Cleaned up unused code and added more comments for clarification

This commit is contained in:
TriantaTV 2022-07-27 15:15:36 -05:00
parent 12a9b118a2
commit 69423bf9d0
3 changed files with 10 additions and 22 deletions

View File

@ -64,12 +64,7 @@ sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position)
return position;
}
void Snake::ExtendSnake()
{
// Create a new deque RectangleShape without popping old
return;
}
// Move snake based on direction and test for eating food
void Snake::MoveSnake(sf::RectangleShape& snakeFood)
{
// Create a new deque RectangleShape and pop old
@ -94,7 +89,7 @@ void Snake::MoveSnake(sf::RectangleShape& snakeFood)
return;
}
// Get x and y position of snake head
// Return the Vector2f head of snake
sf::Vector2f Snake::GetSnakeHeadPosition()
{
sf::Vector2f position;
@ -102,6 +97,7 @@ sf::Vector2f Snake::GetSnakeHeadPosition()
return position;
}
// Return the RectangleShape head of snake
sf::RectangleShape Snake::GetSnakeHead()
{
sf::RectangleShape head;
@ -109,6 +105,7 @@ sf::RectangleShape Snake::GetSnakeHead()
return head;
}
// Iterate through snake deque and draw to window
void Snake::DisplaySnake(sf::RenderWindow& window)
{
for (auto it = snakeBody.cbegin(); it != snakeBody.cend(); ++it)
@ -118,12 +115,16 @@ void Snake::DisplaySnake(sf::RenderWindow& window)
return;
}
// General constructor for snake class
Snake::Snake()
{
// Possibly unnecessary
// The big 3 could be used to create a fresh game state
sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
}
// Constructor for snake with position
Snake::Snake(sf::Vector2f head)
{
sf::RectangleShape newBodyPart(head);

View File

@ -7,17 +7,6 @@ bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2);
int SnakeMovement();
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position);
// class SnakeNode
// {
// private:
// // sf::RectangleShape snakeBody(sf::Vector2f(25,25));
// sf::Vector2f snakeBodyLocation;
// SnakeNode* next;
// public:
// SnakeNode();
// SnakeNode(sf::Vector2f addBodyPiece);
// };
class Snake
{
private:
@ -29,7 +18,6 @@ public:
sf::Vector2f GetSnakeHeadPosition();
sf::RectangleShape GetSnakeHead();
void DisplaySnake(sf::RenderWindow& window);
void ExtendSnake();
void MoveSnake(sf::RectangleShape& snakeFood);
void CheckDirection();
bool CheckBoundaries();

View File

@ -43,7 +43,6 @@ int main()
if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
window.close();
}
// sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
snakeDirection = 1;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))