More cleaning for readabillity, added common file
This commit is contained in:
parent
de189301d4
commit
6589dabc09
7
Makefile
7
Makefile
@ -6,15 +6,16 @@ all: compile link
|
|||||||
|
|
||||||
fresh: dirs compile link
|
fresh: dirs compile link
|
||||||
|
|
||||||
dirs:
|
|
||||||
mkdir bin build
|
|
||||||
|
|
||||||
compile:
|
compile:
|
||||||
g++ $(INC) $(STD) -c -o build/main.o src/main.cpp
|
g++ $(INC) $(STD) -c -o build/main.o src/main.cpp
|
||||||
|
g++ $(INC) $(STD) -c -o build/Common.o src/Common.cpp
|
||||||
g++ $(INC) $(STD) -c -o build/GameState.o src/GameState.cpp
|
g++ $(INC) $(STD) -c -o build/GameState.o src/GameState.cpp
|
||||||
g++ $(INC) $(STD) -c -o build/Snake.o src/Snake.cpp
|
g++ $(INC) $(STD) -c -o build/Snake.o src/Snake.cpp
|
||||||
g++ $(INC) $(STD) -c -o build/SnakeFood.o src/SnakeFood.cpp
|
g++ $(INC) $(STD) -c -o build/SnakeFood.o src/SnakeFood.cpp
|
||||||
|
|
||||||
|
dirs:
|
||||||
|
mkdir bin build
|
||||||
|
|
||||||
link:
|
link:
|
||||||
g++ build/*.o -o bin/SnakePlusPlus $(SFML)
|
g++ build/*.o -o bin/SnakePlusPlus $(SFML)
|
||||||
|
|
||||||
|
18
include/Common.h
Normal file
18
include/Common.h
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
#ifndef COMMON_H
|
||||||
|
#define COMMON_H
|
||||||
|
|
||||||
|
#include <SFML\Graphics.hpp>
|
||||||
|
|
||||||
|
const int kGridSize = 25;
|
||||||
|
|
||||||
|
enum PlayerDirection
|
||||||
|
{
|
||||||
|
kLeft = 1,
|
||||||
|
kUp = 2,
|
||||||
|
kDown = 3,
|
||||||
|
kRight = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
|
||||||
|
|
||||||
|
#endif
|
@ -12,10 +12,6 @@ public:
|
|||||||
GameState(int newHorizontal, int newVertical);
|
GameState(int newHorizontal, int newVertical);
|
||||||
void StartGame(void);
|
void StartGame(void);
|
||||||
sf::Vector2f GetGameBoundaries(void);
|
sf::Vector2f GetGameBoundaries(void);
|
||||||
/*
|
|
||||||
gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
|
|
||||||
gameGridVertical = (videoSizeVertical // 25) * 25;
|
|
||||||
*/
|
|
||||||
protected:
|
protected:
|
||||||
;
|
;
|
||||||
private:
|
private:
|
||||||
@ -24,6 +20,7 @@ private:
|
|||||||
SnakeFood playerFood;
|
SnakeFood playerFood;
|
||||||
Snake player;
|
Snake player;
|
||||||
sf::Time delay;
|
sf::Time delay;
|
||||||
|
void GetKeyboardInput(void);
|
||||||
void RegenerateFood(void);
|
void RegenerateFood(void);
|
||||||
void RunGameLoop(void);
|
void RunGameLoop(void);
|
||||||
void RenderWindow(void);
|
void RenderWindow(void);
|
||||||
|
@ -6,27 +6,26 @@
|
|||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
#include "SnakeFood.h"
|
#include "SnakeFood.h"
|
||||||
|
|
||||||
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position);
|
|
||||||
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
|
|
||||||
|
|
||||||
class Snake
|
class Snake
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Snake();
|
Snake(void);
|
||||||
Snake(sf::Vector2f head);
|
Snake(sf::Vector2f head);
|
||||||
sf::Vector2f GetSnakeHeadPosition();
|
|
||||||
sf::RectangleShape GetSnakeHead();
|
|
||||||
void DisplaySnake(sf::RenderWindow& window);
|
void DisplaySnake(sf::RenderWindow& window);
|
||||||
void MoveSnake(SnakeFood& playerFood, sf::VideoMode gameVideoMode);
|
sf::RectangleShape GetSnakeHead(void);
|
||||||
void CheckDirection();
|
sf::Vector2f GetSnakeHeadPosition(void);
|
||||||
bool CheckBoundaries();
|
|
||||||
bool IsSelfCollision(sf::RectangleShape testRectangle);
|
|
||||||
bool IsTouchingObject(sf::RectangleShape object);
|
bool IsTouchingObject(sf::RectangleShape object);
|
||||||
|
void MoveSnake(SnakeFood* playerFood);
|
||||||
|
void UpdateDirection(int newDirection);
|
||||||
protected:
|
protected:
|
||||||
;
|
;
|
||||||
private:
|
private:
|
||||||
std::deque<sf::RectangleShape> snakeBody;
|
std::deque<sf::RectangleShape> snakeBody;
|
||||||
int snakeDirection = 0;
|
int snakeDirection = 0;
|
||||||
|
sf::Vector2f CalculateNewPosition(sf::Vector2f position);
|
||||||
|
bool CheckBoundaries(void);
|
||||||
|
bool IsSelfCollision(sf::RectangleShape testRectangle);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,10 +2,8 @@
|
|||||||
#ifndef SNAKEFOOD_H
|
#ifndef SNAKEFOOD_H
|
||||||
#define SNAKEFOOD_H
|
#define SNAKEFOOD_H
|
||||||
|
|
||||||
#include <random>
|
|
||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
|
#include <random>
|
||||||
extern const int kGridSize;
|
|
||||||
|
|
||||||
class SnakeFood
|
class SnakeFood
|
||||||
{
|
{
|
||||||
@ -14,6 +12,7 @@ public:
|
|||||||
SnakeFood(sf::Vector2f snakeFoodSize);
|
SnakeFood(sf::Vector2f snakeFoodSize);
|
||||||
void GenerateNewFood(sf::Vector2f windowSize);
|
void GenerateNewFood(sf::Vector2f windowSize);
|
||||||
sf::RectangleShape GetFoodObject(void);
|
sf::RectangleShape GetFoodObject(void);
|
||||||
|
sf::Vector2f GetFoodObjectPosition(void);
|
||||||
protected:
|
protected:
|
||||||
;
|
;
|
||||||
private:
|
private:
|
||||||
|
11
src/Common.cpp
Normal file
11
src/Common.cpp
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
#include "Common.h"
|
||||||
|
|
||||||
|
// Test for collision between two object positions
|
||||||
|
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position)
|
||||||
|
{
|
||||||
|
if (object1Position.x != object2Position.x)
|
||||||
|
return false;
|
||||||
|
if (object1Position.y != object2Position.y)
|
||||||
|
return false;
|
||||||
|
return true;
|
||||||
|
}
|
@ -1,20 +1,21 @@
|
|||||||
// GameState.cpp
|
// GameState.cpp
|
||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
#include <SFML\System.hpp>
|
#include <SFML\System.hpp>
|
||||||
|
#include "Common.h"
|
||||||
#include "Snake.h"
|
#include "Snake.h"
|
||||||
#include "GameState.h"
|
#include "GameState.h"
|
||||||
|
|
||||||
GameState::GameState()
|
GameState::GameState()
|
||||||
{
|
{
|
||||||
delay = sf::milliseconds(100);
|
delay = sf::milliseconds(75);
|
||||||
gameVideoSettings = sf::VideoMode(1024, 725);
|
gameVideoSettings = sf::VideoMode(1025, 725);
|
||||||
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameState::GameState(int maxHorizontal, int maxVertical)
|
GameState::GameState(int maxHorizontal, int maxVertical)
|
||||||
{
|
{
|
||||||
delay = sf::milliseconds(100);
|
delay = sf::milliseconds(75);
|
||||||
gameVideoSettings = sf::VideoMode(maxHorizontal, maxVertical);
|
gameVideoSettings = sf::VideoMode(maxHorizontal, maxVertical);
|
||||||
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||||
return;
|
return;
|
||||||
@ -26,6 +27,7 @@ void GameState::StartGame()
|
|||||||
Snake player(sf::Vector2f(kGridSize,kGridSize));
|
Snake player(sf::Vector2f(kGridSize,kGridSize));
|
||||||
SnakeFood playerFood(sf::Vector2f(kGridSize,kGridSize));
|
SnakeFood playerFood(sf::Vector2f(kGridSize,kGridSize));
|
||||||
RunGameLoop();
|
RunGameLoop();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::Vector2f GameState::GetGameBoundaries(void)
|
sf::Vector2f GameState::GetGameBoundaries(void)
|
||||||
@ -36,6 +38,26 @@ sf::Vector2f GameState::GetGameBoundaries(void)
|
|||||||
return boundaries;
|
return boundaries;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameState::GetKeyboardInput(void)
|
||||||
|
{
|
||||||
|
sf::Event event;
|
||||||
|
while (gameWindow.pollEvent(event))
|
||||||
|
{
|
||||||
|
if ((event.type == sf::Event::Closed) ||
|
||||||
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
||||||
|
gameWindow.close();
|
||||||
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
|
||||||
|
player.UpdateDirection(kLeft);
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
||||||
|
player.UpdateDirection(kUp);
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
||||||
|
player.UpdateDirection(kDown);
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
|
||||||
|
player.UpdateDirection(kRight);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Generates new food until not colliding with player
|
// Generates new food until not colliding with player
|
||||||
void GameState::RegenerateFood(void)
|
void GameState::RegenerateFood(void)
|
||||||
{
|
{
|
||||||
@ -47,21 +69,15 @@ void GameState::RegenerateFood(void)
|
|||||||
|
|
||||||
void GameState::RunGameLoop(void)
|
void GameState::RunGameLoop(void)
|
||||||
{
|
{
|
||||||
sf::Event event;
|
|
||||||
while (gameWindow.isOpen())
|
while (gameWindow.isOpen())
|
||||||
{
|
{
|
||||||
while (gameWindow.pollEvent(event))
|
GetKeyboardInput();
|
||||||
{
|
player.MoveSnake(&playerFood);
|
||||||
if ((event.type == sf::Event::Closed) ||
|
|
||||||
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
|
||||||
gameWindow.close();
|
|
||||||
}
|
|
||||||
player.CheckDirection();
|
|
||||||
player.MoveSnake(playerFood, gameVideoSettings);
|
|
||||||
RegenerateFood();
|
RegenerateFood();
|
||||||
RenderWindow();
|
RenderWindow();
|
||||||
sf::sleep(delay);
|
sf::sleep(delay);
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameState::RenderWindow(void)
|
void GameState::RenderWindow(void)
|
||||||
@ -70,4 +86,5 @@ void GameState::RenderWindow(void)
|
|||||||
player.DisplaySnake(gameWindow);
|
player.DisplaySnake(gameWindow);
|
||||||
gameWindow.draw(playerFood.GetFoodObject());
|
gameWindow.draw(playerFood.GetFoodObject());
|
||||||
gameWindow.display();
|
gameWindow.display();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
182
src/Snake.cpp
182
src/Snake.cpp
@ -2,11 +2,12 @@
|
|||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
|
#include "Common.h"
|
||||||
#include "Snake.h"
|
#include "Snake.h"
|
||||||
#include "SnakeFood.h"
|
#include "SnakeFood.h"
|
||||||
|
|
||||||
// General constructor for snake class
|
// General constructor for snake class
|
||||||
Snake::Snake()
|
Snake::Snake(void)
|
||||||
{
|
{
|
||||||
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
|
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
|
||||||
newBodyPart.setFillColor(sf::Color::Green);
|
newBodyPart.setFillColor(sf::Color::Green);
|
||||||
@ -23,121 +24,28 @@ Snake::Snake(sf::Vector2f headSize)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get a new coordinate position based on snake direction
|
// Iterate through snake deque and draw to window
|
||||||
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position)
|
void Snake::DisplaySnake(sf::RenderWindow& window)
|
||||||
{
|
{
|
||||||
if (direction == 0)
|
for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
|
||||||
return position;
|
window.draw(*snakeBodyPart);
|
||||||
if (direction == 1)
|
|
||||||
position.x -= kGridSize;
|
|
||||||
if (direction == 2)
|
|
||||||
position.y -= kGridSize;
|
|
||||||
if (direction == 3)
|
|
||||||
position.y += kGridSize;
|
|
||||||
if (direction == 4)
|
|
||||||
position.x += kGridSize;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test for collision between two object positions
|
|
||||||
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position)
|
|
||||||
{
|
|
||||||
if (object1Position.x != object2Position.x)
|
|
||||||
return 0;
|
|
||||||
if (object1Position.y != object2Position.y)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check keyboard for new direction of snake
|
|
||||||
void Snake::CheckDirection()
|
|
||||||
{
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
|
|
||||||
snakeDirection = 1;
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
|
||||||
snakeDirection = 2;
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
|
||||||
snakeDirection = 3;
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
|
|
||||||
snakeDirection = 4;
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check snake head for running into boundaries
|
|
||||||
bool Snake::CheckBoundaries()
|
|
||||||
{
|
|
||||||
if (snakeBody.front().getPosition().x == 0 && snakeDirection == 1)
|
|
||||||
return true;
|
|
||||||
if (snakeBody.front().getPosition().y == 0 && snakeDirection == 2)
|
|
||||||
return true;
|
|
||||||
// TODO: Change boundaries to not be hard-coded
|
|
||||||
if (snakeBody.front().getPosition().y > 675 && snakeDirection == 3)
|
|
||||||
return true;
|
|
||||||
if (snakeBody.front().getPosition().x > 975 && snakeDirection == 4)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move snake based on direction and test for eating food
|
|
||||||
void Snake::MoveSnake(SnakeFood& snakeFood, sf::VideoMode gameVideoMode)
|
|
||||||
{
|
|
||||||
// CheckDirection();
|
|
||||||
sf::Vector2f newHeadPosition;
|
|
||||||
newHeadPosition = GetSnakeHeadPosition();
|
|
||||||
if (CheckBoundaries())
|
|
||||||
return;
|
|
||||||
newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
|
|
||||||
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
|
|
||||||
newBodyPart.setPosition(newHeadPosition);
|
|
||||||
if (IsSelfCollision(newBodyPart)) // Do nothing if self collision
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
newBodyPart.setFillColor(sf::Color::Green);
|
|
||||||
snakeBody.push_front(newBodyPart);
|
|
||||||
if (!GlobalCollision(GetSnakeHead().getPosition(), snakeFood.GetFoodObject().getPosition()))
|
|
||||||
snakeBody.pop_back();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the Vector2f head of snake
|
|
||||||
sf::Vector2f Snake::GetSnakeHeadPosition()
|
|
||||||
{
|
|
||||||
sf::Vector2f position;
|
|
||||||
position = snakeBody.front().getPosition();
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Return the RectangleShape head of snake
|
// Return the RectangleShape head of snake
|
||||||
sf::RectangleShape Snake::GetSnakeHead()
|
sf::RectangleShape Snake::GetSnakeHead(void)
|
||||||
{
|
{
|
||||||
sf::RectangleShape head;
|
sf::RectangleShape head;
|
||||||
head = snakeBody.front();
|
head = snakeBody.front();
|
||||||
return head;
|
return head;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Iterate through snake deque and draw to window
|
// Return the Vector2f head of snake
|
||||||
void Snake::DisplaySnake(sf::RenderWindow& window)
|
sf::Vector2f Snake::GetSnakeHeadPosition(void)
|
||||||
{
|
{
|
||||||
for (auto it = snakeBody.cbegin(); it != snakeBody.cend(); ++it)
|
sf::Vector2f position;
|
||||||
{
|
position = snakeBody.front().getPosition();
|
||||||
window.draw(*it);
|
return position;
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test for snake self collision
|
|
||||||
bool Snake::IsSelfCollision(sf::RectangleShape testRectangle)
|
|
||||||
{
|
|
||||||
for (auto it = snakeBody.cbegin(); it != snakeBody.cend(); ++it)
|
|
||||||
{
|
|
||||||
if (GlobalCollision(testRectangle.getPosition(), (*it).getPosition()))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Checks if snake position matches object position
|
// Checks if snake position matches object position
|
||||||
@ -153,3 +61,69 @@ bool Snake::IsTouchingObject(sf::RectangleShape object)
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Move snake based on direction and check for collision
|
||||||
|
void Snake::MoveSnake(SnakeFood* snakeFood)
|
||||||
|
{
|
||||||
|
// TODO: Add losing on wall collision
|
||||||
|
if (CheckBoundaries()) // Wall collision
|
||||||
|
return;
|
||||||
|
sf::Vector2f newHeadPosition;
|
||||||
|
newHeadPosition = CalculateNewPosition(GetSnakeHeadPosition());
|
||||||
|
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
|
||||||
|
newBodyPart.setPosition(newHeadPosition);
|
||||||
|
// TODO: Add losing on self collision
|
||||||
|
if (IsSelfCollision(newBodyPart)) // Snake collision
|
||||||
|
return;
|
||||||
|
newBodyPart.setFillColor(sf::Color::Green);
|
||||||
|
snakeBody.push_front(newBodyPart);
|
||||||
|
if (!GlobalCollision(GetSnakeHeadPosition(), snakeFood->GetFoodObjectPosition()))
|
||||||
|
snakeBody.pop_back();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Snake::UpdateDirection(int newDirection)
|
||||||
|
{
|
||||||
|
snakeDirection = newDirection;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get a new coordinate position based on snake direction
|
||||||
|
sf::Vector2f Snake::CalculateNewPosition(sf::Vector2f position)
|
||||||
|
{
|
||||||
|
if (snakeDirection == 0)
|
||||||
|
return position;
|
||||||
|
if (snakeDirection == kLeft)
|
||||||
|
position.x -= kGridSize;
|
||||||
|
if (snakeDirection == kUp)
|
||||||
|
position.y -= kGridSize;
|
||||||
|
if (snakeDirection == kDown)
|
||||||
|
position.y += kGridSize;
|
||||||
|
if (snakeDirection == kRight)
|
||||||
|
position.x += kGridSize;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check snake head for running into boundaries
|
||||||
|
bool Snake::CheckBoundaries(void)
|
||||||
|
{
|
||||||
|
if (snakeBody.front().getPosition().x == 0 && snakeDirection == kLeft)
|
||||||
|
return true;
|
||||||
|
if (snakeBody.front().getPosition().y == 0 && snakeDirection == kUp)
|
||||||
|
return true;
|
||||||
|
// TODO: Change boundaries to not be hard-coded
|
||||||
|
if (snakeBody.front().getPosition().y > 675 && snakeDirection == kDown)
|
||||||
|
return true;
|
||||||
|
if (snakeBody.front().getPosition().x > 975 && snakeDirection == kRight)
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test for snake self collision
|
||||||
|
bool Snake::IsSelfCollision(sf::RectangleShape testRectangle)
|
||||||
|
{
|
||||||
|
for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
|
||||||
|
if (GlobalCollision(testRectangle.getPosition(), (*snakeBodyPart).getPosition()))
|
||||||
|
return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
@ -1,20 +1,22 @@
|
|||||||
// SnakeFood.cpp
|
// SnakeFood.cpp
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <SFML\Graphics.hpp>
|
#include <SFML\Graphics.hpp>
|
||||||
|
#include "Common.h"
|
||||||
#include "SnakeFood.h"
|
#include "SnakeFood.h"
|
||||||
|
|
||||||
const int kGridSize = 25;
|
|
||||||
|
|
||||||
SnakeFood::SnakeFood()
|
SnakeFood::SnakeFood()
|
||||||
{
|
{
|
||||||
snakeFoodObject.setSize(sf::Vector2f(kGridSize,kGridSize));
|
snakeFoodObject.setSize(sf::Vector2f(kGridSize, kGridSize));
|
||||||
snakeFoodObject.setFillColor(sf::Color::Red);
|
snakeFoodObject.setFillColor(sf::Color::Red);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SnakeFood::SnakeFood(sf::Vector2f snakeFoodSize)
|
SnakeFood::SnakeFood(sf::Vector2f snakeFoodSize)
|
||||||
{
|
{
|
||||||
snakeFoodObject.setSize(snakeFoodSize);
|
snakeFoodObject.setSize(snakeFoodSize);
|
||||||
snakeFoodObject.setFillColor(sf::Color::Red);
|
snakeFoodObject.setFillColor(sf::Color::Red);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a new food object for the snakeFood
|
// Returns a new food object for the snakeFood
|
||||||
@ -24,11 +26,7 @@ void SnakeFood::GenerateNewFood(sf::Vector2f windowSize)
|
|||||||
newPosition.x = GenerateRandomNumber(windowSize.x);
|
newPosition.x = GenerateRandomNumber(windowSize.x);
|
||||||
newPosition.y = GenerateRandomNumber(windowSize.y);
|
newPosition.y = GenerateRandomNumber(windowSize.y);
|
||||||
snakeFoodObject.setPosition(newPosition);
|
snakeFoodObject.setPosition(newPosition);
|
||||||
// if (GlobalCollision(snakeFoodObject.getPosition(), newPosition))
|
return;
|
||||||
// {
|
|
||||||
// std::cout << "Location error: " << newPosition.x << " " << newPosition.y << '\n';
|
|
||||||
// throw std::runtime_error("Error! New generation on same location");
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sf::RectangleShape SnakeFood::GetFoodObject(void)
|
sf::RectangleShape SnakeFood::GetFoodObject(void)
|
||||||
@ -36,6 +34,11 @@ sf::RectangleShape SnakeFood::GetFoodObject(void)
|
|||||||
return snakeFoodObject;
|
return snakeFoodObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sf::Vector2f SnakeFood::GetFoodObjectPosition(void)
|
||||||
|
{
|
||||||
|
return snakeFoodObject.getPosition();
|
||||||
|
}
|
||||||
|
|
||||||
// Returns a newly generated number
|
// Returns a newly generated number
|
||||||
int SnakeFood::GenerateRandomNumber(int generationLimit)
|
int SnakeFood::GenerateRandomNumber(int generationLimit)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user