36 lines
898 B
C#
36 lines
898 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HighScore : MonoBehaviour
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{
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static public int score = 1000;
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// Start is called before the first frame update
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void Start()
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{
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}
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void Awake() {
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// If the PlayerPrefs HighScore already exists, read it
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if (PlayerPrefs.HasKey("HighScore")) {
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score = PlayerPrefs.GetInt("HighScore");
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}
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// Assign the high score to HighScore
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PlayerPrefs.SetInt("HighScore", score);
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}
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// Update is called once per frame
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void Update()
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{
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Text gt = this.GetComponent<Text>();
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gt.text = "High Score: " + score;
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// Update the PlayerPrefs HighScore if necessary
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if (score > PlayerPrefs.GetInt("HighScore")) {
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PlayerPrefs.SetInt("HighScore", score);
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}
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}
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}
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