Added bot for start screen and Apple Picker text

This commit is contained in:
Trianta 2024-02-08 19:38:37 -06:00
parent 8ebf5e222b
commit b436c41b0f
3 changed files with 109 additions and 4 deletions

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@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class AppleTree : MonoBehaviour public class AppleTree : MonoBehaviour
{ {
@ -23,6 +24,7 @@ public class AppleTree : MonoBehaviour
{ {
// Dropping apples every second // Dropping apples every second
Invoke("DropApple", 2f); Invoke("DropApple", 2f);
if (SceneManager.GetActiveScene().name == "_Scene_2") { return; }
// Dropping rotten apples every 3 seconds // Dropping rotten apples every 3 seconds
Invoke("DropRottenApple", 2f); Invoke("DropRottenApple", 2f);
} }

View File

@ -8,6 +8,7 @@ public class Basket : MonoBehaviour
{ {
[Header("Set Dynamically")] [Header("Set Dynamically")]
public Text scoreGT; public Text scoreGT;
float botSpeed = 15f;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
@ -23,7 +24,11 @@ public class Basket : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (SceneManager.GetActiveScene().name == "_Scene_2") { return; } if (SceneManager.GetActiveScene().name == "_Scene_2") { GetBotInput(); }
else { GetPlayerInput(); }
}
void GetPlayerInput() {
// Get the current screen position of the mouse from Input // Get the current screen position of the mouse from Input
Vector3 mousePos2D = Input.mousePosition; Vector3 mousePos2D = Input.mousePosition;
// The Camera's z position sets how far to push the mouse into 3D // The Camera's z position sets how far to push the mouse into 3D
@ -36,6 +41,23 @@ public class Basket : MonoBehaviour
this.transform.position = pos; this.transform.position = pos;
} }
void GetBotInput() {
float basketHeight = this.transform.position.y;
float currentMin = 999;
float directionToGo = this.transform.position.x;
GameObject[] tAppleArray = GameObject.FindGameObjectsWithTag("Apple");
foreach (GameObject tGO in tAppleArray) {
if (tGO.transform.position.y - basketHeight < currentMin) {
currentMin = tGO.transform.position.y - basketHeight;
if (tGO.transform.position.x > this.transform.position.x) { directionToGo = 1; }
else { directionToGo = -1; }
}
}
Vector3 pos = transform.position;
pos.x += botSpeed * Time.deltaTime * directionToGo;
transform.position = pos;
}
void OnCollisionEnter(Collision coll) { void OnCollisionEnter(Collision coll) {
// Find out what hit this basket // Find out what hit this basket
GameObject collidedWith = coll.gameObject; GameObject collidedWith = coll.gameObject;