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								// SnakeFood.h
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								#ifndef SNAKEFOOD_H
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								#define SNAKEFOOD_H
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								#include <SFML/Graphics.hpp>
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								#include <random>
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								class SnakeFood
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								{
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								public:
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								    SnakeFood();
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								    void GenerateNewFood(sf::Vector2f boundaries);
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								    sf::Vector2f GetFoodLocation(void);
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								protected:
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								    ;
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								private:
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								    sf::Vector2f location;
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								    std::default_random_engine generator;
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								    int GenerateRandomNumber(int generationLimit);
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								};
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								#endif
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