2023-03-17 17:27:02 -05:00
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#include "common.h"
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#include "display.h"
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//#include <SFML/System.hpp>
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DisplayInterface::DisplayInterface(void)
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{
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;
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}
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bool DisplayInterface::IsOpen(void)
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{
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return isGameStillRunning;
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}
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CommandLine::CommandLine(void)
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{
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gameBoundaries.x = 1025 / kGridSize;
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gameBoundaries.y = 725 / kGridSize;
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return;
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}
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// TODO: Use cout for printing game to screen
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void CommandLine::DisplayGameState(void)
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{
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;
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}
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void CommandLine::StartGame(void)
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{
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isGameStillRunning = true;
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return;
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}
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// TODO: Setup making window
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SFML::SFML(void)
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{
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delay = sf::milliseconds(75);
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gameVideoSettings = sf::VideoMode(1025, 725);
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return;
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}
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void SFML::DisplayGameState(void)
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{
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return;
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}
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void SFML::DisplayEndScreen(void)
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{
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gameWindow.clear();
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sf::Vector2f textPosition(gameBoundaries);
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textPosition.x = textPosition.x / 2;
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textPosition.y = textPosition.y / 2;
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sf::Text gameOverText;
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gameOverText.setString("Game Over");
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gameOverText.setCharacterSize(30);
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gameOverText.setPosition(textPosition);
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gameWindow.draw(gameOverText);
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gameWindow.display();
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// if (!PlayerWantsToContinue())
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// return;
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// player = Snake();
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// playerFood.GenerateNewFood(GetGameBoundaries());
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// gameWindow.clear();
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return;
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}
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void SFML::StartGame(void)
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{
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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isGameStillRunning = true;
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return;
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}
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void SFML::UpdateResolution(sf::Vector2i newResolution)
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{
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gameVideoSettings.width = newResolution.x;
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gameVideoSettings.height = newResolution.y;
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gameBoundaries.x = gameVideoSettings.width / kGridSize;
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gameBoundaries.y = gameVideoSettings.height / kGridSize;
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gameWindow.create(gameVideoSettings, "SnakePlusPlus");
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return;
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}
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