#include <unity/unity.h> #include <unity/unity_internals.h> #include "../src/algorithm.hpp" void setUp() { ; } void tearDown() { ; } Graph testGraph; void test_AllVerticesAdded(void) { testGraph = ReadInGraph("test/input/graphPosLittle"); TEST_ASSERT_EQUAL_INT(10, testGraph.nodeCount); } void test_AllEdgesAdded(void) { TEST_ASSERT_EQUAL_INT(4, 2+3); } int main(void) { UNITY_BEGIN(); RUN_TEST(test_AllVerticesAdded); RUN_TEST(test_AllEdgesAdded); return UNITY_END(); }