bot: various improvements

This commit is contained in:
Trianta 2024-08-03 21:18:57 -05:00
parent ff70b0dbd4
commit 4a5fbe88d3
3 changed files with 11 additions and 31 deletions

View File

@ -17,10 +17,8 @@ AISnake::AISnake() {
PlayerDirection AISnake::GetInput(const sf::Vector2f* source) PlayerDirection AISnake::GetInput(const sf::Vector2f* source)
{ {
sf::Vector2f directionDelta; sf::Vector2f directionDelta;
if (!source) { if (!source)
std::cout << "[ERROR - AI] Source was borked, bailing" << std::endl;
return kUp; return kUp;
}
while (*source == path.top() && !path.empty()) { path.pop(); } while (*source == path.top() && !path.empty()) { path.pop(); }
if (path.empty()) { path.push(GetAnyOpenPath(*source)); } if (path.empty()) { path.push(GetAnyOpenPath(*source)); }
directionDelta = *source - path.top(); directionDelta = *source - path.top();
@ -51,7 +49,6 @@ void AISnake::AdjustProbability(double amount)
probabilityBFS += amount; probabilityBFS += amount;
if (probabilityBFS > 1.0) { probabilityBFS = 1.0; } if (probabilityBFS > 1.0) { probabilityBFS = 1.0; }
if (probabilityBFS < 0.0) { probabilityBFS = 0.0; } if (probabilityBFS < 0.0) { probabilityBFS = 0.0; }
std::cout << "[Info - AI] New BFS probability: " << probabilityBFS << std::endl;
return; return;
} }
@ -64,8 +61,8 @@ void AISnake::AddIteration(const int size)
if (average > size) { AdjustProbability(adjustmentAmount); } if (average > size) { AdjustProbability(adjustmentAmount); }
else { AdjustProbability(-adjustmentAmount); } else { AdjustProbability(-adjustmentAmount); }
} }
std::cout << "[Info - AI] Current average: " << average << std::endl; std::cout << "[LOG - AI] Current average: " << average << std::endl;
std::cout << "[Info - AI] Previous iteration size: " << size << std::endl; std::cout << "[LOG - AI] Previous iteration size: " << size << std::endl;
} }
void AISnake::ResetPath(void) { void AISnake::ResetPath(void) {
@ -94,7 +91,6 @@ void AISnake::GetNewPath(const sf::Vector2f& source)
} }
void AISnake::BFS(const sf::Vector2f& source) { void AISnake::BFS(const sf::Vector2f& source) {
std::cout << "[Info - AI] Rolled BFS" << std::endl;
std::queue<sf::Vector2f> search; std::queue<sf::Vector2f> search;
search.push(source); search.push(source);
while (!search.empty()) { while (!search.empty()) {
@ -114,15 +110,10 @@ void AISnake::BFS(const sf::Vector2f& source) {
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x); GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
if (space->m_bFood) { if (space->m_bFood) {
botPathUnsanitized.push(nearby); botPathUnsanitized.push(nearby);
std::cout << "[TRACE - BFS] Path successfully found food" << std::endl;
return; return;
} }
if (nearby.x < 1 || nearby.y < 1 if (nearby.x < 1 || nearby.y < 1)
|| nearby.x > g_pEngine->GetGameBoundaries().x - 1
|| nearby.y > g_pEngine->GetGameBoundaries().y - 1) {
continue; continue;
}
if (space->m_bVisited) if (space->m_bVisited)
continue; continue;
if (space->m_bSnake) if (space->m_bSnake)
@ -134,12 +125,10 @@ void AISnake::BFS(const sf::Vector2f& source) {
} }
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true; g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
} }
std::cout << "[ERROR - BFS] Failed to get a path to food" << std::endl;
pathFailed = true; pathFailed = true;
} }
void AISnake::DFS(const sf::Vector2f& source) { void AISnake::DFS(const sf::Vector2f& source) {
std::cout << "[Info - AI] Rolled DFS" << std::endl;
std::stack<sf::Vector2f> search; std::stack<sf::Vector2f> search;
search.push(source); search.push(source);
while (!search.empty()) { while (!search.empty()) {
@ -159,15 +148,10 @@ void AISnake::DFS(const sf::Vector2f& source) {
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x); GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
if (space->m_bFood) { if (space->m_bFood) {
botPathUnsanitized.push(nearby); botPathUnsanitized.push(nearby);
std::cout << "[TRACE - DFS] Path successfully found food" << std::endl;
return; return;
} }
if (nearby.x < 1 || nearby.y < 1 if (nearby.x < 1 || nearby.x > g_pEngine->GetGameBoundaries().x - 2)
|| nearby.x > g_pEngine->GetGameBoundaries().x - 1
|| nearby.y > g_pEngine->GetGameBoundaries().y - 1) {
continue; continue;
}
if (space->m_bVisited) if (space->m_bVisited)
continue; continue;
if (space->m_bSnake) if (space->m_bSnake)
@ -179,7 +163,6 @@ void AISnake::DFS(const sf::Vector2f& source) {
} }
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true; g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
} }
std::cout << "[ERROR - DFS] Failed to get a path to food" << std::endl;
pathFailed = true; pathFailed = true;
} }
@ -194,10 +177,9 @@ sf::Vector2f AISnake::GetAnyOpenPath(const sf::Vector2f& source) {
for (auto path : paths) { for (auto path : paths) {
try { try {
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake) {
bail = path; bail = path;
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake)
continue; continue;
}
return path; return path;
} catch (const std::out_of_range& error) { } catch (const std::out_of_range& error) {
continue; // Out of bounds continue; // Out of bounds
@ -211,7 +193,6 @@ void AISnake::UnvisitBoard(void) {
for (std::vector<GameSpace>& i : g_pEngine->gameBoard) for (std::vector<GameSpace>& i : g_pEngine->gameBoard)
for (GameSpace& j : i) for (GameSpace& j : i)
j.m_bVisited = false; j.m_bVisited = false;
std::cout << "[TRACE - AI] Unvisited board" << std::endl;
} }
void AISnake::UpdateAverage(const int size) { void AISnake::UpdateAverage(const int size) {
@ -235,7 +216,6 @@ void AISnake::TrimPath(void) {
} }
botPathUnsanitized.pop(); botPathUnsanitized.pop();
} }
std::cout << "[TRACE - AI] Trimmed path" << std::endl;
} }
void AISnake::EmptyPath(void) { void AISnake::EmptyPath(void) {

View File

@ -25,6 +25,8 @@ void GameEngine::Reset()
{ {
if (!state.m_bIsBotControlled) if (!state.m_bIsBotControlled)
graphics.CheckContinue(); graphics.CheckContinue();
else
bot.AddIteration(player.body.size());
player.Reset(); player.Reset();
PrepareGameBoard(); PrepareGameBoard();
state.m_bIsGameOver = false; state.m_bIsGameOver = false;
@ -34,7 +36,6 @@ void GameEngine::Reset()
if (state.m_bNoDisplay) if (state.m_bNoDisplay)
graphics.SetShowGame(false); graphics.SetShowGame(false);
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0); graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
bot.AddIteration(player.body.size());
} }
} }

View File

@ -20,7 +20,6 @@ struct Food
{ {
public: public:
sf::Vector2f location; sf::Vector2f location;
char* food;
void GenerateNewFood(sf::Vector2f boundaries); void GenerateNewFood(sf::Vector2f boundaries);
}; };