Merge pull request 'Added scoring and chance-based algorithm picking' (#3) from dev into master

Reviewed-on: #3
This commit is contained in:
Trianta 2023-10-24 00:55:30 -05:00
commit 4f7cacfc44
5 changed files with 46 additions and 4 deletions

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@ -36,17 +36,33 @@ namespace snakeplusplus
return lastKnownDirection;
}
void AISnake::UpdateProbability(int snakeSize)
{
probabilityBFS = 1 - ((double) snakeSize) / 1000;
return;
}
// Gets a new path for the bot to follow
// Uses DFS algorithm
void AISnake::GetNewPath(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize)
{
// Search for food
/*
BFS(gameBoard, source, boundaries);
if (gameBoard[botPathUnsanitized.top().y][botPathUnsanitized.top().x] != 'X') {
while (!botPathUnsanitized.empty()) { botPathUnsanitized.pop(); }
DFS(gameBoard, source, boundaries);
while (botPathUnsanitized.size() > 15) { botPathUnsanitized.pop(); }
}
*/
// Probability-based approach for fun
double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
if (roll <= probabilityBFS)
{
BFS(gameBoard, source, boundaries);
} else {
DFS(gameBoard, source, boundaries);
}
// Create path for food
path.push(botPathUnsanitized.top());
botPathUnsanitized.pop();
@ -136,6 +152,12 @@ namespace snakeplusplus
}
for (sf::Vector2f newLocation : localLocations) {
try {
if (newLocation.x < 1 || newLocation.y < 1
|| newLocation.x > boundaries.x - 2
|| newLocation.y > boundaries.y - 2) {
continue;
}
if ((!visited.at(newLocation.y).at(newLocation.x))
&& (gameBoard.at(newLocation.y).at(newLocation.x) == ' ')) {
search.push(newLocation);

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@ -14,7 +14,9 @@ namespace snakeplusplus
AISnake();
void GetNewPath(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize);
PlayerDirection GetInput(const sf::Vector2f* source);
void UpdateProbability(int snakeSize);
private:
double probabilityBFS = 1.000;
std::stack<sf::Vector2f> botPathUnsanitized;
void BFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries);
void DFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries);

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@ -36,13 +36,16 @@ namespace snakeplusplus
void GameEngine::Loop(void)
{
int currentScore = 0;
while (graphics.IsOpen())
{
if (isGameOver) { Reset(); }
UpdatePlayerSpeed();
PlaceNewSnakePart(MovePlayer());
RegenerateFood();
graphics.DisplayGameState(gameBoard);
currentScore = player.body.size() * 100;
bot.UpdateProbability(player.body.size());
graphics.DisplayGameState(gameBoard, currentScore);
}
return;
}

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@ -71,7 +71,20 @@ namespace snakeplusplus
return;
}
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard)
void PlayerOutput::DisplayScore(int score) {
sf::Vector2f textPosition(gameBoundaries);
textPosition.x = textPosition.x / 2;
textPosition.y = textPosition.y / 2;
sf::Font font;
font.loadFromFile("Arial.ttf");
std::string text = "Score: " + std::to_string(score);
sf::Text ScoreText(text, font);
ScoreText.setPosition(textPosition);
gameWindow.draw(ScoreText);
}
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard, int score)
{
CheckWindowEvents();
char* letterOnBoard;
@ -94,6 +107,7 @@ namespace snakeplusplus
}
}
}
DisplayScore(score);
gameWindow.display();
sf::sleep(delay);
return;

View File

@ -17,7 +17,8 @@ namespace snakeplusplus
PlayerOutput(void);
bool IsOpen(void);
void CheckContinue(bool isBotControlled);
void DisplayGameState(std::vector< std::vector<char> >& gameBoard);
void DisplayGameState(std::vector< std::vector<char> >& gameBoard, int score);
void DisplayScore(int score);
void StartGameWindow(void);
private:
void CheckWindowEvents(void);
@ -30,7 +31,7 @@ namespace snakeplusplus
sf::RectangleShape drawObject;
sf::Event event;
bool isWindowAlive;
sf::Time delay = sf::milliseconds(15);
sf::Time delay = sf::milliseconds(10);
};
}