hyprland: UI improvements
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@ -65,8 +65,8 @@ exec-once = sleep 5 && pw-play --volume=2.0 ~/.alert/finished.mp3
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# gaps numbers (top, right, bottom, left)
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workspace = 1, monitor:DP-1, persistent:true, default:true
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workspace = 2, monitor:DP-1, persistent:true, gapsout:70 597 54 597
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workspace = 3, monitor:DP-1, persistent:true, gapsout:50 440 50 440
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workspace = 2, monitor:DP-1, persistent:true
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workspace = 3, monitor:DP-1, persistent:true
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workspace = 4, monitor:DP-1, persistent:true
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# Workspaces swapped for ease of use
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@ -83,14 +83,15 @@ workspace = 5, monitor:DP-2, persistent:true
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general {
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gaps_in = 0
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gaps_out = 4
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border_size = 4
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col.active_border = $peach
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layout = dwindle
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border_size = 2
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col.active_border = $surface1
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col.inactive_border = $surface1
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layout = master
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resize_on_border = false
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}
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decoration {
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rounding = 6
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rounding = 12
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drop_shadow = false
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dim_special = 0.3
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fullscreen_opacity = 1.0
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@ -173,23 +174,12 @@ render {
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# < Start Section >
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# dwindle layout
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dwindle {
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pseudotile = yes
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preserve_split = yes
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}
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# < End Section >
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# < Start Section >
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# master layout
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master {
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new_status = master
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no_gaps_when_only = 1
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}
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# < End Section >
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@ -245,23 +235,21 @@ windowrulev2 = fullscreen, class:^(aquamarine)$
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# alternative - 2660 1140
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# runelite
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windowrulev2 = opacity 1.00 override 1.00 override, class:^(net-runelite-client-RuneLite)$
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windowrulev2 = pseudo, class:^(net-runelite-client-RuneLite)$
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windowrulev2 = float, class:^(net-runelite-client-RuneLite)$
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windowrulev2 = size 825 520, class:^(net-runelite-client-RuneLite)$
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# minecraft
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windowrulev2 = opacity 1.00 override 1.00 override, title:^(Minecraft.*)$
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windowrulev2 = pseudo, title:^(Minecraft.*)$
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windowrulev2 = size 3200 1100, title:^(Minecraft.*)$
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# native
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windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_app_.*)$
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windowrulev2 = pseudo, class:^(steam_app_.*)$
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windowrulev2 = float, class:^(steam_app_.*)$
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# proton
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windowrulev2 = opacity 1.00 override 1.00 override, class:^(steam_proton)$
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windowrulev2 = pseudo, class:^(steam_proton)$
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windowrulev2 = float, class:^(steam_proton)$
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# hl2 (css, etc)
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windowrulev2 = opacity 1.00 override 1.00 override, class:^(hl2_linux)$
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# gamescope
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windowrulev2 = opacity 1.00 override 1.00 override, class:^(gamescope)$
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windowrulev2 = pseudo, class:^(gamescope)$
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windowrulev2 = float, class:^(gamescope)$
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windowrulev2 = size 3200 1100, class:^(gamescope)$
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# layer rules
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@ -298,8 +286,6 @@ bind = $mainMod, C, centerwindow
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bind = $mainMod, F, fullscreen,
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bind = $mainMod SHIFT, L, exec, hyprlock
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bind = $mainMod $CONTROL, ESCAPE, exec, killall waybar || waybar # toggle waybar
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bind = $mainMod SHIFT, J, togglesplit, # dwindle
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bind = $mainMod SHIFT, SPACE, pseudo, # dwindle
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# main application shortcuts
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bind = $mainMod, RETURN, exec, alacritty
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