Added bot for start screen and Apple Picker text
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@ -191,6 +191,86 @@ Transform:
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@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class AppleTree : MonoBehaviour
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public class AppleTree : MonoBehaviour
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{
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{
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@ -23,6 +24,7 @@ public class AppleTree : MonoBehaviour
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{
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{
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// Dropping apples every second
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// Dropping apples every second
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Invoke("DropApple", 2f);
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Invoke("DropApple", 2f);
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if (SceneManager.GetActiveScene().name == "_Scene_2") { return; }
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// Dropping rotten apples every 3 seconds
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// Dropping rotten apples every 3 seconds
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Invoke("DropRottenApple", 2f);
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Invoke("DropRottenApple", 2f);
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}
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}
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@ -8,6 +8,7 @@ public class Basket : MonoBehaviour
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{
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{
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[Header("Set Dynamically")]
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[Header("Set Dynamically")]
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public Text scoreGT;
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public Text scoreGT;
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float botSpeed = 15f;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -23,7 +24,11 @@ public class Basket : MonoBehaviour
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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if (SceneManager.GetActiveScene().name == "_Scene_2") { return; }
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if (SceneManager.GetActiveScene().name == "_Scene_2") { GetBotInput(); }
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else { GetPlayerInput(); }
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}
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void GetPlayerInput() {
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// Get the current screen position of the mouse from Input
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// Get the current screen position of the mouse from Input
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Vector3 mousePos2D = Input.mousePosition;
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Vector3 mousePos2D = Input.mousePosition;
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// The Camera's z position sets how far to push the mouse into 3D
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// The Camera's z position sets how far to push the mouse into 3D
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@ -36,6 +41,23 @@ public class Basket : MonoBehaviour
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this.transform.position = pos;
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this.transform.position = pos;
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}
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}
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void GetBotInput() {
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float basketHeight = this.transform.position.y;
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float currentMin = 999;
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float directionToGo = this.transform.position.x;
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GameObject[] tAppleArray = GameObject.FindGameObjectsWithTag("Apple");
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foreach (GameObject tGO in tAppleArray) {
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if (tGO.transform.position.y - basketHeight < currentMin) {
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currentMin = tGO.transform.position.y - basketHeight;
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if (tGO.transform.position.x > this.transform.position.x) { directionToGo = 1; }
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else { directionToGo = -1; }
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}
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}
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Vector3 pos = transform.position;
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pos.x += botSpeed * Time.deltaTime * directionToGo;
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transform.position = pos;
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}
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void OnCollisionEnter(Collision coll) {
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void OnCollisionEnter(Collision coll) {
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// Find out what hit this basket
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// Find out what hit this basket
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GameObject collidedWith = coll.gameObject;
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GameObject collidedWith = coll.gameObject;
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