Deque swapped to hold sf::RectangleShape
Deque swapped to hold sf::RectangleShape and will allow for holding a deque for each snake body piece. Snake class can create functions to get necessary tests through deque.
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@ -4,8 +4,11 @@
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#include "Snake.h"
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using namespace std;
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// Test for collision between two objects
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
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{
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// Hack for getting a temporary collision
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// Collision only tested for origin corrordinate
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sf::Vector2f object1Position = object1.getPosition();
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sf::Vector2f object2Position = object2.getPosition();
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if (object1Position.x != object2Position.x)
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@ -17,6 +20,7 @@ bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
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}
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// Move snake head piece
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void SnakeMovement(sf::Keyboard keyboard)
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{
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/*
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@ -36,7 +40,7 @@ void SnakeMovement(sf::Keyboard keyboard)
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return;
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}
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void Snake::ExtendSnake(sf::Vector2f newLocation)
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void Snake::ExtendSnake()
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{
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/*
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snakeBody.push_back(newLocation);
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@ -20,10 +20,12 @@ void SnakeMovement(sf::Keyboard keyboard);
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class Snake
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{
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private:
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std::deque<sf::Vector2f> snakeBody;
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std::deque<sf::RectangleShape> snakeBody;
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public:
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void ExtendSnake(sf::Vector2f newLocation);
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void MoveSnake();
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// Instead of popping like in MoveSnake()
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// Simply add to deque
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void ExtendSnake();
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void MoveSnake(); // Move only head body piece
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};
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