generated from Trianta/cpp-unity-template
Merge pull request 'Updated README and usage help' (#2) from dev into master
Reviewed-on: #2
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commit
4a538dda85
@ -10,7 +10,3 @@ set(CMAKE_CXX_EXTENSIONS OFF)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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add_subdirectory(src)
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if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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add_subdirectory(test)
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endif()
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41
README.md
41
README.md
@ -1,4 +1,22 @@
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# cpp-unity-template
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# bayesian-spam-filter
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## Report
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Given SMSSpamCollection.txt was split in half for report
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First half was used for generation, second half for actual filter
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(Files included in test for convenience)
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Results:
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Spam precision: 0.935135
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Spam recall: 0.39229
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Ham precision: 0.780777
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Ham recall: 0.987584
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Spam F-Score: 0.552716
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Ham F-Score: 0.872088
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Accuracy: 0.689937
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## Compiling the project
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@ -12,24 +30,11 @@ In order to compile the project, simply run these two commands:
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## Running the Project
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The program should now be compiled at build/bin/something
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The program should now be compiled at build/bin/filter
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Simply run the program using:
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build/bin/something
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build/bin/filter
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## Testing the Project
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Prerequisites
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- [Unity (Throw the Switch)](https://github.com/ThrowTheSwitch/Unity) | [AUR](https://aur.archlinux.org/packages/unity-test)
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In order to compile the tests for the project, simply run these two commands:
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cmake -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build
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The program should now be compiled at build/bin/tests
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Simply run the tests using:
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build/bin/tests
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## Usage
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Use the `--help` argument for usage help
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@ -147,6 +147,10 @@ void SMSMessageFilter::ReadArguments(int argc, char* argv[]) {
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is_input_defined = true;
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filter_file_path.assign(argv[i+1]);
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}
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if (argument_string == "--help") {
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PrintHelp();
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exit(0);
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}
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}
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if (!is_input_defined) {
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std::cerr << "Usage error: Please specify file to filter" << std::endl;
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@ -1,7 +0,0 @@
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find_package(unity REQUIRED)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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add_executable(testing
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test.cpp
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)
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set_target_properties(testing PROPERTIES LINKER_LANGUAGE CXX)
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target_link_libraries(testing unity)
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@ -1,21 +0,0 @@
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#include <unity/unity.h>
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#include <unity/unity_internals.h>
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void setUp() { ; }
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void tearDown() { ; }
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int Math(void) {
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return 2+2;
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}
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void test_Math(void) {
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TEST_ASSERT_EQUAL_INT(4, Math());
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_Math);
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return UNITY_END();
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}
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