This was overengineered, lots of trimming to do
This commit is contained in:
parent
c01f687ec7
commit
498ac65dbc
@ -13,27 +13,25 @@ namespace snakeplusplus
|
||||
{
|
||||
public:
|
||||
GameEngine();
|
||||
void SetGameSettings(int argc, char* argv[]);
|
||||
void StartGame(void);
|
||||
sf::Vector2f GetGameBoundaries(void);
|
||||
protected:
|
||||
;
|
||||
private:
|
||||
std::vector< std::vector<char> > gameBoard;
|
||||
std::unique_ptr<DisplayInterface> graphics;
|
||||
PlayerInput controls;
|
||||
PlayerOutput graphics;
|
||||
Snake player;
|
||||
Food playerFood;
|
||||
Input playerInput;
|
||||
bool useSFML = 1;
|
||||
bool isGameOver = 0;
|
||||
void ApplySettings(void);
|
||||
void DisplayEndScreen(void);
|
||||
void GameLoop(void);
|
||||
sf::Vector2f MovePlayer(void);
|
||||
void PlaceNewSnakePart(sf::Vector2f location);
|
||||
void PlayerWantsToContinue(void);
|
||||
void RegenerateFood(void);
|
||||
void ResetGameBoard(void);
|
||||
void RestartGame(void);
|
||||
void PrepareGameBoard(void);
|
||||
void UpdatePlayerSpeed();
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -8,10 +8,10 @@ const int kGridSize = 25;
|
||||
|
||||
namespace snakeplusplus
|
||||
{
|
||||
class Input
|
||||
class PlayerInput
|
||||
{
|
||||
public:
|
||||
Input(void);
|
||||
PlayerInput(void);
|
||||
PlayerDirection GetPlayerInput(void);
|
||||
protected:
|
||||
;
|
||||
@ -19,56 +19,28 @@ namespace snakeplusplus
|
||||
PlayerDirection lastPlayerInput;
|
||||
};
|
||||
|
||||
class DisplayInterface
|
||||
class PlayerOutput
|
||||
{
|
||||
public:
|
||||
sf::Vector2f gameBoundaries;
|
||||
DisplayInterface(void);
|
||||
PlayerOutput(void);
|
||||
bool IsOpen(void);
|
||||
virtual void CheckContinue(void) = 0;
|
||||
virtual void DisplayGameState(std::vector< std::vector<char> >* gameBoard) = 0;
|
||||
virtual void DisplayEndScreen(void) = 0;
|
||||
virtual void StartGameWindow(void) = 0;
|
||||
protected:
|
||||
bool isWindowAlive;
|
||||
sf::Time delay = sf::milliseconds(120);
|
||||
private:
|
||||
;
|
||||
};
|
||||
|
||||
class CommandLine : public DisplayInterface
|
||||
{
|
||||
public:
|
||||
CommandLine(void);
|
||||
void CheckContinue(void);
|
||||
void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
|
||||
void DisplayEndScreen(void);
|
||||
void StartGameWindow(void);
|
||||
protected:
|
||||
;
|
||||
private:
|
||||
void Clear(void);
|
||||
};
|
||||
|
||||
class SFML : public DisplayInterface
|
||||
{
|
||||
public:
|
||||
SFML(void);
|
||||
void CheckContinue(void);
|
||||
void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
|
||||
void DisplayEndScreen(void);
|
||||
void StartGameWindow(void);
|
||||
void UpdateResolution(sf::Vector2i newResolution);
|
||||
protected:
|
||||
;
|
||||
private:
|
||||
void CheckWindowEvents(void);
|
||||
void DisplayEndScreen(void);
|
||||
void DrawEmpty(sf::Vector2f location);
|
||||
void DrawFood(sf::Vector2f location);
|
||||
void DrawSnake(sf::Vector2f location);
|
||||
sf::RenderWindow gameWindow;
|
||||
sf::VideoMode gameVideoSettings;
|
||||
sf::RectangleShape drawObject;
|
||||
bool isWindowAlive;
|
||||
sf::Time delay = sf::milliseconds(120);
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2,47 +2,38 @@
|
||||
#ifndef SNAKE_HPP
|
||||
#define SNAKE_HPP
|
||||
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include <random>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "common.hpp"
|
||||
|
||||
namespace snakeplusplus
|
||||
{
|
||||
class Snake
|
||||
struct Snake
|
||||
{
|
||||
public:
|
||||
Snake(void);
|
||||
PlayerDirection GetDirection(void);
|
||||
sf::Vector2f GetHeadLocation(void);
|
||||
sf::Vector2f Move(void);
|
||||
sf::Vector2f headLocation;
|
||||
sf::Vector2f speed;
|
||||
std::queue< std::shared_ptr<char> > body;
|
||||
void Pop(void);
|
||||
sf::Vector2f Reset(void);
|
||||
void UpdateDirection(PlayerDirection newDirection);
|
||||
protected:
|
||||
;
|
||||
private:
|
||||
std::queue< std::shared_ptr<char> > snakeBody;
|
||||
PlayerDirection direction = kNone;
|
||||
sf::Vector2f headLocation;
|
||||
void MoveLeft(void);
|
||||
void MoveUp(void);
|
||||
void MoveDown(void);
|
||||
void MoveRight(void);
|
||||
;
|
||||
};
|
||||
|
||||
class Food
|
||||
struct Food
|
||||
{
|
||||
public:
|
||||
Food();
|
||||
Food(void);
|
||||
sf::Vector2f location;
|
||||
std::shared_ptr<char> food;
|
||||
void GenerateNewFood(sf::Vector2f boundaries);
|
||||
sf::Vector2f GetFoodLocation(void);
|
||||
protected:
|
||||
;
|
||||
private:
|
||||
std::shared_ptr<char> food;
|
||||
sf::Vector2f location;
|
||||
std::default_random_engine generator;
|
||||
int GenerateRandomNumber(int generationLimit);
|
||||
};
|
||||
|
@ -1,4 +1,5 @@
|
||||
// GameState.cpp
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
@ -14,62 +15,37 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::SetGameSettings(int argc, char* argv[])
|
||||
{
|
||||
std::string convertedString;
|
||||
for (int i = 0; i < argc; i++)
|
||||
{
|
||||
convertedString = argv[i];
|
||||
if (convertedString == "--no-sfml")
|
||||
useSFML = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GameEngine::StartGame()
|
||||
{
|
||||
ApplySettings();
|
||||
ResetGameBoard();
|
||||
graphics->StartGameWindow();
|
||||
//ApplySettings();
|
||||
PrepareGameBoard();
|
||||
graphics.StartGameWindow();
|
||||
GameLoop();
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::ApplySettings(void)
|
||||
{
|
||||
if (useSFML)
|
||||
graphics.reset(new SFML());
|
||||
else
|
||||
graphics.reset(new CommandLine());
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Reimplement for DisplayInterface
|
||||
void GameEngine::DisplayEndScreen(void)
|
||||
{
|
||||
graphics->DisplayEndScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::GameLoop(void)
|
||||
{
|
||||
sf::Vector2f newHeadPosition;
|
||||
while (graphics->IsOpen())
|
||||
while (graphics.IsOpen())
|
||||
{
|
||||
// player.UpdateDirection(playerInput.GetPlayerInput());
|
||||
// newHeadPosition = player.Move();
|
||||
// if (playerFood.GetFoodLocation() != newHeadPosition)
|
||||
// player.Pop();
|
||||
// PlaceNewSnakePart(newHeadPosition);
|
||||
graphics->DisplayGameState(&gameBoard);
|
||||
// if (isGameOver)
|
||||
// PlayerWantsToContinue();
|
||||
UpdatePlayerSpeed();
|
||||
PlaceNewSnakePart(MovePlayer());
|
||||
graphics.DisplayGameState(&gameBoard);
|
||||
}
|
||||
return;
|
||||
}
|
||||
sf::Vector2f GameEngine::MovePlayer(void)
|
||||
{
|
||||
sf::Vector2f newHeadPosition;
|
||||
newHeadPosition.x = player.headLocation.x + player.speed.x;
|
||||
newHeadPosition.y = player.headLocation.y + player.speed.y;
|
||||
return newHeadPosition;
|
||||
}
|
||||
|
||||
sf::Vector2f GameEngine::GetGameBoundaries(void)
|
||||
{
|
||||
return graphics->gameBoundaries;
|
||||
return graphics.gameBoundaries;
|
||||
}
|
||||
|
||||
void GameEngine::PlaceNewSnakePart(sf::Vector2f location)
|
||||
@ -80,8 +56,8 @@ namespace snakeplusplus
|
||||
locationState = gameBoard.at(location.y).at(location.x);
|
||||
if (locationState == 'O')
|
||||
isGameOver = true; // Game should end (Snake touching snake)
|
||||
if (locationState == ' ')
|
||||
player.Pop(); // Snake shouldn't extend
|
||||
if (playerFood.location != location)
|
||||
player.Pop();
|
||||
gameBoard.at(location.y).at(location.x) = 'O';
|
||||
} catch (const std::out_of_range& error) {
|
||||
isGameOver = true; // Snake ran into edge
|
||||
@ -90,40 +66,57 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::PlayerWantsToContinue(void)
|
||||
{
|
||||
graphics->CheckContinue();
|
||||
return;
|
||||
}
|
||||
|
||||
// Generates new food until not colliding with player
|
||||
void GameEngine::RegenerateFood(void)
|
||||
{
|
||||
sf::Vector2f newLocation = playerFood.GetFoodLocation();
|
||||
sf::Vector2f newLocation = playerFood.location;
|
||||
bool isUpdated = false;
|
||||
// Keep making new food until generating a valid spot
|
||||
while (gameBoard.at(newLocation.y).at(newLocation.x) == 'O')
|
||||
{
|
||||
isUpdated = true;
|
||||
playerFood.GenerateNewFood(GetGameBoundaries());
|
||||
newLocation = playerFood.GetFoodLocation();
|
||||
newLocation = playerFood.location;
|
||||
}
|
||||
if (isUpdated)
|
||||
gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::ResetGameBoard(void)
|
||||
void GameEngine::PrepareGameBoard(void)
|
||||
{
|
||||
gameBoard.clear();
|
||||
sf::Vector2f boardDimensions = GetGameBoundaries();
|
||||
std::vector<char> tempBoard;
|
||||
tempBoard.resize(boardDimensions.x, ' ');
|
||||
gameBoard.resize(boardDimensions.y, tempBoard);
|
||||
PlaceNewSnakePart(player.Reset());
|
||||
// playerFood.GenerateNewFood(boardDimensions);
|
||||
// sf::Vector2f foodStartLocation = playerFood.GetFoodLocation();
|
||||
// gameBoard.at(foodStartLocation.y).at(foodStartLocation.x) = 'X';
|
||||
// return;
|
||||
sf::Vector2f playerLocation(4,5);
|
||||
char* headLocation = &gameBoard.at(playerLocation.y).at(playerLocation.x);
|
||||
*headLocation = 'O';
|
||||
player.body.push(std::shared_ptr<char>(headLocation));
|
||||
sf::Vector2f foodLocation(2,2);
|
||||
gameBoard.at(foodLocation.y).at(foodLocation.x) = 'X';
|
||||
return;
|
||||
}
|
||||
|
||||
void GameEngine::UpdatePlayerSpeed(void)
|
||||
{
|
||||
PlayerDirection input = controls.GetPlayerInput();
|
||||
switch (input) {
|
||||
case kUp:
|
||||
player.speed.x = 0;
|
||||
player.speed.y = 1;
|
||||
case kLeft:
|
||||
player.speed.x = -1;
|
||||
player.speed.y = 0;
|
||||
case kRight:
|
||||
player.speed.x = 1;
|
||||
player.speed.y = 0;
|
||||
case kDown:
|
||||
player.speed.x = 0;
|
||||
player.speed.y = -1;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
#include "gamestate.hpp"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
int main(void)
|
||||
{
|
||||
snakeplusplus::GameEngine game;
|
||||
game.SetGameSettings(argc, argv);
|
||||
game.StartGame();
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
namespace snakeplusplus
|
||||
{
|
||||
Input::Input(void)
|
||||
PlayerInput::PlayerInput(void)
|
||||
{
|
||||
lastPlayerInput = kNone;
|
||||
}
|
||||
|
||||
PlayerDirection Input::GetPlayerInput(void)
|
||||
PlayerDirection PlayerInput::GetPlayerInput(void)
|
||||
{
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
|
||||
lastPlayerInput = kLeft;
|
||||
@ -21,69 +21,12 @@ namespace snakeplusplus
|
||||
return lastPlayerInput;
|
||||
}
|
||||
|
||||
DisplayInterface::DisplayInterface(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool DisplayInterface::IsOpen(void)
|
||||
bool PlayerOutput::IsOpen(void)
|
||||
{
|
||||
return isWindowAlive;
|
||||
}
|
||||
|
||||
CommandLine::CommandLine(void)
|
||||
{
|
||||
gameBoundaries.x = 1025 / kGridSize;
|
||||
gameBoundaries.y = 725 / kGridSize;
|
||||
return;
|
||||
}
|
||||
|
||||
void CommandLine::CheckContinue(void)
|
||||
{
|
||||
int placeholder;
|
||||
std::cout << "Press enter to play again.";
|
||||
std::cin >> placeholder;
|
||||
return;
|
||||
}
|
||||
|
||||
void CommandLine::DisplayEndScreen(void)
|
||||
{
|
||||
std::cout << "Game Over!" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
void CommandLine::DisplayGameState(std::vector< std::vector<char> >* gameBoard)
|
||||
{
|
||||
Clear();
|
||||
for (int i = 0; i < gameBoundaries.y; i++)
|
||||
{
|
||||
for (int j = 0; j < gameBoundaries.x; j++)
|
||||
std::cout << gameBoard->at(i).at(j);
|
||||
std::cout << std::endl;
|
||||
}
|
||||
sf::sleep(delay);
|
||||
}
|
||||
|
||||
void CommandLine::StartGameWindow(void)
|
||||
{
|
||||
isWindowAlive = true;
|
||||
return;
|
||||
}
|
||||
|
||||
void CommandLine::Clear(void)
|
||||
{
|
||||
#if defined _WIN32
|
||||
system("cls");
|
||||
//clrscr(); // including header file : conio.h
|
||||
#elif defined (__LINUX__) || defined(__gnu_linux__) || defined(__linux__)
|
||||
system("clear");
|
||||
//std::cout<< u8"\033[2J\033[1;1H"; //Using ANSI Escape Sequences
|
||||
#elif defined (__APPLE__)
|
||||
system("clear");
|
||||
#endif
|
||||
}
|
||||
|
||||
SFML::SFML(void)
|
||||
PlayerOutput::PlayerOutput(void)
|
||||
{
|
||||
float kWidth = 1025 / kGridSize;
|
||||
float kHeight = 725 / kGridSize;
|
||||
@ -93,7 +36,7 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::CheckContinue(void)
|
||||
void PlayerOutput::CheckContinue(void)
|
||||
{
|
||||
sf::Event event;
|
||||
while (true)
|
||||
@ -111,7 +54,7 @@ namespace snakeplusplus
|
||||
}
|
||||
}
|
||||
|
||||
void SFML::DisplayEndScreen(void)
|
||||
void PlayerOutput::DisplayEndScreen(void)
|
||||
{
|
||||
gameWindow.clear();
|
||||
sf::Vector2f textPosition(gameBoundaries);
|
||||
@ -131,7 +74,7 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::DisplayGameState(std::vector< std::vector<char> >* gameBoard)
|
||||
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >* gameBoard)
|
||||
{
|
||||
CheckWindowEvents();
|
||||
sf::Vector2i location(0,0);
|
||||
@ -154,24 +97,14 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::StartGameWindow(void)
|
||||
void PlayerOutput::StartGameWindow(void)
|
||||
{
|
||||
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||
isWindowAlive = true;
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::UpdateResolution(sf::Vector2i newResolution)
|
||||
{
|
||||
gameVideoSettings.width = newResolution.x;
|
||||
gameVideoSettings.height = newResolution.y;
|
||||
gameBoundaries.x = gameVideoSettings.width / kGridSize;
|
||||
gameBoundaries.y = gameVideoSettings.height / kGridSize;
|
||||
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::CheckWindowEvents(void)
|
||||
void PlayerOutput::CheckWindowEvents(void)
|
||||
{
|
||||
sf::Event event;
|
||||
while (gameWindow.pollEvent(event))
|
||||
@ -182,7 +115,7 @@ namespace snakeplusplus
|
||||
}
|
||||
}
|
||||
|
||||
void SFML::DrawEmpty(sf::Vector2f location)
|
||||
void PlayerOutput::DrawEmpty(sf::Vector2f location)
|
||||
{
|
||||
location *= static_cast<float>(kGridSize);
|
||||
drawObject.setPosition(location);
|
||||
@ -191,7 +124,7 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::DrawFood(sf::Vector2f location)
|
||||
void PlayerOutput::DrawFood(sf::Vector2f location)
|
||||
{
|
||||
location *= static_cast<float>(kGridSize);
|
||||
drawObject.setPosition(location);
|
||||
@ -200,7 +133,7 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
void SFML::DrawSnake(sf::Vector2f location)
|
||||
void PlayerOutput::DrawSnake(sf::Vector2f location)
|
||||
{
|
||||
location *= static_cast<float>(kGridSize);
|
||||
drawObject.setPosition(location);
|
||||
|
@ -1,8 +1,8 @@
|
||||
// Snake.cpp
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include <random>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "common.hpp"
|
||||
#include "snake.hpp"
|
||||
|
||||
namespace snakeplusplus
|
||||
@ -13,67 +13,10 @@ namespace snakeplusplus
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerDirection Snake::GetDirection(void)
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
|
||||
sf::Vector2f Snake::GetHeadLocation(void)
|
||||
{
|
||||
return headLocation;
|
||||
}
|
||||
|
||||
// Update snake with location information
|
||||
sf::Vector2f Snake::Move(void)
|
||||
{
|
||||
if (direction == kLeft) MoveLeft();
|
||||
if (direction == kUp) MoveUp();
|
||||
if (direction == kDown) MoveDown();
|
||||
if (direction == kRight) MoveRight();
|
||||
return headLocation;
|
||||
}
|
||||
|
||||
// Removes tail of snake
|
||||
void Snake::Pop(void)
|
||||
{
|
||||
*(snakeBody.front().get()) = ' ';
|
||||
snakeBody.pop();
|
||||
return;
|
||||
}
|
||||
|
||||
sf::Vector2f Snake::Reset(void)
|
||||
{
|
||||
return sf::Vector2f(4,5);
|
||||
}
|
||||
|
||||
void Snake::UpdateDirection(PlayerDirection newDirection)
|
||||
{
|
||||
direction = newDirection;
|
||||
return;
|
||||
}
|
||||
|
||||
void Snake::MoveLeft(void)
|
||||
{
|
||||
headLocation.x -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
void Snake::MoveUp(void)
|
||||
{
|
||||
headLocation.y -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
void Snake::MoveDown(void)
|
||||
{
|
||||
headLocation.y += 1;
|
||||
return;
|
||||
}
|
||||
|
||||
void Snake::MoveRight(void)
|
||||
{
|
||||
headLocation.x += 1;
|
||||
return;
|
||||
*(body.front().get()) = ' ';
|
||||
body.pop();
|
||||
}
|
||||
|
||||
Food::Food()
|
||||
@ -88,11 +31,6 @@ namespace snakeplusplus
|
||||
location.y = GenerateRandomNumber(boundaries.y);
|
||||
}
|
||||
|
||||
sf::Vector2f Food::GetFoodLocation(void)
|
||||
{
|
||||
return location;
|
||||
}
|
||||
|
||||
// Returns a newly generated number
|
||||
int Food::GenerateRandomNumber(int generationLimit)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user