Logic cleanup

This commit is contained in:
Trimutex 2023-08-19 23:32:53 -05:00
parent d2e1424e7d
commit 4733383d4a
7 changed files with 25 additions and 24 deletions

4
src/botinterface.cpp Normal file → Executable file
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@ -5,10 +5,10 @@
namespace snakeplusplus namespace snakeplusplus
{ {
PlayerDirection lastKnownDirection = kNone; PlayerDirection lastKnownDirection = kNone;
PlayerDirection GetBotInput(sf::Vector2f snakeHeadLocation, sf::Vector2f foodLocation) PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation)
{ {
sf::Vector2f directionDelta; sf::Vector2f directionDelta;
directionDelta = snakeHeadLocation - foodLocation; directionDelta = *snakeHeadLocation - *foodLocation;
if ((directionDelta.y > 0) if ((directionDelta.y > 0)
&& (lastKnownDirection != kDown)) && (lastKnownDirection != kDown))
{ lastKnownDirection = kUp; } { lastKnownDirection = kUp; }

2
src/botinterface.hpp Normal file → Executable file
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@ -6,7 +6,7 @@
namespace snakeplusplus namespace snakeplusplus
{ {
PlayerDirection GetBotInput(sf::Vector2f snakeHeadLocation, sf::Vector2f foodLocation); PlayerDirection GetBotInput(const sf::Vector2f* snakeHeadLocation, const sf::Vector2f* foodLocation);
} }
#endif #endif

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@ -10,7 +10,7 @@ namespace snakeplusplus
{ {
GameEngine::GameEngine() GameEngine::GameEngine()
{ {
snakeplusplus::InitializeGenerator(); InitializeGenerator();
return; return;
} }
@ -24,10 +24,10 @@ namespace snakeplusplus
void GameEngine::Reset() void GameEngine::Reset()
{ {
graphics.CheckContinue(); graphics.CheckContinue(isBotControlled);
player.Reset(); player.Reset();
PrepareGameBoard(); PrepareGameBoard();
isGameOver = 0; isGameOver = false;
return; return;
} }
@ -88,8 +88,7 @@ namespace snakeplusplus
playerFood.GenerateNewFood(GetGameBoundaries()); playerFood.GenerateNewFood(GetGameBoundaries());
newLocation = playerFood.location; newLocation = playerFood.location;
} }
if (isUpdated) if (isUpdated) { gameBoard.at(newLocation.y).at(newLocation.x) = 'X'; }
gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
return; return;
} }
@ -115,28 +114,28 @@ namespace snakeplusplus
void GameEngine::UpdatePlayerSpeed(void) void GameEngine::UpdatePlayerSpeed(void)
{ {
PlayerDirection controller; PlayerDirection controller;
if (isBotControlled) { controller = GetBotInput(player.headLocation, playerFood.location); } if (isBotControlled) { controller = GetBotInput(&player.headLocation, &playerFood.location); }
else { controller = GetPlayerInput(); } else { controller = GetPlayerInput(); }
switch (controller) { switch (controller) {
case kUp: case kUp:
if (player.speed.y == 1) { break; } if (player.speed.y == kUnitSpeed) { break; }
player.speed.x = 0; player.speed.x = 0;
player.speed.y = -1; player.speed.y = -kUnitSpeed;
break; break;
case kLeft: case kLeft:
if (player.speed.x == 1) { break; } if (player.speed.x == kUnitSpeed) { break; }
player.speed.x = -1; player.speed.x = -kUnitSpeed;
player.speed.y = 0; player.speed.y = 0;
break; break;
case kRight: case kRight:
if (player.speed.x == -1) { break; } if (player.speed.x == -kUnitSpeed) { break; }
player.speed.x = 1; player.speed.x = kUnitSpeed;
player.speed.y = 0; player.speed.y = 0;
break; break;
case kDown: case kDown:
if (player.speed.y == -1) { break; } if (player.speed.y == -kUnitSpeed) { break; }
player.speed.x = 0; player.speed.x = 0;
player.speed.y = 1; player.speed.y = kUnitSpeed;
break; break;
default: default:
break; break;

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@ -8,6 +8,8 @@
namespace snakeplusplus namespace snakeplusplus
{ {
const int kUnitSpeed = 1;
class GameEngine class GameEngine
{ {
public: public:

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@ -38,9 +38,9 @@ namespace snakeplusplus
return; return;
} }
void PlayerOutput::CheckContinue(void) void PlayerOutput::CheckContinue(bool isBotControlled)
{ {
sf::Event event; if (isBotControlled) { return; }
DisplayEndScreen(); DisplayEndScreen();
while (true) while (true)
{ {
@ -108,7 +108,6 @@ namespace snakeplusplus
void PlayerOutput::CheckWindowEvents(void) void PlayerOutput::CheckWindowEvents(void)
{ {
sf::Event event;
while (gameWindow.pollEvent(event)) while (gameWindow.pollEvent(event))
{ {
if ((event.type == sf::Event::Closed) if ((event.type == sf::Event::Closed)

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@ -16,7 +16,7 @@ namespace snakeplusplus
sf::Vector2f gameBoundaries; sf::Vector2f gameBoundaries;
PlayerOutput(void); PlayerOutput(void);
bool IsOpen(void); bool IsOpen(void);
void CheckContinue(void); void CheckContinue(bool isBotControlled);
void DisplayGameState(std::vector< std::vector<char> >& gameBoard); void DisplayGameState(std::vector< std::vector<char> >& gameBoard);
void StartGameWindow(void); void StartGameWindow(void);
private: private:
@ -28,8 +28,9 @@ namespace snakeplusplus
sf::RenderWindow gameWindow; sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings; sf::VideoMode gameVideoSettings;
sf::RectangleShape drawObject; sf::RectangleShape drawObject;
sf::Event event;
bool isWindowAlive; bool isWindowAlive;
sf::Time delay = sf::milliseconds(20); sf::Time delay = sf::milliseconds(50);
}; };
} }

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@ -24,8 +24,8 @@ namespace snakeplusplus
// Returns a new food object for the snakeFood // Returns a new food object for the snakeFood
void Food::GenerateNewFood(sf::Vector2f boundaries) void Food::GenerateNewFood(sf::Vector2f boundaries)
{ {
location.x = snakeplusplus::GenerateRandomNumber(boundaries.x); location.x = GenerateRandomNumber(boundaries.x);
location.y = snakeplusplus::GenerateRandomNumber(boundaries.y); location.y = GenerateRandomNumber(boundaries.y);
return; return;
} }
} }