Merge pull request #19 from Trimutex/development
Adding changes to main branch
This commit is contained in:
commit
63a34e80e6
0
.gitignore
vendored
Normal file → Executable file
0
.gitignore
vendored
Normal file → Executable file
15
CMakeLists.txt
Normal file
15
CMakeLists.txt
Normal file
@ -0,0 +1,15 @@
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cmake_minimum_required(VERSION 3.10)
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project(
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snakeplusplus
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 11 CACHE STRING "The C++ standard to use")
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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include_directories(${snakeplusplus_SOURCE_DIR}/src)
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add_subdirectory(src)
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23
Makefile
23
Makefile
@ -1,23 +0,0 @@
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INC := -I include
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STD := -std=c++11
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SFML := -lsfml-graphics -lsfml-window -lsfml-system
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all: compile link
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fresh: dirs compile link
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compile:
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g++ $(INC) $(STD) -c -o build/main.o src/main.cpp
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g++ $(INC) $(STD) -c -o build/Common.o src/Common.cpp
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g++ $(INC) $(STD) -c -o build/GameState.o src/GameState.cpp
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g++ $(INC) $(STD) -c -o build/Snake.o src/Snake.cpp
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g++ $(INC) $(STD) -c -o build/SnakeFood.o src/SnakeFood.cpp
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dirs:
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mkdir bin build
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link:
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g++ build/*.o -o bin/SnakePlusPlus $(SFML)
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clean:
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rm bin/*.o build/*.out
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13
README.md
Normal file → Executable file
13
README.md
Normal file → Executable file
@ -14,6 +14,15 @@ Prerequisites
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Clone the repository and compile it using:
|
Clone the repository and compile it using:
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git clone https://github.com/TriantaTV/snakeplusplus.git
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git clone https://github.com/TriantaTV/snakeplusplus.git
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make
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The game is output into the `bin` folder, simply run the game and enjoy!
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In order to compile the project, simply run these two commands:
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cmake -B build -S .
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cmake --build build
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## Running the Project
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The program should now be compiled at ./build/bin/snakeplusplus
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Simply run the program using:
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build/bin/snakeplusplus
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@ -1,18 +0,0 @@
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#ifndef COMMON_H
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#define COMMON_H
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#include <SFML\Graphics.hpp>
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const int kGridSize = 25;
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enum PlayerDirection
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{
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kLeft = 1,
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kUp = 2,
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kDown = 3,
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kRight = 4
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};
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bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
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#endif
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@ -1,29 +0,0 @@
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// GameState.h
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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#include <SFML\Graphics.hpp>
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#include "Snake.h"
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class GameState
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{
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public:
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GameState();
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GameState(int newHorizontal, int newVertical);
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void StartGame(void);
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sf::Vector2f GetGameBoundaries(void);
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protected:
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;
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private:
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sf::RenderWindow gameWindow;
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sf::VideoMode gameVideoSettings;
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SnakeFood playerFood;
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Snake player;
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sf::Time delay;
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void GetKeyboardInput(void);
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void RegenerateFood(void);
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void RunGameLoop(void);
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void RenderWindow(void);
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};
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#endif
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@ -1,32 +0,0 @@
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// Snake.h
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#ifndef SNAKE_H
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#define SNAKE_H
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#include <deque>
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#include <SFML\Graphics.hpp>
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#include "SnakeFood.h"
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class Snake
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{
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public:
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Snake(void);
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Snake(sf::Vector2f head);
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void DisplaySnake(sf::RenderWindow& window);
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sf::RectangleShape GetSnakeHead(void);
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sf::Vector2f GetSnakeHeadPosition(void);
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bool IsTouchingObject(sf::RectangleShape object);
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void MoveSnake(SnakeFood* playerFood);
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void UpdateDirection(int newDirection);
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protected:
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;
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private:
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std::deque<sf::RectangleShape> snakeBody;
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int snakeDirection = 0;
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sf::Vector2f CalculateNewPosition(sf::Vector2f position);
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bool CheckBoundaries(void);
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bool IsSelfCollision(sf::RectangleShape testRectangle);
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};
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#endif
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@ -1,24 +0,0 @@
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// SnakeFood.h
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#ifndef SNAKEFOOD_H
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#define SNAKEFOOD_H
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#include <SFML\Graphics.hpp>
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#include <random>
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class SnakeFood
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{
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public:
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SnakeFood();
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SnakeFood(sf::Vector2f snakeFoodSize);
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void GenerateNewFood(sf::Vector2f windowSize);
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sf::RectangleShape GetFoodObject(void);
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sf::Vector2f GetFoodObjectPosition(void);
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protected:
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;
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private:
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sf::RectangleShape snakeFoodObject;
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std::default_random_engine generator;
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int GenerateRandomNumber(int generationLimit);
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};
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#endif
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13
src/CMakeLists.txt
Normal file
13
src/CMakeLists.txt
Normal file
@ -0,0 +1,13 @@
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find_package(SFML COMPONENTS graphics window system REQUIRED)
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add_executable(snakeplusplus
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./main.cpp
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./gamestate.cpp
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./snake.cpp
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./playerinterface.cpp
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)
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target_include_directories(snakeplusplus PUBLIC ${CMAKE_CURRENT_LIST_DIR})
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target_link_libraries(snakeplusplus sfml-graphics)
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@ -1,11 +0,0 @@
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#include "Common.h"
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// Test for collision between two object positions
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bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position)
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{
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if (object1Position.x != object2Position.x)
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return false;
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if (object1Position.y != object2Position.y)
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return false;
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return true;
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}
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@ -1,90 +0,0 @@
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// GameState.cpp
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#include <SFML\Graphics.hpp>
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#include <SFML\System.hpp>
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#include "Common.h"
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#include "Snake.h"
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#include "GameState.h"
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GameState::GameState()
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{
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delay = sf::milliseconds(75);
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gameVideoSettings = sf::VideoMode(1025, 725);
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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return;
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}
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GameState::GameState(int maxHorizontal, int maxVertical)
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{
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delay = sf::milliseconds(75);
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gameVideoSettings = sf::VideoMode(maxHorizontal, maxVertical);
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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return;
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}
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void GameState::StartGame()
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{
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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Snake player(sf::Vector2f(kGridSize,kGridSize));
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SnakeFood playerFood(sf::Vector2f(kGridSize,kGridSize));
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RunGameLoop();
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return;
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}
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sf::Vector2f GameState::GetGameBoundaries(void)
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{
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sf::Vector2f boundaries;
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boundaries.x = gameVideoSettings.width;
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boundaries.y = gameVideoSettings.height;
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return boundaries;
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}
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void GameState::GetKeyboardInput(void)
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{
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sf::Event event;
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while (gameWindow.pollEvent(event))
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{
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if ((event.type == sf::Event::Closed) ||
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(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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gameWindow.close();
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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player.UpdateDirection(kLeft);
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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||||||
player.UpdateDirection(kUp);
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
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player.UpdateDirection(kDown);
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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||||||
player.UpdateDirection(kRight);
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||||||
return;
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}
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// Generates new food until not colliding with player
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void GameState::RegenerateFood(void)
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{
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|
||||||
// Keep making new food until generating a valid spot
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|
||||||
while (player.IsTouchingObject(playerFood.GetFoodObject()))
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|
||||||
playerFood.GenerateNewFood(GetGameBoundaries());
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|
||||||
return;
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|
||||||
}
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|
||||||
|
|
||||||
void GameState::RunGameLoop(void)
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|
||||||
{
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||||||
while (gameWindow.isOpen())
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|
||||||
{
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|
||||||
GetKeyboardInput();
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||||||
player.MoveSnake(&playerFood);
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||||||
RegenerateFood();
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RenderWindow();
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||||||
sf::sleep(delay);
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||||||
}
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return;
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}
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void GameState::RenderWindow(void)
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{
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||||||
gameWindow.clear();
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player.DisplaySnake(gameWindow);
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gameWindow.draw(playerFood.GetFoodObject());
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gameWindow.display();
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return;
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}
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|
129
src/Snake.cpp
129
src/Snake.cpp
@ -1,129 +0,0 @@
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// Snake.cpp
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#include <iostream>
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#include <queue>
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#include <SFML\Graphics.hpp>
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#include "Common.h"
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||||||
#include "Snake.h"
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#include "SnakeFood.h"
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// General constructor for snake class
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Snake::Snake(void)
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|
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{
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|
||||||
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
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|
||||||
newBodyPart.setFillColor(sf::Color::Green);
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||||||
snakeBody.push_back(newBodyPart);
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||||||
return;
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|
||||||
}
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|
|
||||||
// Constructor for snake with position
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|
||||||
Snake::Snake(sf::Vector2f headSize)
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|
||||||
{
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|
||||||
sf::RectangleShape newBodyPart(headSize);
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|
||||||
newBodyPart.setFillColor(sf::Color::Green);
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|
||||||
snakeBody.push_back(newBodyPart);
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|
||||||
return;
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|
||||||
}
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|
||||||
|
|
||||||
// Iterate through snake deque and draw to window
|
|
||||||
void Snake::DisplaySnake(sf::RenderWindow& window)
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|
||||||
{
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|
||||||
for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
|
|
||||||
window.draw(*snakeBodyPart);
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|
||||||
return;
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|
||||||
}
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|
||||||
|
|
||||||
// Return the RectangleShape head of snake
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|
||||||
sf::RectangleShape Snake::GetSnakeHead(void)
|
|
||||||
{
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|
||||||
sf::RectangleShape head;
|
|
||||||
head = snakeBody.front();
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|
||||||
return head;
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|
||||||
}
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|
||||||
|
|
||||||
// Return the Vector2f head of snake
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|
||||||
sf::Vector2f Snake::GetSnakeHeadPosition(void)
|
|
||||||
{
|
|
||||||
sf::Vector2f position;
|
|
||||||
position = snakeBody.front().getPosition();
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|
||||||
return position;
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|
||||||
}
|
|
||||||
|
|
||||||
// Checks if snake position matches object position
|
|
||||||
bool Snake::IsTouchingObject(sf::RectangleShape object)
|
|
||||||
{
|
|
||||||
for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
|
|
||||||
{
|
|
||||||
if ((*snakeBodyPart).getPosition().x != object.getPosition().x)
|
|
||||||
continue;
|
|
||||||
if ((*snakeBodyPart).getPosition().y != object.getPosition().y)
|
|
||||||
continue;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move snake based on direction and check for collision
|
|
||||||
void Snake::MoveSnake(SnakeFood* snakeFood)
|
|
||||||
{
|
|
||||||
// TODO: Add losing on wall collision
|
|
||||||
if (CheckBoundaries()) // Wall collision
|
|
||||||
return;
|
|
||||||
sf::Vector2f newHeadPosition;
|
|
||||||
newHeadPosition = CalculateNewPosition(GetSnakeHeadPosition());
|
|
||||||
sf::RectangleShape newBodyPart(sf::Vector2f(kGridSize, kGridSize));
|
|
||||||
newBodyPart.setPosition(newHeadPosition);
|
|
||||||
// TODO: Add losing on self collision
|
|
||||||
if (IsSelfCollision(newBodyPart)) // Snake collision
|
|
||||||
return;
|
|
||||||
newBodyPart.setFillColor(sf::Color::Green);
|
|
||||||
snakeBody.push_front(newBodyPart);
|
|
||||||
if (!GlobalCollision(GetSnakeHeadPosition(), snakeFood->GetFoodObjectPosition()))
|
|
||||||
snakeBody.pop_back();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Snake::UpdateDirection(int newDirection)
|
|
||||||
{
|
|
||||||
snakeDirection = newDirection;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a new coordinate position based on snake direction
|
|
||||||
sf::Vector2f Snake::CalculateNewPosition(sf::Vector2f position)
|
|
||||||
{
|
|
||||||
if (snakeDirection == 0)
|
|
||||||
return position;
|
|
||||||
if (snakeDirection == kLeft)
|
|
||||||
position.x -= kGridSize;
|
|
||||||
if (snakeDirection == kUp)
|
|
||||||
position.y -= kGridSize;
|
|
||||||
if (snakeDirection == kDown)
|
|
||||||
position.y += kGridSize;
|
|
||||||
if (snakeDirection == kRight)
|
|
||||||
position.x += kGridSize;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check snake head for running into boundaries
|
|
||||||
bool Snake::CheckBoundaries(void)
|
|
||||||
{
|
|
||||||
if (snakeBody.front().getPosition().x == 0 && snakeDirection == kLeft)
|
|
||||||
return true;
|
|
||||||
if (snakeBody.front().getPosition().y == 0 && snakeDirection == kUp)
|
|
||||||
return true;
|
|
||||||
// TODO: Change boundaries to not be hard-coded
|
|
||||||
if (snakeBody.front().getPosition().y > 675 && snakeDirection == kDown)
|
|
||||||
return true;
|
|
||||||
if (snakeBody.front().getPosition().x > 975 && snakeDirection == kRight)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Test for snake self collision
|
|
||||||
bool Snake::IsSelfCollision(sf::RectangleShape testRectangle)
|
|
||||||
{
|
|
||||||
for (auto snakeBodyPart = snakeBody.cbegin(); snakeBodyPart != snakeBody.cend(); ++snakeBodyPart)
|
|
||||||
if (GlobalCollision(testRectangle.getPosition(), (*snakeBodyPart).getPosition()))
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
@ -1,50 +0,0 @@
|
|||||||
// SnakeFood.cpp
|
|
||||||
#include <iostream>
|
|
||||||
#include <SFML\Graphics.hpp>
|
|
||||||
#include "Common.h"
|
|
||||||
#include "SnakeFood.h"
|
|
||||||
|
|
||||||
|
|
||||||
SnakeFood::SnakeFood()
|
|
||||||
{
|
|
||||||
snakeFoodObject.setSize(sf::Vector2f(kGridSize, kGridSize));
|
|
||||||
snakeFoodObject.setFillColor(sf::Color::Red);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SnakeFood::SnakeFood(sf::Vector2f snakeFoodSize)
|
|
||||||
{
|
|
||||||
snakeFoodObject.setSize(snakeFoodSize);
|
|
||||||
snakeFoodObject.setFillColor(sf::Color::Red);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a new food object for the snakeFood
|
|
||||||
void SnakeFood::GenerateNewFood(sf::Vector2f windowSize)
|
|
||||||
{
|
|
||||||
sf::Vector2f newPosition;
|
|
||||||
newPosition.x = GenerateRandomNumber(windowSize.x);
|
|
||||||
newPosition.y = GenerateRandomNumber(windowSize.y);
|
|
||||||
snakeFoodObject.setPosition(newPosition);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::RectangleShape SnakeFood::GetFoodObject(void)
|
|
||||||
{
|
|
||||||
return snakeFoodObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
sf::Vector2f SnakeFood::GetFoodObjectPosition(void)
|
|
||||||
{
|
|
||||||
return snakeFoodObject.getPosition();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a newly generated number
|
|
||||||
int SnakeFood::GenerateRandomNumber(int generationLimit)
|
|
||||||
{
|
|
||||||
int generatedNumber;
|
|
||||||
std::uniform_int_distribution<> distribution(0, generationLimit);
|
|
||||||
generatedNumber = distribution(generator);
|
|
||||||
generatedNumber -= (generatedNumber % kGridSize);
|
|
||||||
return generatedNumber;
|
|
||||||
}
|
|
13
src/common.hpp
Executable file
13
src/common.hpp
Executable file
@ -0,0 +1,13 @@
|
|||||||
|
#ifndef COMMON_HPP
|
||||||
|
#define COMMON_HPP
|
||||||
|
|
||||||
|
enum PlayerDirection
|
||||||
|
{
|
||||||
|
kNone = 0,
|
||||||
|
kLeft = 1,
|
||||||
|
kUp = 2,
|
||||||
|
kDown = 3,
|
||||||
|
kRight = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
134
src/gamestate.cpp
Executable file
134
src/gamestate.cpp
Executable file
@ -0,0 +1,134 @@
|
|||||||
|
// GameState.cpp
|
||||||
|
#include <iostream>
|
||||||
|
#include <memory>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include "common.hpp"
|
||||||
|
#include "playerinterface.hpp"
|
||||||
|
#include "gamestate.hpp"
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
GameEngine::GameEngine()
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::StartGame()
|
||||||
|
{
|
||||||
|
//ApplySettings();
|
||||||
|
PrepareGameBoard();
|
||||||
|
graphics.StartGameWindow();
|
||||||
|
GameLoop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::GameLoop(void)
|
||||||
|
{
|
||||||
|
while (graphics.IsOpen())
|
||||||
|
{
|
||||||
|
if (isGameOver)
|
||||||
|
{
|
||||||
|
graphics.CheckContinue();
|
||||||
|
isGameOver = 0;
|
||||||
|
}
|
||||||
|
UpdatePlayerSpeed();
|
||||||
|
PlaceNewSnakePart(MovePlayer());
|
||||||
|
RegenerateFood();
|
||||||
|
graphics.DisplayGameState(gameBoard);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f GameEngine::MovePlayer(void)
|
||||||
|
{
|
||||||
|
sf::Vector2f newHeadPosition;
|
||||||
|
newHeadPosition.x = player.headLocation.x + player.speed.x;
|
||||||
|
newHeadPosition.y = player.headLocation.y + player.speed.y;
|
||||||
|
return newHeadPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f GameEngine::GetGameBoundaries(void)
|
||||||
|
{
|
||||||
|
return graphics.gameBoundaries;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::PlaceNewSnakePart(sf::Vector2f location)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
char* locationState;
|
||||||
|
locationState = &gameBoard.at(location.y).at(location.x);
|
||||||
|
if (*locationState == 'O' && player.body.size() > 1)
|
||||||
|
isGameOver = true; // Game should end (Snake touching snake)
|
||||||
|
*locationState = 'O';
|
||||||
|
player.body.push(locationState);
|
||||||
|
player.headLocation = location;
|
||||||
|
if (playerFood.location != location)
|
||||||
|
player.Pop();
|
||||||
|
} catch (const std::out_of_range& error) {
|
||||||
|
isGameOver = true; // Snake ran into edge
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generates new food until not colliding with player
|
||||||
|
void GameEngine::RegenerateFood(void)
|
||||||
|
{
|
||||||
|
sf::Vector2f newLocation = playerFood.location;
|
||||||
|
bool isUpdated = false;
|
||||||
|
// Keep making new food until generating a valid spot
|
||||||
|
while (gameBoard.at(newLocation.y).at(newLocation.x) == 'O')
|
||||||
|
{
|
||||||
|
isUpdated = true;
|
||||||
|
playerFood.GenerateNewFood(GetGameBoundaries());
|
||||||
|
newLocation = playerFood.location;
|
||||||
|
}
|
||||||
|
if (isUpdated)
|
||||||
|
gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::PrepareGameBoard(void)
|
||||||
|
{
|
||||||
|
gameBoard.clear();
|
||||||
|
sf::Vector2f boardDimensions = GetGameBoundaries();
|
||||||
|
gameBoard.resize(boardDimensions.y, std::vector<char> (boardDimensions.x, ' '));
|
||||||
|
player.headLocation.x = 4;
|
||||||
|
player.headLocation.y = 5;
|
||||||
|
char* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
|
||||||
|
player.body.push(locationState);
|
||||||
|
*player.body.front() = 'O';
|
||||||
|
playerFood.location.x = 2;
|
||||||
|
playerFood.location.y = 2;
|
||||||
|
playerFood.food = &gameBoard.at(2).at(2);
|
||||||
|
*playerFood.food = 'X';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::UpdatePlayerSpeed(void)
|
||||||
|
{
|
||||||
|
PlayerDirection input = controls.GetPlayerInput();
|
||||||
|
switch (input) {
|
||||||
|
case kUp:
|
||||||
|
player.speed.x = 0;
|
||||||
|
player.speed.y = -1;
|
||||||
|
break;
|
||||||
|
case kLeft:
|
||||||
|
player.speed.x = -1;
|
||||||
|
player.speed.y = 0;
|
||||||
|
break;
|
||||||
|
case kRight:
|
||||||
|
player.speed.x = 1;
|
||||||
|
player.speed.y = 0;
|
||||||
|
break;
|
||||||
|
case kDown:
|
||||||
|
player.speed.x = 0;
|
||||||
|
player.speed.y = 1;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
src/gamestate.hpp
Executable file
36
src/gamestate.hpp
Executable file
@ -0,0 +1,36 @@
|
|||||||
|
// GameState.h
|
||||||
|
#ifndef GAMESTATE_HPP
|
||||||
|
#define GAMESTATE_HPP
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include "snake.hpp"
|
||||||
|
#include "playerinterface.hpp"
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
class GameEngine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GameEngine();
|
||||||
|
void StartGame(void);
|
||||||
|
sf::Vector2f GetGameBoundaries(void);
|
||||||
|
private:
|
||||||
|
std::vector< std::vector<char> > gameBoard;
|
||||||
|
PlayerInput controls;
|
||||||
|
PlayerOutput graphics;
|
||||||
|
Snake player;
|
||||||
|
Food playerFood;
|
||||||
|
bool useSFML = 1;
|
||||||
|
bool isGameOver = 0;
|
||||||
|
void DisplayEndScreen(void);
|
||||||
|
void GameLoop(void);
|
||||||
|
sf::Vector2f MovePlayer(void);
|
||||||
|
void PlaceNewSnakePart(sf::Vector2f location);
|
||||||
|
void RegenerateFood(void);
|
||||||
|
void PrepareGameBoard(void);
|
||||||
|
void UpdatePlayerSpeed();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
6
src/main.cpp
Normal file → Executable file
6
src/main.cpp
Normal file → Executable file
@ -1,7 +1,7 @@
|
|||||||
#include "GameState.h"
|
#include "gamestate.hpp"
|
||||||
|
|
||||||
int main()
|
int main(void)
|
||||||
{
|
{
|
||||||
GameState game;
|
snakeplusplus::GameEngine game;
|
||||||
game.StartGame();
|
game.StartGame();
|
||||||
}
|
}
|
||||||
|
151
src/playerinterface.cpp
Executable file
151
src/playerinterface.cpp
Executable file
@ -0,0 +1,151 @@
|
|||||||
|
#include "playerinterface.hpp"
|
||||||
|
#include <SFML/System/Vector2.hpp>
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
PlayerInput::PlayerInput(void)
|
||||||
|
{
|
||||||
|
lastPlayerInput = kNone;
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerDirection PlayerInput::GetPlayerInput(void)
|
||||||
|
{
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
|
||||||
|
lastPlayerInput = kLeft;
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
||||||
|
lastPlayerInput = kUp;
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
||||||
|
lastPlayerInput = kDown;
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
|
||||||
|
lastPlayerInput = kRight;
|
||||||
|
return lastPlayerInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PlayerOutput::IsOpen(void)
|
||||||
|
{
|
||||||
|
return gameWindow.isOpen();
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerOutput::PlayerOutput(void)
|
||||||
|
{
|
||||||
|
float kWidth = 1025;
|
||||||
|
float kHeight = 725;
|
||||||
|
float kBoardWidth = kWidth / kGridSize;
|
||||||
|
float kBoardHeight = kHeight / kGridSize;
|
||||||
|
gameBoundaries = sf::Vector2f(kBoardWidth, kBoardHeight);
|
||||||
|
gameVideoSettings = sf::VideoMode(kWidth, kHeight);
|
||||||
|
drawObject.setSize(sf::Vector2f(kGridSize, kGridSize));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::CheckContinue(void)
|
||||||
|
{
|
||||||
|
sf::Event event;
|
||||||
|
DisplayEndScreen();
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
gameWindow.pollEvent(event);
|
||||||
|
if ((event.type == sf::Event::Closed) ||
|
||||||
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
||||||
|
{
|
||||||
|
gameWindow.close();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Enter)) { return; }
|
||||||
|
sf::sleep(delay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::DisplayEndScreen(void)
|
||||||
|
{
|
||||||
|
gameWindow.clear();
|
||||||
|
sf::Vector2f textPosition(gameBoundaries);
|
||||||
|
textPosition.x = textPosition.x / 2;
|
||||||
|
textPosition.y = textPosition.y / 2;
|
||||||
|
sf::Font font;
|
||||||
|
font.loadFromFile("Arial.ttf");
|
||||||
|
sf::Text gameOverText("Game Over", font);
|
||||||
|
gameOverText.setPosition(textPosition);
|
||||||
|
gameWindow.draw(gameOverText);
|
||||||
|
gameWindow.display();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard)
|
||||||
|
{
|
||||||
|
CheckWindowEvents();
|
||||||
|
sf::Vector2f location;
|
||||||
|
char* letterOnBoard;
|
||||||
|
for (float y = 0; y < gameBoundaries.y; y++)
|
||||||
|
{
|
||||||
|
for (float x = 0; x < gameBoundaries.x; x++)
|
||||||
|
{
|
||||||
|
location.x = x;
|
||||||
|
location.y = y;
|
||||||
|
letterOnBoard = &gameBoard.at(location.y).at(location.x);
|
||||||
|
switch (*letterOnBoard)
|
||||||
|
{
|
||||||
|
case 'O':
|
||||||
|
DrawSnake(location);
|
||||||
|
break;
|
||||||
|
case 'X':
|
||||||
|
DrawFood(location);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
DrawEmpty(location);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gameWindow.display();
|
||||||
|
sf::sleep(delay);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::StartGameWindow(void)
|
||||||
|
{
|
||||||
|
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||||
|
isWindowAlive = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::CheckWindowEvents(void)
|
||||||
|
{
|
||||||
|
sf::Event event;
|
||||||
|
while (gameWindow.pollEvent(event))
|
||||||
|
{
|
||||||
|
if ((event.type == sf::Event::Closed) ||
|
||||||
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
||||||
|
gameWindow.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::DrawEmpty(sf::Vector2f location)
|
||||||
|
{
|
||||||
|
location *= static_cast<float>(kGridSize);
|
||||||
|
drawObject.setPosition(location);
|
||||||
|
drawObject.setFillColor(sf::Color::Black);
|
||||||
|
gameWindow.draw(drawObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::DrawFood(sf::Vector2f location)
|
||||||
|
{
|
||||||
|
location *= static_cast<float>(kGridSize);
|
||||||
|
drawObject.setPosition(location);
|
||||||
|
drawObject.setFillColor(sf::Color::Red);
|
||||||
|
gameWindow.draw(drawObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerOutput::DrawSnake(sf::Vector2f location)
|
||||||
|
{
|
||||||
|
location *= static_cast<float>(kGridSize);
|
||||||
|
drawObject.setPosition(location);
|
||||||
|
drawObject.setFillColor(sf::Color::Green);
|
||||||
|
gameWindow.draw(drawObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
43
src/playerinterface.hpp
Executable file
43
src/playerinterface.hpp
Executable file
@ -0,0 +1,43 @@
|
|||||||
|
#ifndef PLAYERINTERFACE_HPP
|
||||||
|
#define PLAYERINTERFACE_HPP
|
||||||
|
|
||||||
|
#include "common.hpp"
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
const int kGridSize = 25;
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
class PlayerInput
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PlayerInput(void);
|
||||||
|
PlayerDirection GetPlayerInput(void);
|
||||||
|
private:
|
||||||
|
PlayerDirection lastPlayerInput;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PlayerOutput
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
sf::Vector2f gameBoundaries;
|
||||||
|
PlayerOutput(void);
|
||||||
|
bool IsOpen(void);
|
||||||
|
void CheckContinue(void);
|
||||||
|
void DisplayGameState(std::vector< std::vector<char> >& gameBoard);
|
||||||
|
void StartGameWindow(void);
|
||||||
|
private:
|
||||||
|
void CheckWindowEvents(void);
|
||||||
|
void DisplayEndScreen(void);
|
||||||
|
void DrawEmpty(sf::Vector2f location);
|
||||||
|
void DrawFood(sf::Vector2f location);
|
||||||
|
void DrawSnake(sf::Vector2f location);
|
||||||
|
sf::RenderWindow gameWindow;
|
||||||
|
sf::VideoMode gameVideoSettings;
|
||||||
|
sf::RectangleShape drawObject;
|
||||||
|
bool isWindowAlive;
|
||||||
|
sf::Time delay = sf::milliseconds(60);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
37
src/snake.cpp
Executable file
37
src/snake.cpp
Executable file
@ -0,0 +1,37 @@
|
|||||||
|
// Snake.cpp
|
||||||
|
#include <algorithm>
|
||||||
|
#include <memory>
|
||||||
|
#include <queue>
|
||||||
|
#include <random>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include "snake.hpp"
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
void Snake::Pop(void)
|
||||||
|
{
|
||||||
|
*(body.front()) = ' ';
|
||||||
|
body.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
Food::Food(void)
|
||||||
|
{
|
||||||
|
generator.seed(std::random_device{}());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a new food object for the snakeFood
|
||||||
|
void Food::GenerateNewFood(sf::Vector2f boundaries)
|
||||||
|
{
|
||||||
|
location.x = GenerateRandomNumber(boundaries.x);
|
||||||
|
location.y = GenerateRandomNumber(boundaries.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns a newly generated number
|
||||||
|
int Food::GenerateRandomNumber(int generationLimit)
|
||||||
|
{
|
||||||
|
int generatedNumber;
|
||||||
|
std::uniform_int_distribution<> distribution(0, generationLimit - 1);
|
||||||
|
generatedNumber = distribution(generator);
|
||||||
|
return generatedNumber;
|
||||||
|
}
|
||||||
|
}
|
35
src/snake.hpp
Executable file
35
src/snake.hpp
Executable file
@ -0,0 +1,35 @@
|
|||||||
|
// Snake.h
|
||||||
|
#ifndef SNAKE_HPP
|
||||||
|
#define SNAKE_HPP
|
||||||
|
|
||||||
|
#include <SFML/System/Vector2.hpp>
|
||||||
|
#include <memory>
|
||||||
|
#include <queue>
|
||||||
|
#include <random>
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
namespace snakeplusplus
|
||||||
|
{
|
||||||
|
struct Snake
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
sf::Vector2f headLocation;
|
||||||
|
sf::Vector2f speed;
|
||||||
|
std::queue<char*> body;
|
||||||
|
void Pop(void);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Food
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Food(void);
|
||||||
|
sf::Vector2f location;
|
||||||
|
char* food;
|
||||||
|
void GenerateNewFood(sf::Vector2f boundaries);
|
||||||
|
private:
|
||||||
|
std::default_random_engine generator;
|
||||||
|
int GenerateRandomNumber(int generationLimit);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user