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// Snake.h
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#ifndef SNAKE_H
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#define SNAKE_H
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#include <deque>
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#include <SFML\Graphics.hpp>
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#include "SnakeFood.h"
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class Snake
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{
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public:
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bool gameFinished = false;
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Snake(void);
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void DisplaySnake(sf::RenderWindow& window);
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sf::RectangleShape GetSnakeHead(void);
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sf::Vector2f GetSnakeHeadPosition(void);
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bool IsTouchingObject(sf::RectangleShape object);
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void MoveSnake(SnakeFood* playerFood);
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void Reset(void);
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void UpdateDirection(int newDirection);
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protected:
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;
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private:
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std::deque<sf::RectangleShape> snakeBody;
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sf::Vector2f bodyPartSize;
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int snakeDirection = 0;
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void AddBodyPart(sf::RectangleShape newBodyPart);
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sf::Vector2f CalculateNewPosition(sf::Vector2f position);
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bool CheckBoundaries(void);
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void CreateHead(void);
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bool IsSelfCollision(sf::RectangleShape testRectangle);
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};
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#endif
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