Finished testing setup
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.gitignore
vendored
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.gitignore
vendored
@ -34,3 +34,4 @@
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# Building
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build
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*.swp
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@ -27,22 +27,6 @@ struct Graph {
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void PrintGraph(void);
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};
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/* OLD IMPLEMENTATION
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struct Node {
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int destination;
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int weight;
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Node(int destination, int weight);
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};
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struct Graph {
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int nodeCount;
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std::vector<std::vector<Node>> nodes;
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Graph(void);
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void AddEdge(int source, int destination, int weight);
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void PrintGraph(void);
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};
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*/
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Graph ReadInGraph(std::string fileLocation);
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void PrintSolution(std::vector<Vertex*> solution);
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@ -1,9 +1,9 @@
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find_package(unity REQUIRED)
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find_package(Catch2 REQUIRED)
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include_directories("${CMAKE_CURRENT_SOURCE_DIR}")
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add_executable(testing
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./testing.cpp
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../src/main.cpp
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./test-main.cpp
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./test-algorithm.cpp
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../src/algorithm.cpp
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)
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set_target_properties(testing PROPERTIES LINKER_LANGUAGE CXX)
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target_link_libraries(testing unity)
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target_link_libraries(testing Catch2::Catch2)
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23
test/test-algorithm.cpp
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23
test/test-algorithm.cpp
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@ -0,0 +1,23 @@
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#include <catch2/catch.hpp>
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#include "algorithm.hpp"
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TEST_CASE("Adding Graph") {
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Graph testGraph = ReadInGraph("test/input/graphPosLittle");
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REQUIRE( testGraph.nodeCount > 0 );
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SECTION( "Vertices" ) {
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REQUIRE( testGraph.vertices.at(1).nodeNumber == 1 );
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REQUIRE( testGraph.vertices.at(2).nodeNumber == 2 );
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REQUIRE( testGraph.vertices.at(3).nodeNumber == 3 );
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REQUIRE( testGraph.vertices.at(4).nodeNumber == 4 );
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REQUIRE( testGraph.vertices.at(5).nodeNumber == 5 );
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REQUIRE( testGraph.vertices.at(6).nodeNumber == 6 );
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REQUIRE( testGraph.vertices.at(7).nodeNumber == 7 );
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REQUIRE( testGraph.vertices.at(8).nodeNumber == 8 );
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REQUIRE( testGraph.vertices.at(9).nodeNumber == 9 );
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REQUIRE( testGraph.vertices.at(10).nodeNumber == 10 );
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}
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SECTION( "Edges" ) {
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REQUIRE( testGraph.vertices.at(1).edges.at(1).destination->nodeNumber == 7 );
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REQUIRE( testGraph.vertices.at(1).edges.at(2).destination->nodeNumber == 2 );
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}
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}
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2
test/test-main.cpp
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2
test/test-main.cpp
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@ -0,0 +1,2 @@
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#define CATCH_CONFIG_MAIN
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#include <catch2/catch.hpp>
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@ -1,23 +0,0 @@
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#include <unity/unity.h>
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#include <unity/unity_internals.h>
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#include <vector>
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#include "algorithm.hpp"
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// Function is defined here for testing
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void setUp(void)
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{
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;
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}
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void tearDown(void)
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{
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;
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}
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int main(void)
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{
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UNITY_BEGIN();
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return UNITY_END();
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}
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