using System.Collections; using System.Collections.Generic; using UnityEngine; public class Goal : MonoBehaviour { // A static field accessible by code anywhere static public bool goalMet = false; void OnTriggerEnter(Collider other) { // When the trigger is hit by something // Check to see if it's a Projectile if (other.gameObject.tag == "Projectile") { // If so, set goalMet to true Goal.goalMet = true; // Also set the alpha of the color to higher opacity Material mat = GetComponent().material; Color c = mat.color; c.a = 1; mat.color = c; } } }