Final patches for better spawn timing
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d9ec878132
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@ -21,7 +21,7 @@ public class AppleTree : MonoBehaviour
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// Rate at which RottenApples will be instantiated
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public float secondsBetweenRottenAppleDrops = 2f;
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// Rate at which RottenApples will be instantiated
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public float secondsBetweenGoldenAppleDrops = 4f;
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public float secondsBetweenGoldenAppleDrops = 10f;
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public bool goldenAppleTime = false;
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public float goldenAppleTimeCurrent = 0f;
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public float goldenAppleTimeLimit = 5f;
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@ -59,16 +59,14 @@ public class AppleTree : MonoBehaviour
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}
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public void GoldenAppleTimeStart() {
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AppleTree atScript = Camera.main.GetComponent<AppleTree>();
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atScript.goldenAppleTime = true;
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atScript.secondsBetweenAppleDrops *= 0.25f;
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goldenAppleTime = true;
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secondsBetweenAppleDrops *= 0.25f;
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}
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public void GoldenAppleTimeEnd() {
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AppleTree atScript = Camera.main.GetComponent<AppleTree>();
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atScript.goldenAppleTime = false;
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goldenAppleTime = false;
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goldenAppleTimeCurrent = 0f;
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atScript.secondsBetweenAppleDrops *= 4;
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secondsBetweenAppleDrops *= 4;
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}
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// Update is called once per frame
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@ -18,7 +18,7 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffe5ffffffe4ffffffffffffffe4ffffffe4ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffe5fffffffefffffffffffffffefffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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