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8 changed files with 331 additions and 4 deletions

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cmake_minimum_required(VERSION 3.10) cmake_minimum_required(VERSION 3.10)
project( project(
n-queens n_queens
LANGUAGES CXX) LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11 CACHE STRING "The C++ standard to use") set(CMAKE_CXX_STANDARD 11 CACHE STRING "The C++ standard to use")

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add_executable(n-queens add_executable(n_queens
./n-queens.cpp ./n_queens.cpp
./chess.cpp
./genetic_algorithm.cpp
) )
target_include_directories(n-queens PUBLIC ${CMAKE_CURRENT_LIST_DIR}) target_include_directories(n_queens PUBLIC ${CMAKE_CURRENT_LIST_DIR})

90
src/chess.cpp Normal file
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#include "chess.hpp"
#include <iostream>
#include <random>
std::default_random_engine generator;
void InitializeGenerator(void) {
generator.seed(std::random_device{}());
}
int GenerateRandomNumber(int generationLimit) {
int generatedNumber;
std::uniform_int_distribution<> distribution(0, generationLimit - 1);
generatedNumber = distribution(generator);
return generatedNumber;
}
GeneticDefaults::GeneticDefaults(void) {
size = 8;
length = 8;
}
GeneticDefaults::GeneticDefaults(unsigned int size, unsigned int length) {
this->size = size;
this->length = length;
}
GeneticChess::GeneticChess(void) {
generationCount = 0;
InitializeGenerator();
// population init part of vector resize
board.resize(genetics.size, 0);
for (int i = 0; i < board.size(); ++i) {
board.at(i) = GenerateRandomNumber(genetics.size);
}
}
void GeneticChess::Print(void) {
std::cout << generationCount << ':' << std::endl;
for (int i : board) {
std::cout << '[';
for (int j = 0; j < genetics.size; ++j) {
if (j == i) { std::cout << "Q"; }
else { std::cout << ' '; }
}
std::cout << ']';
std::cout << std::endl;
}
}
// Gets the fitness of the population
unsigned int GeneticChess::GetFitness(void) {
int fitness = 0;
for (int i : board) {
if (!IsQueenThreatened(i)) { fitness++; }
}
return fitness;
}
//
void GeneticChess::Selection(void) {
}
// Crossover on the population
void GeneticChess::Crossover(void) {
}
// Mutates the population
void GeneticChess::Mutation(void) {
}
// Checks if the passed in queen is threatened on the board
// Impossible for queens to be threatened by same row
bool GeneticChess::IsQueenThreatened(const unsigned int queenRow) {
int queenCol = board.at(queenRow);
int diffRow, diffCol;
for (int i = 0; i < genetics.size; ++i) {
if (i == queenRow) { continue; }
diffCol = queenCol - board.at(i);
diffRow = queenRow - i;
if (diffCol == 0) { return true; } // Column threat
if (diffCol == diffRow) { return true; }
}
return false;
}

34
src/chess.hpp Normal file
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#ifndef CHESS_HPP
#define CHESS_HPP
#include <vector>
void InitializeGenerator(void);
int GenerateRandomNumber(int generationLimit);
struct GeneticDefaults {
const float kProbabilityCrossover = 0.7; //crossover probability (typical val.)
const float kProbabilityMutation = 0.001; //mutation probability (typical val.)
const unsigned int generationLimit = 10000; //number of generations (something huge)
unsigned int size; //population size (change to something even)
unsigned int length; //string length (don't change)
GeneticDefaults(void);
GeneticDefaults(unsigned int size, unsigned int length); //custom generation sizes
};
class GeneticChess {
public:
std::vector<unsigned int> board;
GeneticDefaults genetics;
int generationCount;
GeneticChess(void);
void Print(void);
unsigned int GetFitness(void);
void Selection(void);
void Crossover(void);
void Mutation(void);
private:
bool IsQueenThreatened(const unsigned int queenRow);
};
#endif // CHESS_HPP

142
src/genetic_algorithm.cpp Normal file
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#include "genetic_algorithm.hpp"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
/* Prints the population strings in a line */
void print_population(unsigned char population_in[]) {
int iterator = 0;
int member_count = 0;
char cur_member;
while (member_count < N){
cur_member = population_in[member_count];
while (iterator < L){
if (cur_member & 0x80){
printf("1");
}
else{
printf("0");
}
cur_member = cur_member << 1;
iterator++;
}
member_count++;
iterator = 0;
printf(" ");
}
printf("\n");
}
/* Fitness is determined by the number of
1's in the bitstring. */
int get_fitness(unsigned char string_in){
int count = 0;
unsigned char temp = string_in;
while (temp){
if (temp & 0x01){
count++;
}
temp = temp >> 1;
}
return count;
}
/* Randomly initialize the first population */
void init_population(unsigned char* population){
int i;
for ( i=0; i<N; i++){
population[i] = (char)(rand() % 0xFF);
}
}
/* Perform selection of population members based on fitness */
void do_selection(unsigned char* population, int* selected){
int fitness[N] = {0};
int fitness_sum = 0;
int i, j;
// get fitness for all members of population
for ( i=0; i<N; i++ ){
fitness[i] = get_fitness(population[i]);
fitness_sum += fitness[i];
}
// this is simple fitness proportional selection
// (roulette wheel sampling)
int roll;
int temp_sum = 0;
int selection;
for ( i=0; i<N; i++ ){
temp_sum = 0;
roll = rand()%fitness_sum;
for ( j=0; j<N; j++ ){
temp_sum += fitness[j];
if ( roll < temp_sum ){
selection = j;
break;
}
}
selected[i] = selection;
}
}
/* compute a mask to use when crossing over parents*/
unsigned char get_mask(int locus_in){
int i = 0;
unsigned char ret;
for( i=0; i<locus_in; i++ ){
ret = ret << 1;
ret ^= 0x01;
}
return ret;
}
/* crossover members with probability P_c
if no crossover, then clone parents */
void do_crossover(unsigned char* population, int* selected){
double crossover_roll;
int crossover_locus;
int i;
unsigned char temp1;
unsigned char temp2;
unsigned char mask;
unsigned char temp_population[N];
for ( i=0; i<N; i+=2){
crossover_roll = ((double)rand())/((double)RAND_MAX);
temp1 = 0;
temp2 = 0;
if(crossover_roll <= P_c){ //crossover
crossover_locus = rand()%L;
mask = get_mask(crossover_locus);
temp1 = population[selected[i]] & mask;
temp1 ^= population[selected[i+1]] & ~mask;
temp2 = population[selected[i+1]] & mask;
temp2 ^= population[selected[i]] & ~mask;
temp_population[i] = temp1;
temp_population[i+1] = temp2;
}
else{ //clone
temp_population[i] = population[selected[i]];
temp_population[i+1] = population[selected[i+1]];
}
}
//copy back to population
for ( i=0; i<N; i++ ){
population[i] = temp_population[i];
}
}
void do_mutation(unsigned char* population){
double mutation_roll;
int i, j;
for ( i=0; i<N; i++){
for ( j=0; j<L; j++ ){
mutation_roll = ((double)rand())/((double)RAND_MAX);
if ( mutation_roll <= P_m ){
population[i] ^= (1<<j); //toggle bit
}
}
}
}

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src/genetic_algorithm.hpp Normal file
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#ifndef GENETIC_ALGORITHM_HPP
#define GENETIC_ALGORITHM_HPP
#define P_c 0.7 //crossover probability (typical val.)
#define P_m 0.001 //mutation probability (typical val.)
#define N 8 //population size (change to something even)
#define L 8 //string length (don't change)
#define G 10000 //number of generations (something huge)
void print_population(unsigned char population_in[]);
int get_fitness(unsigned char string_in);
void init_population(unsigned char* population);
void do_selection(unsigned char* population, int* selected);
unsigned char get_mask(int locus_in);
void do_crossover(unsigned char* population, int* selected);
void do_mutation(unsigned char* population);
#endif // GENETIC_ALGORITHM_HPP

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40
src/n_queens.cpp Normal file
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#include "chess.hpp"
#include "genetic_algorithm.hpp"
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main(){
GeneticChess population;
population.Print();
/*
unsigned char population[N] = {0};
int selected[N] = {-1};
int generation_count = 0;
int i;
srand(time(NULL));
//basic genetic algorithm skeleton
init_population(population);
print_population(population);
while (generation_count < G) {
do_selection(population, selected);
do_crossover(population, selected);
do_mutation(population);
printf("%4d: ", generation_count);
print_population(population);
for (i = 0; i < N; i++) {
if (population[i] == 0xFF) {
printf("Max fit reached.\n");
return 0;
}
}
generation_count++;
}
*/
return 0;
}