2022-05-06 00:40:36 -05:00
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#include <iostream>
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2022-07-29 15:53:59 -05:00
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#include <stdlib.h>
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2022-05-06 00:40:36 -05:00
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#include <SFML\Graphics.hpp>
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#include <SFML\System.hpp>
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2022-07-29 15:53:59 -05:00
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#include "GameState.h"
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2022-07-25 15:40:45 -05:00
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#include "Snake.h"
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2022-05-06 00:40:36 -05:00
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int main()
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{
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2022-07-29 15:53:59 -05:00
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// int videoSizeHorizontal, videoSizeVertical;
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// videoSizeHorizontal = 1024;
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// videoSizeVertical = 725;
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2022-07-26 19:03:55 -05:00
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/*
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gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
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gameGridVertical = (videoSizeVertical // 25) * 25;
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*/
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2022-07-29 15:53:59 -05:00
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// GameState newGame(1200, 1000);
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GameState newGame;
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sf::RenderWindow window(sf::VideoMode(newGame.videoSizeHorizontal, newGame.videoSizeVertical), "SnakePlusPlus");
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// window = newGame.window;
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sf::Time delay = sf::milliseconds(25);
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2022-05-06 01:26:17 -05:00
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2022-07-26 19:03:55 -05:00
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int snakeDirection = 0;
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2022-07-26 16:56:26 -05:00
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Snake Player(sf::Vector2f(25,25));
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2022-05-06 01:26:17 -05:00
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sf::RectangleShape snakeHead(sf::Vector2f(25,25));
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2022-06-10 14:40:12 -05:00
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sf::RectangleShape snakeFood(sf::Vector2f(25,25));
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snakeFood.setFillColor(sf::Color::Red);
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snakeFood.setPosition(25,25);
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2022-05-06 01:26:17 -05:00
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2022-05-06 00:40:36 -05:00
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while (window.isOpen())
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{
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2022-05-06 01:26:17 -05:00
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sf::Event event;
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2022-05-06 00:40:36 -05:00
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while (window.pollEvent(event))
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{
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if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
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window.close();
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}
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2022-05-06 01:26:17 -05:00
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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2022-07-26 19:03:55 -05:00
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snakeDirection = 1;
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2022-05-06 01:26:17 -05:00
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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2022-07-26 19:03:55 -05:00
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snakeDirection = 2;
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2022-05-06 01:26:17 -05:00
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
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2022-07-26 19:03:55 -05:00
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snakeDirection = 3;
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2022-05-06 01:26:17 -05:00
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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snakeDirection = 4;
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2022-07-27 15:07:28 -05:00
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Player.MoveSnake(snakeFood);
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window.clear();
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window.draw(snakeFood);
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Player.DisplaySnake(window);
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window.display();
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2022-07-27 15:07:28 -05:00
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sf::sleep(delay);
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2022-05-06 00:40:36 -05:00
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}
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}
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