apple-picker/Assets/Scripts/Reset.cs

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626 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Reset : MonoBehaviour
{
public Button m_ResetButton;
// Start is called before the first frame update
void Start()
{
m_ResetButton.onClick.AddListener(() => ButtonClicked());
this.gameObject.SetActive(false);
}
void ButtonClicked() {
SceneManager.LoadScene("_Scene_0");
Time.timeScale = 1;
this.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
}