hyprland: UI improvements

This commit is contained in:
Trianta 2024-09-16 02:53:56 -05:00
parent 48f25935f2
commit e26f07f90d

View File

@ -65,8 +65,8 @@ exec-once = sleep 5 && pw-play --volume=2.0 ~/.alert/finished.mp3
# gaps numbers (top, right, bottom, left)
workspace = 1, monitor:DP-1, persistent:true, default:true
workspace = 2, monitor:DP-1, persistent:true, gapsout:70 597 54 597
workspace = 3, monitor:DP-1, persistent:true, gapsout:50 440 50 440
workspace = 2, monitor:DP-1, persistent:true
workspace = 3, monitor:DP-1, persistent:true
workspace = 4, monitor:DP-1, persistent:true
# Workspaces swapped for ease of use
@ -83,14 +83,15 @@ workspace = 5, monitor:DP-2, persistent:true
general {
gaps_in = 0
gaps_out = 4
border_size = 4
col.active_border = $peach
layout = dwindle
border_size = 2
col.active_border = $surface1
col.inactive_border = $surface1
layout = master
resize_on_border = false
}
decoration {
rounding = 6
rounding = 12
drop_shadow = false
dim_special = 0.3
fullscreen_opacity = 1.0
@ -173,23 +174,12 @@ render {
# < Start Section >
# dwindle layout
dwindle {
pseudotile = yes
preserve_split = yes
}
# < End Section >
# < Start Section >
# master layout
master {
new_status = master
no_gaps_when_only = 1
}
# < End Section >
@ -245,23 +235,21 @@ windowrulev2 = fullscreen, class:^(aquamarine)$
# alternative - 2660 1140
# runelite
windowrulev2 = opacity 1.00 override 1.00 override, class:^(net-runelite-client-RuneLite)$
windowrulev2 = pseudo, class:^(net-runelite-client-RuneLite)$
windowrulev2 = float, class:^(net-runelite-client-RuneLite)$
windowrulev2 = size 825 520, class:^(net-runelite-client-RuneLite)$
# minecraft
windowrulev2 = opacity 1.00 override 1.00 override, title:^(Minecraft.*)$
windowrulev2 = pseudo, title:^(Minecraft.*)$
windowrulev2 = size 3200 1100, title:^(Minecraft.*)$
# native
windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_app_.*)$
windowrulev2 = pseudo, class:^(steam_app_.*)$
windowrulev2 = float, class:^(steam_app_.*)$
# proton
windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_proton)$
windowrulev2 = pseudo, class:^(steam_proton)$
windowrulev2 = float, class:^(steam_proton)$
# hl2 (css, etc)
windowrulev2 = opacity 1.00 override 1.00 override, class:^(hl2_linux)$
# gamescope
windowrulev2 = opacity 1.00 override 1.00 override, class:^(gamescope)$
windowrulev2 = pseudo, class:^(gamescope)$
windowrulev2 = float, class:^(gamescope)$
windowrulev2 = size 3200 1100, class:^(gamescope)$
# layer rules
@ -298,8 +286,6 @@ bind = $mainMod, C, centerwindow
bind = $mainMod, F, fullscreen,
bind = $mainMod SHIFT, L, exec, hyprlock
bind = $mainMod $CONTROL, ESCAPE, exec, killall waybar || waybar # toggle waybar
bind = $mainMod SHIFT, J, togglesplit, # dwindle
bind = $mainMod SHIFT, SPACE, pseudo, # dwindle
# main application shortcuts
bind = $mainMod, RETURN, exec, alacritty