auto: better naming for BFS/DFS roll
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677466d99e
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2cb54b68c4
@ -39,16 +39,16 @@ PlayerDirection AISnake::GetInput(void) {
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}
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}
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void AISnake::UpdateProbability(int snakeSize) {
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void AISnake::UpdateProbability(int snakeSize) {
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probabilityBFS = 1 - ((double) snakeSize) / 1000;
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thresholdDFS = 1 - ((double) snakeSize) / 1000;
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return;
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return;
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}
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}
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void AISnake::AdjustProbability(double amount) {
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void AISnake::AdjustProbability(double amount) {
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probabilityBFS += amount;
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thresholdDFS += amount;
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if (probabilityBFS > 1.0)
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if (thresholdDFS > 1.0)
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probabilityBFS = 1.0;
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thresholdDFS = 1.0;
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if (probabilityBFS < 0.0)
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if (thresholdDFS < 0.0)
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probabilityBFS = 0.0;
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thresholdDFS = 0.0;
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return;
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return;
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}
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}
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@ -76,7 +76,7 @@ void AISnake::GetNewPath(void) {
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// Search for food
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// Search for food
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// Probability-based approach for fun
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// Probability-based approach for fun
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double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
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double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
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if (roll <= probabilityBFS)
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if (roll <= thresholdDFS)
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BFS();
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BFS();
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else
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else
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DFS();
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DFS();
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@ -19,7 +19,7 @@ public:
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private:
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private:
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int totalLength = 0;
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int totalLength = 0;
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double average = 0;
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double average = 0;
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double probabilityBFS = 0.200;
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double thresholdDFS = 0.200;
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bool pathFailed = false;
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bool pathFailed = false;
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// Generic search algorithms
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// Generic search algorithms
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