Added test structure and Unity usage
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.gitignore
vendored
2
.gitignore
vendored
@ -32,3 +32,5 @@
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*.out
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*.app
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# CMake
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build
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16
CMakeLists.txt
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16
CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(
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search-algorithms
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 11 CACHE STRING "The C++ standard to use")
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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add_subdirectory(src)
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if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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add_subdirectory(test)
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endif()
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6
src/main.cpp
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6
src/main.cpp
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#include <iostream>
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int main(void) {
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std::cout << "Hello world" << std::endl;
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return 0;
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}
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7
test/CMakeLists.txt
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7
test/CMakeLists.txt
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find_package(unity REQUIRED)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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add_executable(testing
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test.cpp
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)
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set_target_properties(testing PROPERTIES LINKER_LANGUAGE CXX)
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target_link_libraries(testing unity)
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test/test.cpp
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21
test/test.cpp
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#include <unity/unity.h>
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#include <unity/unity_internals.h>
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void setUp() { ; }
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void tearDown() { ; }
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int Math(void) {
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return 2+2;
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}
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void test_Math(void) {
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TEST_ASSERT_EQUAL_INT(4, Math());
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_Math);
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return UNITY_END();
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}
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