diff --git a/Assets/Audio.meta b/Assets/Audio.meta new file mode 100644 index 0000000..a12029c --- /dev/null +++ b/Assets/Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df5a8dd98d1a3f7978206210c7573972 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Audio/snap.wav.meta b/Assets/Audio/snap.wav.meta new file mode 100644 index 0000000..1320e0b --- /dev/null +++ b/Assets/Audio/snap.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: e3bcc3f70685bc574ac5ac44459fe48f +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Audio/stretch.wav.meta b/Assets/Audio/stretch.wav.meta new file mode 100644 index 0000000..ce19e3e --- /dev/null +++ b/Assets/Audio/stretch.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 858b2b16654e59e4c9ab8a854cc63a7d +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/_Scene_0.unity b/Assets/Scenes/_Scene_0.unity index dc0f598..2daad6a 100644 --- a/Assets/Scenes/_Scene_0.unity +++ b/Assets/Scenes/_Scene_0.unity @@ -1260,6 +1260,7 @@ GameObject: - component: {fileID: 1540568165} - component: {fileID: 1540568166} - component: {fileID: 1540568167} + - component: {fileID: 1540568168} m_Layer: 0 m_Name: Slingshot m_TagString: Untagged @@ -1314,10 +1315,110 @@ MonoBehaviour: m_EditorClassIdentifier: prefabProjectile: {fileID: 7364702671587352604, guid: bdf63a487fce38097b5e77b912360559, type: 3} velocityMult: 8 + stretchBandSound: {fileID: 8300000, guid: 858b2b16654e59e4c9ab8a854cc63a7d, type: 3} + snapBandSound: {fileID: 8300000, guid: e3bcc3f70685bc574ac5ac44459fe48f, type: 3} launchPoint: {fileID: 0} launchPos: {x: 0, y: 0, z: 0} projectile: {fileID: 0} aimingMode: 0 + audioSource: {fileID: 0} + volume: 0.5 +--- !u!82 &1540568168 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1540568164} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 0} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1 &1695677383 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Slingshot.cs b/Assets/Scripts/Slingshot.cs index 36d11dd..162b110 100644 --- a/Assets/Scripts/Slingshot.cs +++ b/Assets/Scripts/Slingshot.cs @@ -8,6 +8,8 @@ public class Slingshot : MonoBehaviour [Header("Set in Inspector")] public GameObject prefabProjectile; public float velocityMult = 8f; + public AudioClip stretchBandSound; + public AudioClip snapBandSound; // fields set dynamically [Header("Set Dynamically")] public GameObject launchPoint; @@ -15,6 +17,8 @@ public class Slingshot : MonoBehaviour public GameObject projectile; public bool aimingMode; private Rigidbody projectileRigidbody; + public AudioSource audioSource; + public float volume = 0.5f; static public Vector3 LAUNCH_POS { get { if (s == null) return Vector3.zero; @@ -48,6 +52,8 @@ public class Slingshot : MonoBehaviour // Set it to isKinematic for now projectileRigidbody = projectile.GetComponent(); projectileRigidbody.isKinematic = true; + audioSource = GetComponent(); + audioSource.PlayOneShot(stretchBandSound, volume); } void Update() { // If Slingshot is not in aimingMode, don't run this code @@ -81,6 +87,7 @@ public class Slingshot : MonoBehaviour MissionDemolition.ShotFired(); ProjectileLine.s.poi = projectile; slingshotBand.SetPosition(1, new Vector3(0,0,0)); + audioSource.PlayOneShot(snapBandSound, volume); } } }