Merge pull request #20 from Trimutex/development
Update to current progress
This commit is contained in:
commit
2969fd89db
@ -5,6 +5,7 @@ add_executable(snakeplusplus
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./gamestate.cpp
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./gamestate.cpp
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./snake.cpp
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./snake.cpp
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./playerinterface.cpp
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./playerinterface.cpp
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./common.cpp
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)
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)
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target_include_directories(snakeplusplus PUBLIC ${CMAKE_CURRENT_LIST_DIR})
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target_include_directories(snakeplusplus PUBLIC ${CMAKE_CURRENT_LIST_DIR})
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21
src/common.cpp
Executable file
21
src/common.cpp
Executable file
@ -0,0 +1,21 @@
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// common.cpp
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#include <random>
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#include "common.hpp"
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namespace snakeplusplus
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{
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std::default_random_engine generator;
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void InitializeGenerator(void)
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{
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generator.seed(std::random_device{}());
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}
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// Returns a newly generated number
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int GenerateRandomNumber(int generationLimit)
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{
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int generatedNumber;
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std::uniform_int_distribution<> distribution(0, generationLimit - 1);
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generatedNumber = distribution(snakeplusplus::generator);
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return generatedNumber;
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}
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}
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@ -1,13 +1,20 @@
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#ifndef COMMON_HPP
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#ifndef COMMON_HPP
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#define COMMON_HPP
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#define COMMON_HPP
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enum PlayerDirection
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namespace snakeplusplus
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{
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{
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kNone = 0,
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void InitializeGenerator(void);
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kLeft = 1,
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int GenerateRandomNumber(int generationLimit);
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kUp = 2,
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kDown = 3,
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enum PlayerDirection
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kRight = 4
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{
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};
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kNone = 0,
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kLeft = 1,
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kUp = 2,
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kDown = 3,
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kRight = 4
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};
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}
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#endif
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#endif
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@ -1,9 +1,7 @@
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// GameState.cpp
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// GameState.cpp
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#include <iostream>
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#include <memory>
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#include <stdexcept>
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#include <stdexcept>
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#include <string>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include <tuple>
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#include "common.hpp"
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#include "common.hpp"
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#include "playerinterface.hpp"
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#include "playerinterface.hpp"
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#include "gamestate.hpp"
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#include "gamestate.hpp"
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@ -12,27 +10,32 @@ namespace snakeplusplus
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{
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{
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GameEngine::GameEngine()
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GameEngine::GameEngine()
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{
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{
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snakeplusplus::InitializeGenerator();
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return;
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return;
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}
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}
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void GameEngine::StartGame()
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void GameEngine::Start()
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{
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{
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//ApplySettings();
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PrepareGameBoard();
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PrepareGameBoard();
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graphics.StartGameWindow();
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graphics.StartGameWindow();
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GameLoop();
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Loop();
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return;
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return;
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}
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}
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void GameEngine::GameLoop(void)
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void GameEngine::Reset()
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{
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graphics.CheckContinue();
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player.Reset();
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PrepareGameBoard();
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isGameOver = 0;
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return;
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}
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void GameEngine::Loop(void)
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{
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{
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while (graphics.IsOpen())
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while (graphics.IsOpen())
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{
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{
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if (isGameOver)
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if (isGameOver) {Reset();}
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{
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graphics.CheckContinue();
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isGameOver = 0;
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}
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UpdatePlayerSpeed();
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UpdatePlayerSpeed();
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PlaceNewSnakePart(MovePlayer());
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PlaceNewSnakePart(MovePlayer());
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RegenerateFood();
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RegenerateFood();
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@ -56,11 +59,12 @@ namespace snakeplusplus
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void GameEngine::PlaceNewSnakePart(sf::Vector2f location)
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void GameEngine::PlaceNewSnakePart(sf::Vector2f location)
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{
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{
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if (!player.speed.x && !player.speed.y) { return; }
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try
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try
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{
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{
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char* locationState;
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char* locationState;
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locationState = &gameBoard.at(location.y).at(location.x);
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locationState = &gameBoard.at(location.y).at(location.x);
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if (*locationState == 'O' && player.body.size() > 1)
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if (*locationState == 'O' && (player.body.size() > 1))
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isGameOver = true; // Game should end (Snake touching snake)
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isGameOver = true; // Game should end (Snake touching snake)
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*locationState = 'O';
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*locationState = 'O';
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player.body.push(locationState);
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player.body.push(locationState);
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@ -69,8 +73,8 @@ namespace snakeplusplus
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player.Pop();
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player.Pop();
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} catch (const std::out_of_range& error) {
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} catch (const std::out_of_range& error) {
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isGameOver = true; // Snake ran into edge
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isGameOver = true; // Snake ran into edge
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exit(0);
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}
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}
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return;
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}
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}
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// Generates new food until not colliding with player
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// Generates new food until not colliding with player
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@ -78,7 +82,6 @@ namespace snakeplusplus
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{
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{
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sf::Vector2f newLocation = playerFood.location;
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sf::Vector2f newLocation = playerFood.location;
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bool isUpdated = false;
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bool isUpdated = false;
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// Keep making new food until generating a valid spot
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while (gameBoard.at(newLocation.y).at(newLocation.x) == 'O')
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while (gameBoard.at(newLocation.y).at(newLocation.x) == 'O')
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{
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{
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isUpdated = true;
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isUpdated = true;
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@ -95,22 +98,26 @@ namespace snakeplusplus
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gameBoard.clear();
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gameBoard.clear();
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sf::Vector2f boardDimensions = GetGameBoundaries();
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sf::Vector2f boardDimensions = GetGameBoundaries();
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gameBoard.resize(boardDimensions.y, std::vector<char> (boardDimensions.x, ' '));
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gameBoard.resize(boardDimensions.y, std::vector<char> (boardDimensions.x, ' '));
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player.headLocation.x = 4;
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// Snake setup
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player.headLocation.y = 5;
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{
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char* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
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player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
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player.body.push(locationState);
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player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
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*player.body.front() = 'O';
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char* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
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playerFood.location.x = 2;
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player.body.push(locationState);
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playerFood.location.y = 2;
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*locationState = 'O';
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playerFood.food = &gameBoard.at(2).at(2);
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}
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*playerFood.food = 'X';
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// Food setup
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{
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playerFood.GenerateNewFood(boardDimensions);
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sf::Vector2f newLocation = playerFood.location;
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gameBoard.at(newLocation.y).at(newLocation.x) = 'X';
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}
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return;
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return;
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}
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}
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void GameEngine::UpdatePlayerSpeed(void)
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void GameEngine::UpdatePlayerSpeed(void)
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{
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{
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PlayerDirection input = controls.GetPlayerInput();
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switch (GetPlayerInput()) {
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switch (input) {
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case kUp:
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case kUp:
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player.speed.x = 0;
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player.speed.x = 0;
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player.speed.y = -1;
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player.speed.y = -1;
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@ -130,5 +137,6 @@ namespace snakeplusplus
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default:
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default:
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break;
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break;
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}
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}
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return;
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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#ifndef GAMESTATE_HPP
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#ifndef GAMESTATE_HPP
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#define GAMESTATE_HPP
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#define GAMESTATE_HPP
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics.hpp>
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#include "snake.hpp"
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#include "snake.hpp"
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#include "playerinterface.hpp"
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#include "playerinterface.hpp"
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@ -13,18 +12,17 @@ namespace snakeplusplus
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{
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{
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public:
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public:
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GameEngine();
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GameEngine();
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void StartGame(void);
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void Start(void);
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void Reset(void);
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sf::Vector2f GetGameBoundaries(void);
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sf::Vector2f GetGameBoundaries(void);
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private:
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private:
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std::vector< std::vector<char> > gameBoard;
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std::vector< std::vector<char> > gameBoard;
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PlayerInput controls;
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PlayerOutput graphics;
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PlayerOutput graphics;
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Snake player;
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Snake player;
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Food playerFood;
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Food playerFood;
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bool useSFML = 1;
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bool isGameOver = 0;
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bool isGameOver = 0;
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void DisplayEndScreen(void);
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void DisplayEndScreen(void);
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void GameLoop(void);
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void Loop(void);
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sf::Vector2f MovePlayer(void);
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sf::Vector2f MovePlayer(void);
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void PlaceNewSnakePart(sf::Vector2f location);
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void PlaceNewSnakePart(sf::Vector2f location);
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void RegenerateFood(void);
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void RegenerateFood(void);
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@ -3,5 +3,6 @@
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int main(void)
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int main(void)
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{
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{
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snakeplusplus::GameEngine game;
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snakeplusplus::GameEngine game;
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game.StartGame();
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game.Start();
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return 0;
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}
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}
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@ -1,26 +1,24 @@
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#include "playerinterface.hpp"
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#include "playerinterface.hpp"
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <cstdlib>
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#include <SFML/Window/Keyboard.hpp>
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#include <iostream>
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namespace snakeplusplus
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namespace snakeplusplus
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{
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{
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PlayerInput::PlayerInput(void)
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PlayerDirection GetPlayerInput(void)
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{
|
{
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lastPlayerInput = kNone;
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)
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}
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|| sf::Keyboard::isKeyPressed(sf::Keyboard::A))
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return kLeft;
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PlayerDirection PlayerInput::GetPlayerInput(void)
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)
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{
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|| sf::Keyboard::isKeyPressed(sf::Keyboard::W))
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
|
return kUp;
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lastPlayerInput = kLeft;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
|| sf::Keyboard::isKeyPressed(sf::Keyboard::S))
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lastPlayerInput = kUp;
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return kDown;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)
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lastPlayerInput = kDown;
|
|| sf::Keyboard::isKeyPressed(sf::Keyboard::D))
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
|
return kRight;
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lastPlayerInput = kRight;
|
return kNone;
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return lastPlayerInput;
|
|
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}
|
}
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|
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bool PlayerOutput::IsOpen(void)
|
bool PlayerOutput::IsOpen(void)
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@ -47,8 +45,8 @@ namespace snakeplusplus
|
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while (true)
|
while (true)
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{
|
{
|
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gameWindow.pollEvent(event);
|
gameWindow.pollEvent(event);
|
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if ((event.type == sf::Event::Closed) ||
|
if ((event.type == sf::Event::Closed)
|
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(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
||||||
{
|
{
|
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gameWindow.close();
|
gameWindow.close();
|
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return;
|
return;
|
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@ -66,7 +64,7 @@ namespace snakeplusplus
|
|||||||
textPosition.y = textPosition.y / 2;
|
textPosition.y = textPosition.y / 2;
|
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sf::Font font;
|
sf::Font font;
|
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font.loadFromFile("Arial.ttf");
|
font.loadFromFile("Arial.ttf");
|
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sf::Text gameOverText("Game Over", font);
|
sf::Text gameOverText("Game Over\nPress 'Enter' to play again", font);
|
||||||
gameOverText.setPosition(textPosition);
|
gameOverText.setPosition(textPosition);
|
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gameWindow.draw(gameOverText);
|
gameWindow.draw(gameOverText);
|
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gameWindow.display();
|
gameWindow.display();
|
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@ -76,25 +74,22 @@ namespace snakeplusplus
|
|||||||
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard)
|
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard)
|
||||||
{
|
{
|
||||||
CheckWindowEvents();
|
CheckWindowEvents();
|
||||||
sf::Vector2f location;
|
|
||||||
char* letterOnBoard;
|
char* letterOnBoard;
|
||||||
for (float y = 0; y < gameBoundaries.y; y++)
|
for (float y = 0; y < gameBoundaries.y; y++)
|
||||||
{
|
{
|
||||||
for (float x = 0; x < gameBoundaries.x; x++)
|
for (float x = 0; x < gameBoundaries.x; x++)
|
||||||
{
|
{
|
||||||
location.x = x;
|
letterOnBoard = &gameBoard.at(y).at(x);
|
||||||
location.y = y;
|
|
||||||
letterOnBoard = &gameBoard.at(location.y).at(location.x);
|
|
||||||
switch (*letterOnBoard)
|
switch (*letterOnBoard)
|
||||||
{
|
{
|
||||||
case 'O':
|
case 'O':
|
||||||
DrawSnake(location);
|
DrawSnake(sf::Vector2f(x, y));
|
||||||
break;
|
break;
|
||||||
case 'X':
|
case 'X':
|
||||||
DrawFood(location);
|
DrawFood(sf::Vector2f(x,y));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
DrawEmpty(location);
|
DrawEmpty(sf::Vector2f(x,y));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -116,8 +111,8 @@ namespace snakeplusplus
|
|||||||
sf::Event event;
|
sf::Event event;
|
||||||
while (gameWindow.pollEvent(event))
|
while (gameWindow.pollEvent(event))
|
||||||
{
|
{
|
||||||
if ((event.type == sf::Event::Closed) ||
|
if ((event.type == sf::Event::Closed)
|
||||||
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
||||||
gameWindow.close();
|
gameWindow.close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,14 +8,7 @@ const int kGridSize = 25;
|
|||||||
|
|
||||||
namespace snakeplusplus
|
namespace snakeplusplus
|
||||||
{
|
{
|
||||||
class PlayerInput
|
PlayerDirection GetPlayerInput(void);
|
||||||
{
|
|
||||||
public:
|
|
||||||
PlayerInput(void);
|
|
||||||
PlayerDirection GetPlayerInput(void);
|
|
||||||
private:
|
|
||||||
PlayerDirection lastPlayerInput;
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlayerOutput
|
class PlayerOutput
|
||||||
{
|
{
|
||||||
|
@ -1,9 +1,7 @@
|
|||||||
// Snake.cpp
|
// Snake.cpp
|
||||||
#include <algorithm>
|
|
||||||
#include <memory>
|
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include <random>
|
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include "common.hpp"
|
||||||
#include "snake.hpp"
|
#include "snake.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
namespace snakeplusplus
|
||||||
@ -12,26 +10,22 @@ namespace snakeplusplus
|
|||||||
{
|
{
|
||||||
*(body.front()) = ' ';
|
*(body.front()) = ' ';
|
||||||
body.pop();
|
body.pop();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Food::Food(void)
|
void Snake::Reset(void)
|
||||||
{
|
{
|
||||||
generator.seed(std::random_device{}());
|
while (!body.empty()) Pop();
|
||||||
|
speed.x = 0;
|
||||||
|
speed.y = 0;
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a new food object for the snakeFood
|
// Returns a new food object for the snakeFood
|
||||||
void Food::GenerateNewFood(sf::Vector2f boundaries)
|
void Food::GenerateNewFood(sf::Vector2f boundaries)
|
||||||
{
|
{
|
||||||
location.x = GenerateRandomNumber(boundaries.x);
|
location.x = snakeplusplus::GenerateRandomNumber(boundaries.x);
|
||||||
location.y = GenerateRandomNumber(boundaries.y);
|
location.y = snakeplusplus::GenerateRandomNumber(boundaries.y);
|
||||||
}
|
return;
|
||||||
|
|
||||||
// Returns a newly generated number
|
|
||||||
int Food::GenerateRandomNumber(int generationLimit)
|
|
||||||
{
|
|
||||||
int generatedNumber;
|
|
||||||
std::uniform_int_distribution<> distribution(0, generationLimit - 1);
|
|
||||||
generatedNumber = distribution(generator);
|
|
||||||
return generatedNumber;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,10 +3,7 @@
|
|||||||
#define SNAKE_HPP
|
#define SNAKE_HPP
|
||||||
|
|
||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
#include <memory>
|
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include <random>
|
|
||||||
#include <SFML/Graphics.hpp>
|
|
||||||
|
|
||||||
namespace snakeplusplus
|
namespace snakeplusplus
|
||||||
{
|
{
|
||||||
@ -17,18 +14,15 @@ namespace snakeplusplus
|
|||||||
sf::Vector2f speed;
|
sf::Vector2f speed;
|
||||||
std::queue<char*> body;
|
std::queue<char*> body;
|
||||||
void Pop(void);
|
void Pop(void);
|
||||||
|
void Reset(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Food
|
struct Food
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Food(void);
|
|
||||||
sf::Vector2f location;
|
sf::Vector2f location;
|
||||||
char* food;
|
char* food;
|
||||||
void GenerateNewFood(sf::Vector2f boundaries);
|
void GenerateNewFood(sf::Vector2f boundaries);
|
||||||
private:
|
|
||||||
std::default_random_engine generator;
|
|
||||||
int GenerateRandomNumber(int generationLimit);
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user