Added initial Slingshot code
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@ -507,6 +507,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1540568165}
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- component: {fileID: 1540568165}
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- component: {fileID: 1540568166}
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- component: {fileID: 1540568166}
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- component: {fileID: 1540568167}
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m_Layer: 0
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m_Layer: 0
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m_Name: Slingshot
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m_Name: Slingshot
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m_TagString: Untagged
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m_TagString: Untagged
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@ -546,6 +547,18 @@ SphereCollider:
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serializedVersion: 2
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serializedVersion: 2
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m_Radius: 3
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m_Radius: 3
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m_Center: {x: 0, y: 4, z: 0}
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m_Center: {x: 0, y: 4, z: 0}
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--- !u!114 &1540568167
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1540568164}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 79f74d378cdc33350830dd6c4adcadde, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1695677383
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--- !u!1 &1695677383
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,18 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using System.Collections;
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public class Slingshot : MonoBehaviour
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public class Slingshot : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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void OnMouseEnter() {
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void Start()
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print("Slingshot:OnMouseEnter()");
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{
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}
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}
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void OnMouseExit() {
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// Update is called once per frame
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print("Slingshot:OnMouseExit()");
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void Update()
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{
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}
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}
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}
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}
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