# █░█░█ █ █▄░█ █▀▄ █▀█ █░█░█   █▀█ █░█ █░░ █▀▀ █▀ # ▀▄▀▄▀ █ █░▀█ █▄▀ █▄█ ▀▄▀▄▀   █▀▄ █▄█ █▄▄ ██▄ ▄█ # Main windowrulev2 = opacity 0.80 0.80,class:^(.*)$ windowrulev2 = opacity 0.80 0.70,class:^(pavucontrol)$ windowrulev2 = opacity 0.80 0.70,class:^(org.kde.polkit-kde-authentication-agent-1)$ windowrulev2 = float, class:^(qt5ct)$ windowrulev2 = float, class:^(nwg-look)$ windowrulev2 = float, class:^(pavucontrol)$ windowrulev2 = float, class:^(org.kde.polkit-kde-authentication-agent-1)$ #windowrulev2 = float, class:^(steam)$ # Development windowrulev2 = float, class:^(Unity)$ windowrulev2 = float, title:^(SnakePlusPlus)$ windowrulev2 = center, title:^(SnakePlusPlus)$ windowrulev2 = opacity 0.6, title:^(SnakePlusPlus)$ windowrulev2 = float, title:^(TetrisPlusPlus)$ windowrulev2 = center, title:^(TetrisPlusPlus)$ # Games windowrulev2 = opacity 1.00 override 1.00 override, class:^(Minecraft.*)$ windowrulev2 = pseudo, class:^(Minecraft.*)$ windowrulev2 = size 2560 1080, class:^(Minecraft.*)$ windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_app_.*)$ windowrulev2 = pseudo, class:^(steam_app_.*)$ windowrulev2 = size 2560 1080, class:^(steam_app_.*)$ windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_proton)$ windowrulev2 = pseudo, class:^(steam_proton)$ windowrulev2 = size 2560 1080, class:^(steam_proton)$ # xwaylandvideobridge windowrulev2 = opacity 0.0 override 0.0 override,class:^(xwaylandvideobridge)$ windowrulev2 = noanim,class:^(xwaylandvideobridge)$ windowrulev2 = noinitialfocus,class:^(xwaylandvideobridge)$ windowrulev2 = maxsize 1 1,class:^(xwaylandvideobridge)$ windowrulev2 = noblur,class:^(xwaylandvideobridge)$