bot: various improvements

This commit is contained in:
Trianta 2024-08-03 21:18:57 -05:00
parent ff70b0dbd4
commit 4a5fbe88d3
3 changed files with 11 additions and 31 deletions

View File

@ -17,10 +17,8 @@ AISnake::AISnake() {
PlayerDirection AISnake::GetInput(const sf::Vector2f* source)
{
sf::Vector2f directionDelta;
if (!source) {
std::cout << "[ERROR - AI] Source was borked, bailing" << std::endl;
if (!source)
return kUp;
}
while (*source == path.top() && !path.empty()) { path.pop(); }
if (path.empty()) { path.push(GetAnyOpenPath(*source)); }
directionDelta = *source - path.top();
@ -51,7 +49,6 @@ void AISnake::AdjustProbability(double amount)
probabilityBFS += amount;
if (probabilityBFS > 1.0) { probabilityBFS = 1.0; }
if (probabilityBFS < 0.0) { probabilityBFS = 0.0; }
std::cout << "[Info - AI] New BFS probability: " << probabilityBFS << std::endl;
return;
}
@ -64,8 +61,8 @@ void AISnake::AddIteration(const int size)
if (average > size) { AdjustProbability(adjustmentAmount); }
else { AdjustProbability(-adjustmentAmount); }
}
std::cout << "[Info - AI] Current average: " << average << std::endl;
std::cout << "[Info - AI] Previous iteration size: " << size << std::endl;
std::cout << "[LOG - AI] Current average: " << average << std::endl;
std::cout << "[LOG - AI] Previous iteration size: " << size << std::endl;
}
void AISnake::ResetPath(void) {
@ -94,7 +91,6 @@ void AISnake::GetNewPath(const sf::Vector2f& source)
}
void AISnake::BFS(const sf::Vector2f& source) {
std::cout << "[Info - AI] Rolled BFS" << std::endl;
std::queue<sf::Vector2f> search;
search.push(source);
while (!search.empty()) {
@ -114,15 +110,10 @@ void AISnake::BFS(const sf::Vector2f& source) {
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
if (space->m_bFood) {
botPathUnsanitized.push(nearby);
std::cout << "[TRACE - BFS] Path successfully found food" << std::endl;
return;
}
if (nearby.x < 1 || nearby.y < 1
|| nearby.x > g_pEngine->GetGameBoundaries().x - 1
|| nearby.y > g_pEngine->GetGameBoundaries().y - 1) {
if (nearby.x < 1 || nearby.y < 1)
continue;
}
if (space->m_bVisited)
continue;
if (space->m_bSnake)
@ -134,12 +125,10 @@ void AISnake::BFS(const sf::Vector2f& source) {
}
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
}
std::cout << "[ERROR - BFS] Failed to get a path to food" << std::endl;
pathFailed = true;
}
void AISnake::DFS(const sf::Vector2f& source) {
std::cout << "[Info - AI] Rolled DFS" << std::endl;
std::stack<sf::Vector2f> search;
search.push(source);
while (!search.empty()) {
@ -159,15 +148,10 @@ void AISnake::DFS(const sf::Vector2f& source) {
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
if (space->m_bFood) {
botPathUnsanitized.push(nearby);
std::cout << "[TRACE - DFS] Path successfully found food" << std::endl;
return;
}
if (nearby.x < 1 || nearby.y < 1
|| nearby.x > g_pEngine->GetGameBoundaries().x - 1
|| nearby.y > g_pEngine->GetGameBoundaries().y - 1) {
if (nearby.x < 1 || nearby.x > g_pEngine->GetGameBoundaries().x - 2)
continue;
}
if (space->m_bVisited)
continue;
if (space->m_bSnake)
@ -179,7 +163,6 @@ void AISnake::DFS(const sf::Vector2f& source) {
}
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
}
std::cout << "[ERROR - DFS] Failed to get a path to food" << std::endl;
pathFailed = true;
}
@ -194,10 +177,9 @@ sf::Vector2f AISnake::GetAnyOpenPath(const sf::Vector2f& source) {
for (auto path : paths) {
try {
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake) {
bail = path;
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake)
continue;
}
return path;
} catch (const std::out_of_range& error) {
continue; // Out of bounds
@ -211,7 +193,6 @@ void AISnake::UnvisitBoard(void) {
for (std::vector<GameSpace>& i : g_pEngine->gameBoard)
for (GameSpace& j : i)
j.m_bVisited = false;
std::cout << "[TRACE - AI] Unvisited board" << std::endl;
}
void AISnake::UpdateAverage(const int size) {
@ -235,7 +216,6 @@ void AISnake::TrimPath(void) {
}
botPathUnsanitized.pop();
}
std::cout << "[TRACE - AI] Trimmed path" << std::endl;
}
void AISnake::EmptyPath(void) {

View File

@ -25,6 +25,8 @@ void GameEngine::Reset()
{
if (!state.m_bIsBotControlled)
graphics.CheckContinue();
else
bot.AddIteration(player.body.size());
player.Reset();
PrepareGameBoard();
state.m_bIsGameOver = false;
@ -34,7 +36,6 @@ void GameEngine::Reset()
if (state.m_bNoDisplay)
graphics.SetShowGame(false);
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
bot.AddIteration(player.body.size());
}
}

View File

@ -20,7 +20,6 @@ struct Food
{
public:
sf::Vector2f location;
char* food;
void GenerateNewFood(sf::Vector2f boundaries);
};