Logic cleanup
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										4
									
								
								src/botinterface.cpp
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										4
									
								
								src/botinterface.cpp
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							@ -5,10 +5,10 @@
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namespace snakeplusplus
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{
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    PlayerDirection lastKnownDirection = kNone;
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    PlayerDirection GetBotInput(sf::Vector2f snakeHeadLocation, sf::Vector2f foodLocation)
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    PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation)
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    {
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        sf::Vector2f directionDelta;
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        directionDelta = snakeHeadLocation - foodLocation;
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        directionDelta = *snakeHeadLocation - *foodLocation;
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        if ((directionDelta.y > 0)
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                && (lastKnownDirection != kDown))
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            { lastKnownDirection = kUp; }
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										2
									
								
								src/botinterface.hpp
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										2
									
								
								src/botinterface.hpp
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							@ -6,7 +6,7 @@
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namespace snakeplusplus
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{
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    PlayerDirection GetBotInput(sf::Vector2f snakeHeadLocation, sf::Vector2f foodLocation);
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    PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation);
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}
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#endif 
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@ -10,7 +10,7 @@ namespace snakeplusplus
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{
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    GameEngine::GameEngine()
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    {
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        snakeplusplus::InitializeGenerator();
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        InitializeGenerator();
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        return;
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    }
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@ -24,10 +24,10 @@ namespace snakeplusplus
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    void GameEngine::Reset()
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    {
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        graphics.CheckContinue();
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        graphics.CheckContinue(isBotControlled);
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        player.Reset();
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        PrepareGameBoard();
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        isGameOver = 0;
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        isGameOver = false;
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        return;
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    }
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@ -88,8 +88,7 @@ namespace snakeplusplus
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            playerFood.GenerateNewFood(GetGameBoundaries());
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            newLocation = playerFood.location;
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        }
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        if (isUpdated)
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            gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
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        if (isUpdated) { gameBoard.at(newLocation.y).at(newLocation.x) = 'X'; }
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        return;
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    }
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@ -115,28 +114,28 @@ namespace snakeplusplus
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    void GameEngine::UpdatePlayerSpeed(void)
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    {
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        PlayerDirection controller;
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        if (isBotControlled) { controller = GetBotInput(player.headLocation, playerFood.location); }
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        if (isBotControlled) { controller = GetBotInput(&player.headLocation, &playerFood.location); }
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        else { controller = GetPlayerInput(); }
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        switch (controller) { 
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            case kUp:
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                if (player.speed.y == 1) { break; }
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                if (player.speed.y == kUnitSpeed) { break; }
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                player.speed.x = 0;
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                player.speed.y = -1;
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                player.speed.y = -kUnitSpeed;
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                break;
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            case kLeft:
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                if (player.speed.x == 1) { break; }
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                player.speed.x = -1;
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                if (player.speed.x == kUnitSpeed) { break; }
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                player.speed.x = -kUnitSpeed;
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                player.speed.y = 0;
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                break;
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            case kRight:
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                if (player.speed.x == -1) { break; }
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                player.speed.x = 1;
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                if (player.speed.x == -kUnitSpeed) { break; }
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                player.speed.x = kUnitSpeed;
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                player.speed.y = 0;
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                break;
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            case kDown:
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                if (player.speed.y == -1) { break; }
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                if (player.speed.y == -kUnitSpeed) { break; }
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                player.speed.x = 0;
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                player.speed.y = 1;
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                player.speed.y = kUnitSpeed;
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                break;
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            default:
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                break;
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@ -8,6 +8,8 @@
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namespace snakeplusplus
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{
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    const int kUnitSpeed = 1;
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    class GameEngine
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    {
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    public:
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@ -38,9 +38,9 @@ namespace snakeplusplus
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        return;
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    }
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    void PlayerOutput::CheckContinue(void)
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    void PlayerOutput::CheckContinue(bool isBotControlled)
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    {
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        sf::Event event;
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        if (isBotControlled) { return; }
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        DisplayEndScreen();
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        while (true)
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        {
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@ -108,7 +108,6 @@ namespace snakeplusplus
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    void PlayerOutput::CheckWindowEvents(void)
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    {
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        sf::Event event;
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        while (gameWindow.pollEvent(event))
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        {
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            if ((event.type == sf::Event::Closed)
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@ -16,7 +16,7 @@ namespace snakeplusplus
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        sf::Vector2f gameBoundaries;
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        PlayerOutput(void);
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        bool IsOpen(void);
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        void CheckContinue(void);
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        void CheckContinue(bool isBotControlled);
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        void DisplayGameState(std::vector< std::vector<char> >& gameBoard);
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        void StartGameWindow(void);
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    private:
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@ -28,8 +28,9 @@ namespace snakeplusplus
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        sf::RenderWindow gameWindow;
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        sf::VideoMode gameVideoSettings;
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        sf::RectangleShape drawObject;
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        sf::Event event;
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        bool isWindowAlive;
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        sf::Time delay = sf::milliseconds(20);
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        sf::Time delay = sf::milliseconds(50);
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    };
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}
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@ -24,8 +24,8 @@ namespace snakeplusplus
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    // Returns a new food object for the snakeFood
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    void Food::GenerateNewFood(sf::Vector2f boundaries)
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    {
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        location.x = snakeplusplus::GenerateRandomNumber(boundaries.x);
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        location.y = snakeplusplus::GenerateRandomNumber(boundaries.y);
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        location.x = GenerateRandomNumber(boundaries.x);
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        location.y = GenerateRandomNumber(boundaries.y);
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        return;
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    }
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}
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