGameState(gameBoard, currentScore);
} }
@ -91,8 +75,11 @@ void GameEngine::PlaceNewSnakePart(sf::Vector2f location) {
player.headLocation = location; player.headLocation = location;
if (playerFood.location != location) if (playerFood.location != location)
player.Pop(); player.Pop();
else else {
locationState->m_bFood = false; locationState->m_bFood = false;
if (state.m_bIsBotControlled)
bot.ResetPath();
}
} catch (const std::out_of_range& error) { } catch (const std::out_of_range& error) {
state.m_bIsGameOver = true; // Snake ran into edge state.m_bIsGameOver = true; // Snake ran into edge
} }
@ -104,12 +91,12 @@ void GameEngine::PlaceNewSnakePart(sf::Vector2f location) {
void GameEngine::RegenerateFood() void GameEngine::RegenerateFood()
{ {
// Generate a new food location if the current one is occupied // Generate a new food location if the current one is occupied
while (gameBoard[playerFood.location.y][playerFood.location.x].m_bSnake) { while (gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bSnake) {
playerFood.GenerateNewFood(GetGameBoundaries()); playerFood.GenerateNewFood(GetGameBoundaries());
} }
// Update the game board with the new food location // Update the game board with the new food location
gameBoard[playerFood.location.y][playerFood.location.x].m_bFood = 1; gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bFood = 1;
} }
@ -122,13 +109,13 @@ void GameEngine::PrepareGameBoard(void)
player.headLocation.x = GenerateRandomNumber(boardDimensions.x); player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
player.headLocation.y = GenerateRandomNumber(boardDimensions.y); player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
{ {
GameSpace* locationState = &gameBoard[player.headLocation.y][player.headLocation.x]; GameSpace* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
player.body.push(locationState); player.body.push(locationState);
locationState->m_bSnake = true; locationState->m_bSnake = true;
} }
// Food setup // Food setup
playerFood.GenerateNewFood(boardDimensions); playerFood.GenerateNewFood(boardDimensions);
gameBoard[playerFood.location.y][playerFood.location.x].m_bFood = true; gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bFood = true;
return; return;
} }
@ -137,7 +124,7 @@ void GameEngine::UpdatePlayerSpeed(void)
PlayerDirection controller; PlayerDirection controller;
if (state.m_bIsBotControlled) { if (state.m_bIsBotControlled) {
if (bot.path.empty()) { if (bot.path.empty()) {
bot.GetNewPath(gameBoard, player.headLocation, GetGameBoundaries(), player.body.size()); bot.GetNewPath(player.headLocation, GetGameBoundaries(), player.body.size());
} }
controller = bot.GetInput(&player.headLocation); controller = bot.GetInput(&player.headLocation);
} }
@ -168,9 +155,3 @@ void GameEngine::UpdatePlayerSpeed(void)
} }
return; return;
} }
void GameEngine::UpdateAverage() {
totalLength += player.body.size();
amountPlayed += 1;
average = (double)totalLength / amountPlayed;
}

View File

@ -16,7 +16,6 @@ public:
GameEngine(); GameEngine();
void Start(void); void Start(void);
void Reset(void); void Reset(void);
void AddIteration(void);
sf::Vector2f GetGameBoundaries(void); sf::Vector2f GetGameBoundaries(void);
struct GameState { struct GameState {
unsigned char m_bIsGameOver : 1 = 0; unsigned char m_bIsGameOver : 1 = 0;
@ -28,8 +27,8 @@ public:
unsigned char _6 : 1 = 0; unsigned char _6 : 1 = 0;
unsigned char _7 : 1 = 0; unsigned char _7 : 1 = 0;
} state; } state;
private:
std::vector< std::vector<GameSpace> > gameBoard; std::vector< std::vector<GameSpace> > gameBoard;
private:
PlayerOutput graphics; PlayerOutput graphics;
Snake player; Snake player;
Food playerFood; Food playerFood;
@ -40,10 +39,6 @@ private:
void RegenerateFood(void); void RegenerateFood(void);
void PrepareGameBoard(void); void PrepareGameBoard(void);
void UpdatePlayerSpeed(); void UpdatePlayerSpeed();
void UpdateAverage();
int totalLength = 0;
int amountPlayed = 0;
double average = 0;
}; };
inline std::unique_ptr<GameEngine> g_pEngine; inline std::unique_ptr<GameEngine> g_pEngine;

View File

@ -10,6 +10,7 @@ int main(int argc, char* argv[])
for (auto it = args.begin(); it != args.end(); it++) { for (auto it = args.begin(); it != args.end(); it++) {
if (it->compare("--no-gui") == 0) { if (it->compare("--no-gui") == 0) {
g_pEngine->state.m_bNoDisplay = true; g_pEngine->state.m_bNoDisplay = true;
std::cout << "[LOG - Main] Disabling display" << std::endl;
} else { } else {
std::cerr << "[ERROR] Argument option not found, exiting..." << std::endl; std::cerr << "[ERROR] Argument option not found, exiting..." << std::endl;
return 1; return 1;

View File

@ -1,6 +1,7 @@
#include "playerinterface.hpp" #include "playerinterface.hpp"
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <SFML/Window/Keyboard.hpp> #include <SFML/Window/Keyboard.hpp>
#include <iostream>
PlayerDirection GetPlayerInput(void) PlayerDirection GetPlayerInput(void)
{ {
@ -92,9 +93,9 @@ void PlayerOutput::DisplayGameState(std::vector< std::vector<GameSpace> >& gameB
{ {
for (float x = 0; x < gameBoundaries.x; x++) for (float x = 0; x < gameBoundaries.x; x++)
{ {
if (gameBoard[y][x].m_bSnake) if (gameBoard.at(y).at(x).m_bSnake)
DrawSnake(sf::Vector2f(x, y)); DrawSnake(sf::Vector2f(x, y));
else if (gameBoard[y][x].m_bFood) else if (gameBoard.at(y).at(x).m_bFood)
DrawFood(sf::Vector2f(x,y)); DrawFood(sf::Vector2f(x,y));
else else
DrawEmpty(sf::Vector2f(x,y)); DrawEmpty(sf::Vector2f(x,y));